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San Diego

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San Diego
San_Diego_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
San_Diego_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points27,900 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range14.82 km.
Maximum Dispersion135 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight27 kg.
Maximum SAP Shell Damage1,800 
Initial SAP Shell Velocity792 m./s.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.69 shots/min.
Reload Time87 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed65 knot
Torpedo Range4.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount15 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount3 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount1 х 4 pcs.
. . . Average Damage per Second15.9 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time7.3 sec.
Concealment
Surface Detectability Range11.78 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC548_San_Diego.png
promo

San Diego — American promo premium Tier VIII cruiser.

An Atlanta-class light cruiser that relies on dual-purpose guns as her main battery. During the 1943–44 rearmament, the ship's AA capabilities were improved by equipping her with 40 mm Bofors guns.

San Diego was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount10.97.21352,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
San Diego27,900138983/1/15/82 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.7877.216,633654.5 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1014.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Pros:


    Cons:

      Research

      As a premium ship, San Diego has no module upgrades to research.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      Commander Skills

      Consumables

      San Diego equips the following consumables:

      Camouflage

      San Diego comes with a Type 10 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 0.11.3.

      Testing Changes

      • DevBlog 291:
        • Preliminary characteristics.
      • DevBlog 304:
        • Fixed the incorrect tracer color for SAP shells.
      • DevBlog 308:
        • Main battery reload time decreased from 8.5 to 5 s.
        • SAP shell damage decreased from 2,700 to 2,400.
        • HE shells replaced with AP shells:
          • Maximum AP shell damage: 2,100.
          • AP initial velocity: 792 m/s.
        • Changed the Main battery reload booster consumable:
          • Limited number of charges: 2 (was unlimited).
          • Cooldown time increased from 145 to 180 s.
          • Action time decreased from 25 to 15 s.
        • Changed the Defensive AA fire consumable:
          • Continuous damage bonus increased from +50% to +100%.
          • Cooldown time decreased from 80 to 60 s.
          • Action time decreased from 40 to 30 s.
        • Added the following Repair Party consumable:
          • Action time: 28 s.
          • Cooldown time: 80s.
          • Number of charges: 3.
          • HP healed per second: 139.
          • Citadel damage recovery: 50%.
      • DevBlog 320:
        • SAP shell damage decreased from 2,500 to 1,950.
        • Main Battery reload time increased from 5 to 5.25 s.
        • In Update 0.11.4:
          • Main Battery reload time increased from 5.25 to 5.5 s.
      • DevBlog 328:
        • Main battery firing range decreased from 16 to 14.8 km.
        • SAP shell maximum damage decreased from 1,950 to 1,800.
        • Main Battery Reload Booster consumable bonus changed from 50% faster to 33% faster reload time.
        • Depth Charge Airstrike range increased from 5 to 7 km.

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