Gokase
152 mm/50 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range12.6 km. |
Maximum Dispersion128 m. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,600 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight45.4 kg. |
AP Shell152 mm AP Type4 |
Maximum AP Shell Damage2,900 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight45.4 kg. |
76 mm/60 Type 98 on a Type A mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire25 shots/min. |
Reload Time2.4 sec. |
HE Shell76 mm HE Type98 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity920 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
610 mm Quad2 х 4 pcs. |
Rate of Fire0.5 shots/min. |
Reload Time120 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 |
Maximum Damage17,233 |
Torpedo Speed60 knot |
Torpedo Range12 km. |
76 mm/60 Type 98 on a Type A mount4 х 2 pcs. |
. . . Average Damage per Second41.6 |
. . . Firing Range3.51 km. |
13 mm/76 Type 93 on a twin mount18 х 2 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a single mount10 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.49 km. |
Maximum Speed37.5 knot |
Turning Circle Radius750 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range10.9 km. |
Air Detectability Range6.1 km. |
Gokase — Japanese Tier VI cruiser.
Per the navy replenishment program, plans were made to build cruisers to lead the Shimakaze-class destroyer flotillas. The Agano-class cruisers became the basis for a project that differed from its predecessor in the increased number of main battery turrets, as well as in the strengthened propulsion unit and AA defenses. After the Battle of Midway, the program was adjusted, and in June 1943, the construction order was canceled.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Type 93 | 0.5 | 120 | 7.2 | 17,233 | 60 | 12 | 0 | 300,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VI Gokase is unique among her light cruiser counterparts. Fast, stealthy, and boasting a heavy torpedo armament, she poses a threat to all surface ships. She will need to maximize her damage output of both her torpedoes and main battery guns to have a significant impact on the course of the battle.
Main Battery
Gokase’s main battery consists of four twin 152 mm turrets. Their rate-of-fire is rather poor, they are relatively short-ranged, and they take a full thirty seconds to rotate 180 degrees - worse than some battleships at her tier. This is partially compensated by three of her four turrets being able to rotate a full 360 degrees. In common with other Japanese cruisers, Gokase trades armor-piercing shell performance for high explosive shell performance. Her HE shells deal the most damage (2600 HP) and have the highest fire chance (13%) of any Tier VI tech tree light cruiser. Like most other low- to mid-tier light cruisers, her HE shells can only penetrate 25 mm of plating. Unfortunately, her fire-starting capacity is extremely handicapped by her long reload (9 seconds) for a light cruiser. She also has a relatively low initial shell velocity (850 m/s) and high shell drag, so her shells will lose speed quicker and arc higher. This can make gunnery at maximum range difficult for captains unaccustomed to “floaty” shells. Gokase has a below-average main battery range of 13.9 km.
Torpedoes
One of Gokase’s most unique features is her heavy torpedo firepower - two quadruple launchers, one per side. The torpedoes themselves have some of the best range (12 km) and the highest alpha damage (17,233 HP) of any Tier VI cruiser-launched torpedoes, and reload in 120 seconds. The firing arcs are much wider than her predecessor at Tier V. However, their 60 knot speed is only average for the tier and their worst-in-tier detection makes them relatively easy to dodge.
Survivability
Gokase has very little going for it when it comes to survivability. She is covered in thin armor plating (only 16 mm) that makes her susceptible to overmatch at every angle, has a large citadel, and hitpoint pool is below average for a Tier VI cruiser. She does have 25 mm of deck armor, but many battleships in her matchmaking spread will overmatch this entirely. Like other Japanese light cruisers, any type and caliber of shell will cause damage. Captains must do everything possible to avoid drawing fire at all times. Her main battery turrets are highly susceptible to being incapacitated due to their thin plating, which can be countered by mounting the Main Armaments Modification 1 upgrade. She does benefit from an unusually high hitpoint pool for a light cruiser (28,300 HP), but with such a weak armor scheme this benefit is almost irrelevant. Like most mid-tier light cruisers, Gokase loves to explode when shot at.
Maneuverability
Gokase boasts the highest base speed of any Tier VI cruiser: 37.5 knots. Her rudder shift time is slightly below average and her turning radius is among the worst in her tier. Accelerating and decelerating is more efficient for dodging incoming fire than trying to avoid it with her rudder.
Consumables
Gokase has a relatively standard consumable loadout for a cruiser: a standard Damage Control Party , the choice between a Defensive AA Fire or Hydroacoustic Search consumable, and a Catapult Fighter . The Defensive AA Fire consumable provides a 50% boost to the continuous damage of her AA guns, while the Hydroacoustic Search consumable increases the assured detection range of enemy torpedoes and vessels.
Anti-Aircraft Defenses
When it comes to anti-aircraft firepower, Gokase is extremely lacking. She has no long-range AA guns, and her medium-range aura only has a range of 3.5 km with below-average damage-per-second. Surprisingly, her short-range AA aura has excellent range and damage-per-second for a Tier VI cruiser. Gokase has no flak. Gokase is an easy target for enemy aircraft carriers, and must seek allied air cover in carrier games.
Battle Performance
Pros:
- High HE damage per salvo
- Heavy torpedo armament
- High base speed
- Good concealment
Cons:
- Poor armor and large citadel
- Super-slow turret traverse and long reload
- Short-ranged AAA, no flak
- Long rudder shift time and large turning radius
Research
Researchable upgrades for Gokase:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Omono.
- Gun Fire Control System: Upgrade to Type6 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Hydroacoustic Search Modification 1
- Slot 3: Aiming Systems Modification 1 or Main Battery Modification 2 *
- Slot 4: Propulsion Modification 1 or Steering Gears Modification 1
In slot 3, Aiming Systems Modification 1 is recommended to improve Gokase's accuracy and therefore her main battery damage potential. However, Main Battery Modification 2 is an option to increase her otherwise slow turret traverse.
The coal Hydroacoustic Search Modification 1 is available in slot 2, but players with limited coal reserves should consider saving that upgrade for the higher tier ships. Players that opt to increase her AA defenses with the Defensive AA Fire consumable should instead select the Defensive AA Fire Modification 1 upgrade if not using Engine Room Protection .
Commander Skills
Consumables
Gokase equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 3 charges or Hydroacoustic Search – 3 charges
- Slot 3: Catapult Fighter – 3 charges
- Slot 4: Submarine Surveillance – 3 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★ |
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★★ |
★★ |
★ |
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★ |
★★ |
★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.8.
Testing Changes
- DevBlog 350:
- Preliminary characteristics.
- DevBlog 370:
- Main battery firing range reduced from 14.6 to 13.9 km.
- Surface detectability range increased from 9.5 to 10.9 km. Other detectability ranges increased proportionally.
- Update 0.11.10:
- Available from sequential bundle #2 of the Japanese Cruisers Early Access event (for Japanese Tokens).
- Update 0.11.11:
- Minor updates to geometry and textures.
- Introduced into the game as a researchable ship in Update 12.0.
- Update 13.1:
- Added the Submarine Surveillance consumable with the following characteristics:
- Range: 5 km.
- Reload: 120 s.
- Number of charges: 3.
- Action time: 20 s.
- Added the Submarine Surveillance consumable with the following characteristics:
Destroyers | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori • IV Yūbari • IV Kuma • IV Iwaki Alpha • V Furutaka • V Agano • V Yahagi • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi • VII Maya • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Tone • VIII Atago • VIII Shimanto • VIII Atago B • VIII ARP Takao • VIII ARP Maya • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX Azuma • IX AL Azuma • IX Chikuma II • IX Chikuma II Golden • IX BA Takahashi • X Zaō • X Yodo • X Yoshino • X Yoshino B • X Kitakami • X Yari • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] |
Battleships | II Mikasa • III Kawachi • IV Myōgi • IV Ishizuchi • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • V HSF Hiei • VI Fusō • VI Mutsu • VI Ise • VI Ise 2 • VI Ise 3 • VII Nagato • VII Ashitaka • VII Hyūga • VIII Amagi • VIII Yumihari • VIII Kii • VIII Ignis Purgatio • VIII Ragnarok • IX Izumo • IX Adatara • IX Musashi • IX Hizen • IX Iwami • IX Daisen • IX Tsurugi • IX Iwami B • X Yamato • X Bungo • X Shikishima • X ARP Yamato • X [[Ship:[Yamato]|[Yamato]]] • ★ Satsuma |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |