Mahan
127 mm/38 Mk.12 on a Mk.21 mod.0 mount5 х 1 pcs. |
Rate of Fire18.18 shots/min. |
Reload Time3.3 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range10.61 km. |
Maximum Dispersion102 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad3 х 4 pcs. |
Rate of Fire0.68 shots/min. |
Reload Time88 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk12 |
Maximum Damage11,733 |
Torpedo Speed64 knot |
Torpedo Range6.39 km. |
127 mm/38 Mk.12 on a Mk.21 mod.0 mount3 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.21 mod.0 mount3 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount4 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius560 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.64 km. |
Air Detectability Range2.86 km. |
Mahan — American Tier VII destroyer.
Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.
Modules
Compatible Upgrades
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Slot 4 | ![]() |
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Player Opinion
Performance
Mahan is a fairly well-rounded destroyer by the standards of the class. She is the first American destroyer to have the capability to fire torpedoes from beyond her detection range — via the upgraded torpedoes she has access to upon equipping Hull (B) — as well as sporting a solid pool of hit points and fast firing guns that turn quickly.
Overall, Mahan is good at almost anything her enemies can throw at her. She is able to defend herself from enemy destroyers adequately; even more so once she gains additional hit points from upgrading to Hull (B). Her upgraded torpedoes are somewhat slow, but hit decently hard and can be fired from stealth. One thing of note about her torpedo launchers: she has one port, one starboard, and one centerline. This allows her to put a very respectable eight fish into the water on either side; however, many opponents forget about the launcher on the opposite side of the ship. It can make for a nasty surprise at close range if they believe that she's launched all of the torpedoes she had loaded.
Mahan’s primary weakness is her large detection range. Lacking access to Upgrade Slot 5, there is little that Mahan can do for her large detection radius other than spend commander skill points on Concealment Expert; even then, she remains one of the easiest Tier VII destroyers to spot.
Overall, Mahan is a definite upgrade from Farragut and a solid Tier VII destroyer.Pros:
- Outstanding main battery rate of fire.
- Fast turret rotation compared to other Tier VII destroyers.
- Three torpedo tube launchers provide additional flexibility and will frequently catch opponents off-guard.
- Long range torpedoes reach out to 9.2 km, making her the first American destroyer capable of firing torpedoes from beyond her detection range.
- Fairly good AA defense.
- Has access to the Defensive AA Fire
consumable.
Cons:
- Very weak armor.
- Large silhouette and a fairly large detection range.
- Shorter main battery range compared to Farragut.
- One of the slowest Tier VII destroyers at 35 knots.
Research
Availability of researchable upgrades for Mahan is as follows:
- Hull: Upgrade to Hull (B) for additional health and improved rudder shift time; researching Hull (B) unlocks progression to Benson.
- Torpedoes: The Mk15 mod. 0 torpedoes don't hit quite as hard and also travel slower, but they have far more range than her stock fish. Hull (B) must be equipped before they can be installed.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
Upgrade options are pretty thin on the ground for Mahan. Main Armaments Modification 1 is the best choice for Slot 1. Slot 3 is fairly well restricted to Aiming Systems Modification 1; AA Guns Modification 1 is not recommended given how anemic Mahan’s suite of anti-aircraft guns is.
Commander Skills
Level 1's best choice is Preventative Maintenance, as it reduces the chance of Mahan having her engine or rudder knocked out while under heavy fire. Last Stand is the best of the lot at Level 2; Mahan captains will find themselves under enemy fire frequently, and losing her engine is the worst possible module knockout she can suffer. Concealment Expert is clearly the best option at Level 4.
Level 3 offers a ton of great skill choices: Basic Firing Training improves Mahan’s abysmal anti-aircraft DPS as well as improving the rate of fire of her main battery guns; Survivability Expert adds more than 17% extra health; Vigilance allows her to better screen her allies from enemy torpeodes; Superintendent provides extra charges of valuable consumables; Demolition Expert increases the damage potency of her main battery. None of these are bad choices, but Survivability Expert should be the first one chosen. A dead Mahan does no damage, after all.
Consumables
Mahan can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
or Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Mahan with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Equipping Sierra Mike () is an excellent way to help make up for Mahan’s deficiency in maximum speed. Captains should also consider Victor Lima (
) and India X-Ray (
) signals to increase the fire chance of her main battery shells, though they should be paired with a Juliet Charlie (
) to ensure that Mahan doesn't detonate under enemy fire.
Recommended Signal Flags ![]() | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.2.5 (alpha version).
- Update 0.5.0:
- Defensive AA Consumable added to Hull B.
- Update 0.5.1:
- Torpedo parameters were changed (speed / reload time / range / damage):
- Mark 15 mod. 3 torpedoes (65/98 / 4.5 / 16633) replaced with Mark 12 torpedoes.
- Mark 12 torpedoes later in the tree were replaced with Mk15 mod. 0 torpedoes.
- Hull B renamed to Hull C.
- A new Hull B was added. If the ship was elite, then the new hull was automatically researched.
- Torpedo parameters were changed (speed / reload time / range / damage):
- Update 0.5.2:
- Experience earnings reduced by 2%.
- Credits earnings increased by 5%.
- Update 0.5.7:
- The armored model of the hull was refined.
- Update 0.6.6:
- The deck armor thickness was changed to 16mm.
- Update 0.6.8:
- Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.98 km.
- Update 0.6.13:
- The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
- Fire extinguishing time now 30 instead of 60 s.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.6.15:
- For the Type 17 permanent camouflage , the discount on ship maintenance was increased from 5 to 10%.
- Update 0.7.7:
- For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
- Update 0.7.9:
- The base detectability was reduced from 7.92 to 7.64 km. Decreased visibility when firing from smoke from 2.98 to 2.86 km.
- Update 0.8.0:
- Main battery reload time reduced from 4 to 3.3 s.
- Made minor fixes to geometry and textures.
- Update 0.8.5:
- Credits earnings increased by +5%.
- Update 0.9.4:
- Defensive fire consumable now available on all hulls.
- Update 0.9.6:
- The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
- The Mahan Hull C module was removed from the game.
- Compensation rules:
- If players had already researched the module, they had the XP spent on the research returned as compensation.
- If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
- If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
- If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
- If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
- Update 0.9.7:
- The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
- Update 0.10.5:
- The armoring of the bow and superstructure in the conning tower area was fixed.