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Indianapolis

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Indianapolis
Indianapolis_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Indianapolis_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points32,500 
Main Battery
203 mm/55 Mk.14 on a triple mount3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.91 km.
Maximum Dispersion149 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius650 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range12.32 km.
Air Detectability Range6.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC507_Indianapolis_1945.png
Special

Indianapolis — American special premium Tier VII cruiser.

USS Indianapolis, the second cruiser of the Portland class, participated in the New Guinea campaign and the Aleutian Islands campaign during World War II. Later, the ship participated in various landings, including those on Kwajalein, Saipan, and the Mariana and Palau Islands. She also provided cover for raids on Tokyo and took part in the assault landings on Iwo Jima and Okinawa. Tragically, on July 30, 1945, the ship was struck by two torpedoes from a Japanese submarine and sank rapidly. The surviving crew spent several days in the water, even enduring shark attacks. Over the course of World War II, the ship was awarded 10 battle stars.

Indianapolis first went on sale in late May 2016.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.14 on a triple mount4.625.71492,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Indianapolis32,5006146388/6/8 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Indianapolis should hold little to no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes with an AB-X (two forward and one aft) turret layout. This arrangement becomes the standard for American cruisers at Tier VIII and above, and her guns pack a nasty punch. Add the fact that she shares most of Pensacola’s quick handling characteristics — her top speed and turning radius are identical — and the result is a cruiser that can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well.

As a treaty cruiser like Pensacola and New Orleans, Indianapolis does not hold up to sustained fire well as her World War II brethren, but is noticeably more durable against other cruisers when her bow is pointed towards them. Her anti-aircraft suite is nearly identical to that of her fellow U.S. Navy cruisers in the regular tech tree, with most of her AA punch coming from her medium-range 40mm Bofors mounts. Indianapolis’ ability to mount the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable gives her an extra leg up on stealthy ships or those concealed by smoke, as not only is she one of a handful of Tier VII ships equipped with radar, but her radar range is equal to that of Tier X's Des Moines (9.9 km).

Played smartly, the utility of Indianapolis’ consumables and main battery guns will significantly contribute towards victory for her team.

Pros:

  • Impressive guns for a Tier VII cruiser; her AP shell velocity is similar to Myoko and has better normalization values.
  • Longest main battery range of all U.S. Navy cruisers.
  • Solid AA suite.
  • Superb handling; only slightly slower rudder shift time than Pensacola.
  • Can equip the mount the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable a full tier before ships in the regular tech tree.

Cons:

  • Big target.
  • Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save her from battleships. Overall she won't last long in prolonged firefights.
  • Turrets slightly more prone to incapacitations and then being knocked out.

Research

As a premium ship, Indianapolis has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Indianapolis are as follows:

Commander Skills

Consumables

Indianapolis can equip the following consumables:

Camouflage

As a premium ship, Indianapolis comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Indianapolis (CA-35) - Wikipedia
  2. Portland-class cruiser - Wikipedia
  3. Premium Ship Spotlight: USS Indianapolis - News - World of Warships
  4. Squall Line: Indianpolis' Achievements - News - World of Warships
  5. Billionaire Paul Allen Finds Lost World War II Cruiser USS Indianapolis in the Philippine Sea

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.5.1.
  • Update 0.5.6.1:
    • Indianapolis was made available for purchase in the Premium store.
  • Update 0.5.8:
    • The hull armor model was refined.
  • Update 0.5.14:
    • Indianapolis was made available for purchase with Doubloons in the tech tree.
  • Update 0.6.2:
    • Main battery reload was decreased from 15 to 14.3 s.
    • The side plating for areas above the citadel was increased in thickness from 16 to 22 mm.
  • Update 0.6.3:
    • The Mk. 33 Director now traverses in accordance with the main batteries.
  • Update 0.6.8:
    • The range of the Surveillance Radar consumable was increased from 8.5 to 9.9 km.
    • The standard surface detectability was decreased from 13.9 to 12.7 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 8.18 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of 40mm anti-aircraft guns was decreased slightly.
  • Update 0.6.15:
    • Detectability when firing main guns in smoke changed to 7.26km.
    • A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
  • Update 0.7.5:
    • Rudder shift time was reduced from 9.1 to 8.4 s.
    • Turret traverse speed was was increased from 6.0 to 7.0 degrees per second.
  • Update 0.7.6:
    • The turning circle radius displayed in port was changed from 620 to 650 m.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.7.11:
    • Indianapolis was made available for purchase with Doubloons in the tech tree.
  • Update 0.9.2:
    • The central deck armor section was increased in thickness from 16 to 25 mm.
  • Update 0.10.0:
    • Secondary battery firing range was increased to 5.6 km.
  • Update 12.5:
    • Armor plating thickness of the bow and stern have been increased from 16 to 25 mm.
  • Update 13.1:
    • Main Battery reload time reduced from 14.3 to 13 s.

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Europe  I Gryf • VI ElliDoubloons • X Svea 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons