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Gokase

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Gokase
Gokase_wows_main.jpg
Cruiser | Japan | Tier VI
Tech Tree Position
Agano
Arrow_down.png
Gokase_icon_small.png
Arrow_down.png
Omono
stock
 top
General
Research price36000 exp
Purchase price3,000,000 Credits
Hit Points25,900 
Main Battery
152 mm/50 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range12.6 km.
Maximum Dispersion128 m.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight45.4 kg.
AP Shell152 mm AP Type4 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity850 m./s.
AP Shell Weight45.4 kg.
Secondary Armament #1
76 mm/60 Type 98 on a Type A mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire25 shots/min.
Reload Time2.4 sec.
HE Shell76 mm HE Type98 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity920 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 
Maximum Damage17,233 
Torpedo Speed60 knot
Torpedo Range12 km.
AA Defense
76 mm/60 Type 98 on a Type A mount4 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.51 km.
13 mm/76 Type 93 on a twin mount18 х 2 pcs.
. . . Average Damage per Second36 
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a single mount10 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius750 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range10.9 km.
Air Detectability Range6.1 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSC206_Gokase.png
3,000,000

Gokase — Japanese Tier VI cruiser.

Per the navy replenishment program, plans were made to build cruisers to lead the Shimakaze-class destroyer flotillas. The Agano-class cruisers became the basis for a project that differed from its predecessor in the increased number of main battery turrets, as well as in the strengthened propulsion unit and AA defenses. After the Battle of Midway, the program was adjusted, and in June 1943, the construction order was canceled.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 41st Year Type in a twin-gun turret6.7301282,600132,900 0300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gokase (A)25,90010764418/10/42 0450,000
Gokase (B)28,30010764418/10/42 13,500810,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 930.51207.217,2336012 0300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0300,000
Type6 mod. 20 9,000540,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 153,000 hp37.5 0300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VI Gokase is unique among her light cruiser counterparts. Fast, stealthy, and boasting a heavy torpedo armament, she poses a threat to all surface ships. She will need to maximize her damage output of both her torpedoes and main battery guns to have a significant impact on the course of the battle.


Main Battery

Gokase’s main battery consists of four twin 152 mm turrets. Their rate-of-fire is rather poor, they are relatively short-ranged, and they take a full thirty seconds to rotate 180 degrees - worse than some battleships at her tier. This is partially compensated by three of her four turrets being able to rotate a full 360 degrees. In common with other Japanese cruisers, Gokase trades armor-piercing shell performance for high explosive shell performance. Her HE shells deal the most damage (2600 HP) and have the highest fire chance (13%) of any Tier VI tech tree light cruiser. Like most other low- to mid-tier light cruisers, her HE shells can only penetrate 25 mm of plating. Unfortunately, her fire-starting capacity is extremely handicapped by her long reload (9 seconds) for a light cruiser. She also has a relatively low initial shell velocity (850 m/s) and high shell drag, so her shells will lose speed quicker and arc higher. This can make gunnery at maximum range difficult for captains unaccustomed to “floaty” shells. Gokase has a below-average main battery range of 13.9 km.


Torpedoes

One of Gokase’s most unique features is her heavy torpedo firepower - two quadruple launchers, one per side. The torpedoes themselves have some of the best range (12 km) and the highest alpha damage (17,233 HP) of any Tier VI cruiser-launched torpedoes, and reload in 120 seconds. The firing arcs are much wider than her predecessor at Tier V. However, their 60 knot speed is only average for the tier and their worst-in-tier detection makes them relatively easy to dodge.


Survivability

Gokase has very little going for it when it comes to survivability. She is covered in thin armor plating (only 16 mm) that makes her susceptible to overmatch at every angle, has a large citadel, and hitpoint pool is below average for a Tier VI cruiser. She does have 25 mm of deck armor, but many battleships in her matchmaking spread will overmatch this entirely. Like other Japanese light cruisers, any type and caliber of shell will cause damage. Captains must do everything possible to avoid drawing fire at all times. Her main battery turrets are highly susceptible to being incapacitated due to their thin plating, which can be countered by mounting the Main Armaments Modification 1 upgrade. She does benefit from an unusually high hitpoint pool for a light cruiser (28,300 HP), but with such a weak armor scheme this benefit is almost irrelevant. Like most mid-tier light cruisers, Gokase loves to explode when shot at.


Maneuverability

Gokase boasts the highest base speed of any Tier VI cruiser: 37.5 knots. Her rudder shift time is slightly below average and her turning radius is among the worst in her tier. Accelerating and decelerating is more efficient for dodging incoming fire than trying to avoid it with her rudder.


Consumables

Gokase has a relatively standard consumable loadout for a cruiser: a standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., the choice between a Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable, and a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. The Defensive AA Fire consumable provides a 50% boost to the continuous damage of her AA guns, while the Hydroacoustic Search consumable increases the assured detection range of enemy torpedoes and vessels.


Anti-Aircraft Defenses

When it comes to anti-aircraft firepower, Gokase is extremely lacking. She has no long-range AA guns, and her medium-range aura only has a range of 3.5 km with below-average damage-per-second. Surprisingly, her short-range AA aura has excellent range and damage-per-second for a Tier VI cruiser. Gokase has no flak. Gokase is an easy target for enemy aircraft carriers, and must seek allied air cover in carrier games.


Battle Performance

Gokase requires a cautious playstyle to be effective. She must utilize cover (be it smokescreens or islands) as much as possible while firing upon larger, easier-to-hit targets like battleships. When in open water, it is best to use the throttle to dodge incoming fire rather than relying on the poor rudder shift time. As such, mounting Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. is optimal. Remember, her turret traverse is abysmally slow, so it’s best to avoid maneuvering while actively engaging the enemy. Her torpedoes can be used as area denial weapons, but are less reliable because of their long reaction time. She should never be the closest ship to the enemy team, or she will quickly wither under fire. Use her good concealment to disengage when necessary.

Pros:

  • High HE damage per salvo
  • Heavy torpedo armament
  • High base speed
  • Good concealment

Cons:

  • Poor armor and large citadel
  • Super-slow turret traverse and long reload
  • Short-ranged AAA, no flak
  • Long rudder shift time and large turning radius

Research

Researchable upgrades for Gokase:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Omono.
  2. Gun Fire Control System: Upgrade to Type6 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

In slot 3, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended to improve Gokase's accuracy and therefore her main battery damage potential. However, Main Battery Modification 2 : +15% to main battery traverse speed. is an option to increase her otherwise slow turret traverse.

The coal Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. is available in slot 2, but players with limited coal reserves should consider saving that upgrade for the higher tier ships. Players that opt to increase her AA defenses with the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable should instead select the Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. upgrade if not using Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time..

Commander Skills

Consumables

Gokase equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 350:
    • Preliminary characteristics.
  • DevBlog 370:
    • Main battery firing range reduced from 14.6 to 13.9 km.
    • Surface detectability range increased from 9.5 to 10.9 km. Other detectability ranges increased proportionally.
  • Update 0.11.10:
    • Available from sequential bundle #2 of the Japanese Cruisers Early Access event (for Japanese Tokens).
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Introduced into the game as a researchable ship in Update 12.0.
  • Update 13.1:
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 5 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons