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Akizuki

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Akizuki
Akizuki_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Shiratsuyu
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Akizuki_icon_small.png
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Kitakaze
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 top
General
Research price115000 exp
Purchase price9,000,000 Credits
Hit Points15,900 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion99 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Quad1 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount1 х 3 pcs.
. . . Average Damage per Second3.3 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range7.76 km.
Air Detectability Range3.55 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSD108_Akizuki.png
9,000,000

Akizuki — Japanese Tier VIII destroyer.

One of the most sophisticated destroyers in the Japanese Navy. This ship was specifically designed to provide anti-aircraft defense. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. Among the drawbacks of the ship were the relatively weak torpedo armament and an insufficiently high speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.25991,20051,700 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Akizuki (A)15,900132041/4/61 0610,000
Akizuki (B)20,400132047/18/41 16,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1011.3 0370,000
Type8 mod. 21012.5 8,000780,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp33 0600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

With Tier VIII Akizuki, the IJN tech tree "gunboat" branch has her first true gunboat — a major departure from the rest of the Japanese destroyer line. She requires a very different approach than the typical ninja-like play style of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. Akizuki sets the mold for later IJN gunboats.

Akizuki’s main battery is comprised of four (4) double 100mm turrets that turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range. They are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and around 10 km they will have a high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructures with armor-piercing rounds or dueling enemy destroyers with high explosive ones. Akizuki’s armor-piercing shells are deceptive: individually, they do very little damage, but her rate and volume of fire will ensure AP damage racks up quickly against un-angled targets. Using her AP shells against the flat, broadside hulls of enemy destroyers is likewise a valid option, as the 100mm shells will not over-penetrate them. Thanks to the special HE penetration attributes of the 100mm Japanese gun,[1] use of Inertia Fuse for HE Shells is not required, but captains who do gain the ability to penetrate 37mm of armor.

While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki does have access to an improved version of the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable without having to give up a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. — the only Tier VIII tech tree destroyer able to do so. While a build should focus on her guns, Akizuki is quite capable of ruining an unsuspecting captain's day, especially with the Type93 mod. 2 torpedo module. And like Shiratsuyu, her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable reloads faster than the one found on most other ships.

Her handling takes some getting used to. She is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to, and her slow top speed is a notable handicap. She will also eat lots of damage due to her large size, although her oversized health pool will help mitigate this problem to some extent. Thanks to her dual-purpose 100mm main battery, her anti-aircraft suite is very good, surpassed only by her successors in the gunboat branch.

Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.

Pros:

  • Quick-turning, fast-firing main battery.
  • Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
  • Excellent HE penetration, even without the IFHE commander skill.
  • Flat shell arcs in close combat means she will land consistent hits on enemy ships.
  • Equips a Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. that reduces torpedo reload time to 5 seconds with a fast cooldown.
  • Decent AA for the tier.

Cons:

  • HE shells have low damage and fire chance.
  • Only one torpedo launcher on a long reload.
  • Slow to accelerate and low top speed for a destroyer.
  • Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.

Research

Hull (B) is a huge boost to Akizuki’s survivability, and should be researched first. After that, the Fire Control System upgrade to boost her range is probably the best bet, leaving the Torpedo module for last.

Optimal Configuration

Upgrades

The recommended upgrades for Akizuki are as follows:

Akizuki’s gunboat play style means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Aiming Systems Modification 1 in Slot 3 is one of the best options, though a case can be made for AA Guns Modification 1 Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.. Either Steering Gears Modification 1 Reduces rudder shift time: -20% rudder shift time. or Propulsion Modification 1 should be slotted into Slot 4 either for faster acceleration or better rudder shift.

Commander Skills

Consumables

Akizuki can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) should also go along with those flags in order to prevent detonations. Sierra Mike (+5% to the ship's maximum speed.) will help make up some of her deficiency in top speed.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Japanese destroyer Akizuki (1941) - Wikipedia
  2. Akizuki-class destroyer (1942) - Wikipedia
  3. Armada: Akizuki - News - World of Warships
  4. Armada - Akizuki - World of Warships Official Channel - YouTube
  5. Japanese Destroyers - Akizuki - World of Warships Official Channel - YouTube
  1. See HE Penetration here.

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.12.
  • Introduced into the game as a researchable ship in Update 0.5.15.
  • Update 0.5.16:
    • The national flag was moved to the stern.
  • Update 0.6.0:
    • Armor penetration of high-explosive shells decreased from 19 to 17 mm.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 9,236 to 11,330 m.
    • Fixed minor visual bugs at low and medium settings.
    • Fixed the intersection of the torpedo tube with the crane support, added a rangefinder.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.8:
    • The reload time of the Torpedo Reload Booster consumable was reduced:
      • Torpedo Reload Booster I - from 360 to 240 s.
      • Torpedo Reload Booster II - from 240 to 160 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.39 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color..
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.7:
    • Armor penetration of high-explosive shells increased from 17 to 25 mm.
    • Detectability by ships increased from 7.56 to 7.76 km.
    • Detectability after firing main guns in smoke increased from 2.39 to 2.48 km.
    • Rudder shift time on Hull (B) was increased from 4.8 to 5.8 s.
    • Rudder shift time on Hull (A) was increased from 6.5 to 7.8 s.
  • Update 0.8.0:
    • Minor fixes to geometry and textures.
  • Update 0.9.2:
    • Armor penetration of high-explosive shells increased from 24 mm to 30 mm.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • IX Iwami • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X Delny • X DD R-10 •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest Sherman 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons • X Ragnar 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Netherlands  IX Groningen 
Pan-America  VI JuruáDoubloons 
Spain