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ARP Kirishima

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ARP Kirishima
ARP_Kirishima_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
ARP_Kirishima_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points54,100 
Main Battery
356 mm/45 41st Year Type4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range21.2 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type14 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
13 mm/76 Type93 Twin4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
13 mm/76 Type93 Quad2 х 4 pcs.
. . . Average Damage per Second5.8 
. . . Firing Range1.2 km.
25 mm/60 Type96 Twin mod. 16 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius770 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB706_Kirishima.png
promo

ARP Kirishima — Japanese promo premium Tier V battleship.

A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th Kongo-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics. This warship has been specially designed for World of Warships, and is modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
356 mm/45 Type41254.552365,7002510,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
ARP Kirishima54,10013254414/44/2/4/60 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type5 mod. 21021.2 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 136,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1

Player Opinion

Performance

As she performs exactly like standard Kongo, see the article on Kongo for her performance appraisal.

Pros:

  • All the pros of the standard Kongo.
  • Comes with a number of free Commander Skill points (varies by region and event).
  • Special unique announcer (voiced by her voice actor from the Ars Nova series).
  • Captains can be transferred to and from other ships of IJN.

Cons:

  • All the cons of the standard Kongo.
  • Voice notifications of unique commander are in Japanese.

Research

ARP Kirishima comes fully upgraded, with the same upgrade slots found on Kongo and a captain with 6 free Commander Skill points.

Optimal Configuration

Upgrades

As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (Extends firing range and increases firing accuracy of the secondary battery: +20% secondary battery firing range. / -20% secondary battery dispersion.).

However, as it is a copy, players can experiment with different upgrade combinations.

Commander Skills

As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.

Consumables

Just like the tech tree Kongo, players have access to the following consumables on ARP Kirishima:

Camouflage

Mounts the ARPEGGIO- ARP Kirishima camouflage

Signals

As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese battleship Kirishima - Wikipedia
  2. Kongō-class battlecruiser - Wikipedia
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