San Diego
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127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
Rate of Fire10.91 shots/min. |
Reload Time5.5 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range14.82 km. |
Maximum Dispersion135 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight27 kg. |
Maximum SAP Shell Damage1,800 |
Initial SAP Shell Velocity792 m./s. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.69 shots/min. |
Reload Time87 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 3 |
Maximum Damage16,633 |
Torpedo Speed65 knot |
Torpedo Range4.5 km. |
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount15 х 1 pcs. |
. . . Average Damage per Second54 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount1 х 4 pcs. |
. . . Average Damage per Second15.9 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius610 m. |
Rudder Shift Time7.3 sec. |
Surface Detectability Range11.78 km. |
Air Detectability Range7.16 km. |
San Diego — American promo premium Tier VIII cruiser.
An Atlanta-class light cruiser that relies on dual-purpose guns as her main battery. During the 1943–44 rearmament, the ship's AA capabilities were improved by equipping her with 40 mm Bofors guns.
San Diego was first released for sale on DD MMM YYYY.
Modules
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Mk15 mod. 3 | 0.7 | 87 | 7.2 | 16,633 | 65 | 4.5 | 0 | 0 |
Compatible Upgrades
Slot 1 | ![]() |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Template:Modification 1
- Slot 2: Engine Room Protection
or Template:Modification 1
- Slot 3: Template:Modification 1
- Slot 4: Template:Modification 1
- Slot 5: Template:Modification 1
- Slot 6: Template:Modification 1
Commander Skills
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Cost (points) |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
San Diego equips the following consumables:
Camouflage
San Diego comes with a Type 10 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.
Signals
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.3.
Testing Changes
- DevBlog 291:
- Preliminary characteristics.
- DevBlog 304:
- Fixed the incorrect tracer color for SAP shells.
- DevBlog 308:
- Main battery reload time decreased from 8.5 to 5 s.
- SAP shell damage decreased from 2,700 to 2,400.
- HE shells replaced with AP shells:
- Maximum AP shell damage: 2,100.
- AP initial velocity: 792 m/s.
- Changed the Main battery reload booster consumable:
- Limited number of charges: 2 (was unlimited).
- Cooldown time increased from 145 to 180 s.
- Action time decreased from 25 to 15 s.
- Changed the Defensive AA fire consumable:
- Continuous damage bonus increased from +50% to +100%.
- Cooldown time decreased from 80 to 60 s.
- Action time decreased from 40 to 30 s.
- Added the following Repair Party consumable:
- Action time: 28 s.
- Cooldown time: 80s.
- Number of charges: 3.
- HP healed per second: 139.
- Citadel damage recovery: 50%.
- DevBlog 320:
- SAP shell damage decreased from 2,500 to 1,950.
- Main Battery reload time increased from 5 to 5.25 s.
- In Update 0.11.4:
- Main Battery reload time increased from 5.25 to 5.5 s.
- DevBlog 328:
- Main battery firing range decreased from 16 to 14.8 km.
- SAP shell maximum damage decreased from 1,950 to 1,800.
- Main Battery Reload Booster consumable bonus changed from 50% faster to 33% faster reload time.
- Depth Charge Airstrike range increased from 5 to 7 km.