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Shinonome

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Shinonome
Shinonome_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Shinonome_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,900 
Main Battery
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Rangekm.
Maximum Dispersion82 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Range8.01 km.
AA Defense
13 mm/76 Type 93 on a twin mount1 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.81 km.
Air Detectability Range3.02 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD706_Shinonome.png
Special

Shinonome — Japanese special premium Tier VI destroyer.

One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.

Shinonome is available only as a reward for completing the Honorable Service campaign.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type A mount6.730822,15092,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shinonome12,900620313 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600638 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately notice her similarities to sister ship Fubuki.

Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed.

Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.

Overall, captains who are familiar with the play style of the Japanese destroyer line will feel right at home in Shinonome.

Pros:

  • Hard hitting HE shells, with a good aim they are capable of doing ~3,000 damage per salvo against destroyers.
  • Guns have excellent ballistics and accuracy capable of fighting destroyers better than Fubuki
  • Carries one more turret compared to Fubuki
  • Excellent torpedoes with the fastest reload at her tier with decent speed and range
  • Three triple torpedo launchers capable of launching 9 torpedos ~every minute, same as Fubuki.
  • Decent rudder shift time and good turn radius allows dodging shells, torpedos, aircraft easy.
  • Okay concealment.

Cons:

  • Ridiculously slow top speed for a destroyer, tied with Fubuki for the worst.
  • Torpedos have 2 km less range, less damage, and flood chance than Fubuki.
  • Very poor main battery rate of fire at 9 seconds, slow turret traverse speed, and poor range.
  • Nonexistent AA with only a single twin mount, helpless against planes.
  • Despite decent gun damage and accuracy, she can still fall quickly to rapid firing destroyers if one isn't careful.
  • Can only be obtained by completing the Honorable Service campaign

Research

As a premium ship, Shinonome doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Shinonome has more guns and shorter-range torpedoes than upgraded Fubuki, tipping the preference more toward a Gun build.

Upgrade Slot 3 also offers Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. and Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes.. AA Guns Modification 1 is pointless since her AA consists of a cook with a revolver.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Shinonome equips the following consumables:

Camouflage

As a premium ship, Shinonome comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Shinonome captains should mount standard signal flags to improve the ship’s performance in battle. Captains looking to improve upon the ship’s armament should mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and November Foxtrot (-5% reload time on all consumables.) signal flags. Sierra Mike (+5% to the ship's maximum speed.) signal flags are recommended to increase the ships top speed. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) flags are also recommended to prevent detonations.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Shinonome (1927) - Wikipedia
  2. Fubuki-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.13.
  • Update 0.5.14:
    • Updated hull model using a special technique for drawing rails and other thin objects on the ship.
  • Introduced in the game as a reward for completing the Honorable Service Campaign in December 2016.
  • Update 0.6.0:
    • Fixed display of the boat at low graphics settings.
  • Update 0.6.2:
    • Fixed small visual bugs at low and medium graphics settings.
    • The national flag was moved from the stern to the mast.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.62 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.8.7:
    • Added a special permanent camouflage in the National style with the following bonuses:
      • −3% to being visible from ships.
      • +4% to the dispersion of shells of the enemy firing at your ship.
      • −10% to the cost of post-battle ship maintenance.
      • +100% to experience earned in a battle.
      • +35% to credits earned in a battle.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.8:
    • The number of depth charges was increased from 1 to 2.
  • Update 12.0:
    • Improved the geometry and textures of the ship.

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