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San Diego

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San Diego
San_Diego_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
San_Diego_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points27,900 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range14.82 km.
Maximum Dispersion135 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight27 kg.
Maximum SAP Shell Damage1,800 
Initial SAP Shell Velocity792 m./s.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed65 knot
Torpedo Range4.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount15 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount1 х 4 pcs.
. . . Average Damage per Second15.9 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time7.3 sec.
Concealment
Surface Detectability Range11.43 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC548_San_Diego.png
Special

San Diego — American special premium Tier VIII cruiser.

USS San Diego, an Atlanta-class cruiser, accompanied aircraft carriers in the Battle of Midway, the Solomon Islands campaign, and the Battle of Guadalcanal during World War II. Along with British and American aircraft carriers, the cruiser participated in the landings on Bougainville and Tarawa, then took part in the landings on Kwajalein, Eniwetok, and the Marshall Islands, as well as in the raids on Truk Island and Wake Island. USS San Diego fought in the first Battle of the Philippine Sea. In 1945, the cruiser participated in attacks on Okinawa and Tokyo. Over the course of the war, the ship was awarded 18 battle stars.

San Diego was first released for sale on 1 July 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount10.97.21352,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
San Diego27,9001389815/3/1/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.7877.216,633654.5 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


As an Atlanta-class light cruiser, premium Tier VIII American cruiser San Diego shares many common traits with her destroyer-caliber light cruiser cousins and bridges the gap between VII Atlanta and X Austin. Combining a fast main battery reload and Semi-Armor Piercing (SAP) main battery shells with decent anti-aircraft defenses, San Diego is an effective team support ship despite losing some of Atlanta’s spotting utility.

Armament

San Diego carries sixteen 127mm guns in eight twin turrets, using the same turrets and layout as Atlanta — three turrets each forward and aft of the superstructure, and one wing turret on each side. Her turret traverse and reload are among the fastest in her tier, but her small caliber limits the damage she can do to heavily armored targets. San Diego's AP shells are similar to those found on Atlanta, with similar ballistics and damage but improved speed retention and faster flight time. However she swaps Atlanta’s HE shells for SAP shells. As with other SAP shells, they are less effective against sharply angled targets, but have increased armor penetration and damage compared to same-caliber HE shells and feature improved ricochet angles. Although they can’t set fires or penetrate multiple layers of armor, they excel at chewing through destroyers and cruisers, and can reliably damage the thinner extremities and superstructure of battleships. Compared to Austin, San Diego's SAP deals less damage but has better ricochet angles.

Like VII Atlanta and Flint, San Diego has a high potential DPM on both shell types, but sacrifices main battery range. At 14.8 km with no ability to increase it, San Diego has the lowest main battery range of any Tier VIII cruiser. She has to get much closer to the enemy to effectively support her team, increasing the risk of return fire.

In addition to her main battery, San Diego carries torpedoes with one quadruple launcher per side. She uses the same torpedoes as found on Atlanta, with a slightly faster reload. San Diego's torpedoes are among the fastest in her tier with a reasonably quick reload, but their extremely short 4.5 km range limits them to ambushes and a last measure of defense against enemies rushing her.

Consumables

San Diego's consumable suite sets her apart from most Tier VIII cruisers. Unlike most high tier American cruisers, San Diego doesn’t have access to the Surveillance Radar consumable, and carries a Main Battery Reload Booster consumable like Austin. However, she doesn’t get Austin’s unlimited charges, and her reload booster has a lower reduction than Austin’s or those on the French cruisers.

San Diego also has access to a Repair Party consumable. Although fairly common among Tier VIII cruisers, it is unusual for Tier VIII American cruisers. Her Repair Party consumable is typical for the tier, healing up to 14% of her total HP per charge. However, unlike most non-Specialized Repair Teams, she can repair up to 50% of any citadel damage she takes.

San Diego carries a standard Tier VIII cruiser Hydroacoustic Search and Defensive AA Fire in separate slots. Like other American cruisers, San Diego has an extra charge of her Defensive AA Fire consumable. Although it has a shorter action time, she uses the Defensive AA Fire consumable found on the American tech tree destroyers, which provides a 100% increase to her continuous damage rather than the typical 50% for cruisers.

Maneuverability

Like Cleveland, San Diego is agile for her tier. She has a fast rudder shift and excellent turning radius for her tier, but her top speed is anything but impressive. When absolutely necessary, she can use her agility to dodge long range battleship fire, but her low health and thin armor make this a risky and less effective option than using cover. Her lower speed also limits her ability to reposition if she has to kite away from a push.

Survivability

Like Atlanta and Austin, San Diego is the exact opposite of durable. She has the lowest health pool of any Tier VIII cruiser, and barely more than Atlanta a tier lower. Even against Tier VII cruisers, her health is noticeably lacking. San Diego also shares Atlanta’s relative lack of armor everywhere, with 16mm bow, stern, deck, and side plating, and an extremely vulnerable citadel that extends above the waterline. San Diego also has no torpedo protection, leaving her more vulnerable to enemy torpedoes than most other Tier VIII cruisers.

As with other super light cruisers, players should not rely on San Diego's armor or health to keep her alive. Her agility, and a player’s ability to dodge incoming fire and use cover are her main sources of protection. Her repair party can help her stay in the fight, but she still prefers avoiding fire in the first place.

San Diego's concealment also aids in her survival. Although most destroyers will still outspot her, she is one of the stealthiest cruisers in her tier and matchmaking range. When fully upgraded, her low detection allows her to sneak around the map and get closer to island cover before getting spotted. Her lower smoke firing penalty also allows her to support friendly destroyers from within their smokescreens with less risk of enemy destroyers spotting her.

Anti-aircraft

Like most American cruisers, San Diego has respectable anti-aircraft defenses to support her team and deter enemy carriers. Although she lacks the improved range of ships like VIII De Zeven Provinciën, she has some of the strongest long range defenses and flak in her tier. Her flak is identical to that of other Tier VIII American cruisers, but she produces more flak than almost any other Tier VIII cruiser. However, while most American cruisers also have strong medium and short range defenses, San Diego's are among the worst in her tier.

Unlike most cruisers, San Diego mounts the Defensive AA Fire consumable in its own slot, which can increase her defenses even further. Although it has a shorter action time, it provides a 100% increase to her continuous damage compared to the typical 50% for cruisers.

While she lacks the strong combined AA defenses of other American cruisers, San Diego can still offer AA support to her allies and provide some protection for herself. A determined Tier VIII carrier will still manage to get strikes through, but it will be costly. Most Tier VI carriers will struggle to attack her while her Defensive AA Fire consumable is active, but many Tier X carriers will get through with minimal losses.

Battle performance

Just as with other small-caliber cruisers like Atlanta and Flint, San Diego prefers to play around island cover. With her high shell arcs, she can comfortably fire over her protective island armor to support her team’s destroyers, and her ballistics allow her to farm agile targets better than Atlanta and Flint. However, her short range limits the targets she can hit and the islands she can select.

Although she can’t provide vision and scouting for her team, her AA defenses allow her to protect nearby ships and deter aerial attacks. She has the tools to support her team around a cap, provided she can do it without an enemy battleship sending her back to port early.

Pros:

  • Reasonably fast main battery reload
  • SAP shells are highly effective against thinly armored targets
  • High damage per minute from both her SAP and AP shells
  • Decent AA defenses
  • Fast rudder shift and small turning circle
  • Improved DFAA consumable
  • Repair Party heals more citadel damage
  • Has access to the Main Battery Reload Booster consumable

Cons:

  • Low health and weak armor
  • No torpedo protection
  • Does not have access to HE shells
  • Short main battery range
  • Short torpedo range
  • Poor top speed
  • Does not have access to the Surveillance Radar consumable
  • Limited Main Battery Reload Booster charges

Research

As a premium ship, San Diego has no module upgrades to research.

Optimal Configuration

Like Flint and Austin, San Diego is a DPS cruiser, best suited for providing fire support from behind cover and dealing consistent damage to enemy ships. As such, players should focus on improving her main battery potential and her survivability.

Upgrades

The recommended upgrades are:


*In Slot 2, players that wish to strengthen San Diego’s AA defenses even further can opt for the Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time., which increases the action time and reduces the cooldown of her Defensive AA Fire consumable.

Commander Skills

Unique commander William Halsey is a good fit for San Diego, thanks to his Implacable and Untraceable talents that reduce main battery reload time after earning the Confederate achievement and ship detection after earning the Double Strike achievement, respectively. Special commander Alexander Ovechkin is also a good fit, thanks to his improved Survivability Expert skill.

Consumables

San Diego equips the following consumables:

Camouflage

As a premium ship, San Diego comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Fire-enhancing signals have no effect.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.3.

Testing Changes

  • DevBlog 291:
    • Preliminary characteristics.
  • DevBlog 304:
    • Fixed the incorrect tracer color for SAP shells.
  • DevBlog 308:
    • Main battery reload time decreased from 8.5 to 5 s.
    • SAP shell damage decreased from 2,700 to 2,400.
    • HE shells replaced with AP shells:
      • Maximum AP shell damage: 2,100.
      • AP initial velocity: 792 m/s.
    • Changed the Main battery reload booster consumable:
      • Limited number of charges: 2 (was unlimited).
      • Cooldown time increased from 145 to 180 s.
      • Action time decreased from 25 to 15 s.
    • Changed the Defensive AA fire consumable:
      • Continuous damage bonus increased from +50% to +100%.
      • Cooldown time decreased from 80 to 60 s.
      • Action time decreased from 40 to 30 s.
    • Added the following Repair Party consumable:
      • Action time: 28 s.
      • Cooldown time: 80s.
      • Number of charges: 3.
      • HP healed per second: 139.
      • Citadel damage recovery: 50%.
  • DevBlog 320:
    • SAP shell damage decreased from 2,500 to 1,950.
    • Main Battery reload time increased from 5 to 5.25 s.
    • In Update 0.11.4:
      • Main Battery reload time increased from 5.25 to 5.5 s.
  • DevBlog 328:
    • Main battery firing range decreased from 16 to 14.8 km.
    • SAP shell maximum damage decreased from 1,950 to 1,800.
    • Main Battery Reload Booster consumable bonus changed from 50% faster to 33% faster reload time.
    • Depth Charge Airstrike range increased from 5 to 7 km.
  • First appeared on sale in July 2022, during Update 0.11.5.
    • Available for purchase in the Armory and Premium Store.
  • Update 0.11.6:
    • Minor fixes to model and textures of the ship.
  • Update 0.11.11:
    • Minor updates to geometry and textures.

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Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons