Annapolis
203 mm/55 RF Mk.16 in a turret4 х 3 pcs. |
Rate of Fire10.91 shots/min. |
Reload Time5.5 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range16.22 km. |
Maximum Dispersion144 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/54 Mk.16 on a Mk.42 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.42 mount6 х 2 pcs. |
. . . Average Damage per Second209.4 |
. . . Firing Range5.19 km. |
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount10 х 2 pcs. |
. . . Average Damage per Second354 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius860 m. |
Rudder Shift Time8.8 sec. |
Surface Detectability Range13.58 km. |
Air Detectability Range9.61 km. |
Annapolis — American Tier ★ cruiser.
A further development of the Des Moines-class heavy cruisers. The key distinctive features that were not present in her prototype are her larger dimensions and increased firepower, the latter of which was achieved by equipping the ship with an additional main battery turret.
Annapolis was released into the U.S. tech tree on 14 April 2022.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Annapolis | 56,000 | 15 | 203 | 4 | 6 | 10/6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
The pinnacle of the US heavy cruiser line, Annapolis plays similarly to the Des Moines.
For AA defense, Annapolis has access to 10 of the Austin's aa guns which results in a massive amounts of AA power surpassing even Midway, and this is aided by the defensive AA fire consumable, however, they are very easy to destroy due to their highly exposed position.
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Supership Combat Capability - Alternative Firing Mode

Requirements:
Burst fire can be toggled on and off at will.Effects:
- Reload time: 40 seconds
- Interval between individual shots: 1 second
- Number of bursts in a series: 3
Pros:
- 12 203 mm guns with a very fast reload time
- Powerful AA defenses which can further be improved with DFAA
- Access to the burst fire mode
Cons:
- AA defenses are highly exposed. It's not uncommon to see a destroyed AA mount after a close range fight.
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
or Surveillance Radar Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
or Gun Fire Control System Modification 2
Commander Skills
Consumables
Annapolis can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
or Hydroacoustic Search
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by all players in Ranked and Co-op battles during Update 0.10.10.
- From Update 0.11.0 also available for testing in Random battles.
Testing Changes
- DevBlog 231:
- Preliminary characteristics.
- DevBlog 239:
- Alternate fire mode changed:
- Interval between salvoes decreased from 1.5 to 1 s.
- Number of salvoes in the burst increased from 2 to 3.
- Main battery dispersion while using alternate fire mode increased from -25 to +35%.
- Alternate fire mode changed:
- DevBlog 241:
- Main battery 180° traverse time decreased from 30 to 20 s.
- Rudder shift decreased from 12.1 to 8.8 s.
- Alternate fire mode no longer affects main battery dispersion (from +35 to 0%).
- Update 0.10.11:
- Fixed model and textures of the ship.
- Update 0.11.0:
- Small fixes to geometry and textures of the ship.
- Update 0.11.2:
- Main battery reload time decreased from 6.1 to 5.5 s.
- Update 0.11.3:
- Added to the US tech tree as a special ship unlocked once the player researches Tier 10 Cruiser Des Moines, then purchased for 47,500,000 credits.