|127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs.|
|Rate of Fire6.67 shots/min.|
|Reload Time9 sec.|
|Rotation Speed6 deg./sec.|
|180 Degree Turn Time30 sec.|
|Firing Range9 km.|
|Maximum Dispersion82 m.|
|HE Shell127 mm HE Type1|
|Maximum HE Shell Damage2,150|
|Chance of Fire on Target Caused by HE Shell9 %|
|Initial HE Shell Velocity915 m./s.|
|HE Shell Weight23 kg.|
|AP Shell127 mm AP Type0|
|Maximum AP Shell Damage2,200|
|Initial AP Shell Velocity915 m./s.|
|AP Shell Weight23 kg.|
|610 mm Triple3 х 3 pcs.|
|Rate of Fire0.82 shots/min.|
|Reload Time73 sec.|
|Rotation Speed25 deg./sec.|
|180 Degree Turn Time7.2 sec.|
|Torpedo Speed63 knot|
|Torpedo Range8.01 km.|
|13 mm/76 Type 93 on a twin mount1 х 2 pcs.|
|. . . Average Damage per Second2|
|. . . Firing Range1.2 km.|
|Maximum Speed35 knot|
|Turning Circle Radius640 m.|
|Rudder Shift Time3.2 sec.|
|Surface Detectability Range7.02 km.|
|Air Detectability Range3.02 km.|
Shinonome — Japanese promo premium Tier VI destroyer.
One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.
Shinonome is available only as a reward for completing the Honorable Service campaign.
|Rate of Fire|
|180° Turn Time|
|Maximum HE Shell Damage|
|Chance of Fire on Target Caused by HE Shell|
|Maximum AP Shell Damage
|127 mm/50 3rd Year Type on a Type A mount||6.7||30||82||2,150||9||2,200||0||0|
|Secondary Gun Turrets|
|Rate of Fire|
|Torpedo Tubes Reload Time|
|180° Turn Time|
|Type8 mod. 1||0.8||73||7.2||14,600||63||8||0||0|
Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.
Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.Overall, captains who are familiar with the play style of the Japanese destroyer line will feel right at home in Shinonome.
- Hard hitting HE shells, with a good aim they are capable of doing ~3,000 damage per salvo against destroyers.
- Guns have excellent ballistics and accuracy capable of fighting destroyers better than Fubuki.
- Carries one more turret compared to Fubuki
- Excellent torpedoes with the fastest reload at her tier with decent speed and range
- Three triple torpedo launchers capable of launching 9 torpedos ~every minute, same as Fubuki.
- Decent rudder shift time and good turn radius allows dodging shells, torpedos, aircraft easy.
- Okay concealment.
- Ridiculously slow top speed for a destroyer, tied with "Fubuki" for the worst.
- Torpedos have 2 km less range, less damage, and flood chance than "Fubuki".
- Very poor main battery rate of fire at 9 seconds, slow turret traverse speed, and poor range.
- Nonexistent AA with only a single twin mount, helpless against planes.
- Despite decent gun damage and accuracy, she can still fall quickly to rapid firing destroyers if one isn't careful.
- Can only be obtained by completing the Honorable Service campaign
LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forums
Shinonome has more guns and shorter-range torpedoes than upgraded Fubuki, tipping the preference more toward a Gun build.
- Slot 1 - Main Armaments Modification 1
- Slot 2 - Engine Room Protection
- Slot 3 - Main Battery Modification 2 * to do something about the horrid turret traverse.
- Slot 4 - Propulsion Modification 1
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
|Recommended Commander Skills|
Grease the Gears
Incoming Fire Alert
Fill the Tubes
Swift in Silence
|Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful|
Shinonome equips the following consumables:
As a premium ship, Shinonome comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.
Shinonome engages three North Carolina class battleships in a desperate attempt to stall the enemy advance.
JUSTICE! The Shinonome takes the enemy Mikhail Kutuzov with it.
- Sasebo Dockyard; Nagasaki, Japan
- Laid down: 12 August 1926
- Launched: 26 November 1927
- Commissioned: 27 May 1928
- 1,750 tons displacement, standard
- 118.41m length
- 10.36m beam
- 3.2m draft
- 4 boilers, 2 turbines
- 35 knots at 50,000 shaft horsepower
- 5,000nm at 14 knots
- Six (3x2) 127mm guns
- Two (2x1) 13mm guns
- Nine (3x3) 610mm torpedo tubes
Throughout the early 1920’s, Japan set about designing new destroyers with extended operational range, higher speeds, and heavier weapons than any other destroyer afloat. These designs would ultimately culminate into the “special type” destroyers which would become the standard for all future Japanese destroyer projects. The triple 610mm torpedo mounts from the Mutsuki class destroyers were retained but their location on the ships were changed. Rather than mounting one launcher on the bow and the remainder astern, all torpedo mounts were kept amidship. This prevented the mounts from being affected by seawater and improved seagoing characteristics. Additionally, main gun caliber was increased to 127mm and for the first time on a Japanese destroyer, guns were mounted in enclosed, weatherproof gun houses.
As the designs for the warships neared completion, it became evident that the ships would be over the limit of 1,400 tons displacement. Not desiring to reduce the armament, other components of the ships were reduced or removed instead. Lighter, less powerful machinery was carried, anti-aircraft armament was decreased, magazine storage was reduced, and lighter metal alloys were used during construction. As a result of these changes, the new Fubuki class ships were significantly slower than their proposed top speed of 40 knots. These changes also resulted in a significant reduction of structural integrity which would become apparent in the Fourth Fleet incident during which several “special type” destroyers suffered severe damage to their hulls in a typhoon. Following this, all “special type” destroyers were modified further. The magazine storage and superstructures of the ships were reduced and all hulls were strengthened.
Additional modifications occurred before and during World War II. Shields were mounted on the torpedo launchers to further guard against weather and seawater. The second turret was removed in favor of additional small caliber anti-aircraft weaponry, and additional 25mm and 13.2mm guns were added later in the war. Near the end of the war, all surviving units began to receive additional radar systems.
Shinonome was commissioned in May 1928. Her interwar service was typical and unremarkable. Assigned to DesDiv (Destroyer Division) 12 of DesRon (Destroyer Squadron) 3 in the First Fleet, she sailed for Hainan Island in November 1941 to prepare for imminent hostilities. On 4 December 1941, DesDiv 12 escorted an invasion convoy destined for Khota Bharu in Malaya, remaining on station through 11 December, then returning to Camranh Bay. On 16 December, DesDiv 12 again covered an invasion convoy headed for British Borneo. On 17 December, Shinonome was attacked by a Dutch seaplane which scored two bomb hits. One detonated her aft magazine and Shinonome sank with all her crew, one of the first Japanese warships lost during World War II.
- Light green camouflage was only applied on aircraft carriers towards the end of the war; Shinonome was sunk in December 1941.
- "Shinonome" is in her 1927 configuration, see Fubuki for her near accurate version of herself in 1941.
- Shinonome's name, written in katakana on both sides of the hull are missing (see Historical Gallery).
- The infobox image actually depicts Fubuki prior to the removal of her original (A) hull. Shinonome does not have an AA gun tub behind 'A' turret, and the AA platform between the funnels shows two twin 25 mm guns instead of a single twin 13 mm machine gun.
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.13.
- Update 0.5.14:
- Updated hull model using a special technique for drawing rails and other thin objects on the ship.
- Introduced in the game as a reward for completing the Honorable Service Campaign in December 2016.
- Update 0.6.0:
- Fixed display of the boat at low graphics settings.
- Update 0.6.2:
- Fixed small visual bugs at low and medium graphics settings.
- The national flag was moved from the stern to the mast.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.62 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.11:
- HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
- Update 0.8.7:
- Added a special permanent camouflage in the National style with the following bonuses:
- −3% to being visible from ships.
- +4% to the dispersion of shells of the enemy firing at your ship.
- −10% to the cost of post-battle ship maintenance.
- +100% to experience earned in a battle.
- +35% to credits earned in a battle.
- Added a special permanent camouflage in the National style with the following bonuses:
- Update 0.9.8:
- Minor fixes to textures and geometry of the ship.
- Update 0.10.8:
- The number of depth charges was increased from 1 to 2.