Tsurugi
457 mm/50 5th Year Type in a twin turret3 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range23 km. |
Maximum Dispersion233 m. |
HE Shell457 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell457 mm AP/APC Type91 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity860 m./s. |
AP Shell Weight1130 kg. |
140 mm/50 3rd Year Type on a twin mount4 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
610 mm Quad2 х 4 pcs. |
Rate of Fire0.4 shots/min. |
Reload Time150 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PJPT062_TSURUGI_TYPE93 |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range15 km. |
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount20 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second88 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius970 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range11.77 km. |
Tsurugi — Japanese special premium Tier IX battleship.
According to the Japanese Navy's new development plan, the projects of battleships and battlecruisers didn't differ much—battlecruisers featured the same speed as the Kii-class battleships. This went beyond the accepted Japanese naval tactics. To increase the speed and turn a project into a true battlecruiser, one of the main turrets could be sacrificed.
Tsurugi was first released for sale on 11 October 2023 with Update 12.9, and was initially available in 1 of 75 random doubloon bundles in the Armory.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type F3 | 0.4 | 150 | 7.2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier IX Japanese premium battleship Tsurugi leans even further into the battlecruiser archetype. Compared to her tech-tree counterparts, she trades survivability for mobility, as well as differences in firepower.
Hull
As a battlecruiser, Tsurugi’s armor is extremely poor overall. Her primary weakness is her citadel, which is an atrocious 305 mm thick, and covers most of her outer hull. As it is also exposed, any damage she receives while broadside is almost guaranteed to be citadel damage. Even many cruisers can citadel her, if they get close enough. Her deck is only 32 mm thick, leaving her vulnerable to all but the smallest HE shells. She also has a 25 mm bow and stern that can be overmatched by 380 mm+ AP shells, which includes most battleships in her matchmaking range. While her torpedo protection is strong at 42%, her HP pool of 69,700 is low. All of this combined means that Tsurugi should aim to minimize taking damage as much as possible.
Tsurugi’s maneuverability and concealment are on the other end of the spectrum. Her 35-knot top speed is excellent, as is her 11.5 km concealment when fully specced. This gives her unparalleled positioning ability compared to her peers, and she can respond quickly to situations that arise in battle. However, her turning circle is quite large at 970 meters. Combined with her poor 16 s rudder shift, Tsurugiwon't be able to respond without paying a severe price if caught broadside.
Armament
Tsurugi’s primary armament comprises six 457 mm guns in three dual turrets. Despite her large caliber, her AP shell damage and penetration are low, comparable to many 406 mm guns. However, her guns have a fast reload of 25 s, and excellent accuracy that is similar to Azuma. Along with her ability to overmatch 30 mm plating, she is a significant threat to cruisers. However, her penetration and alpha damage leave her at a disadvantage against battleships. Her HE shells have standard characteristics, and captains should only use them against destroyers or heavily angled battleships. Her guns have a high firing range of 23 km and good ballistics, allowing her to comfortably engage nearly any ship in battle. Tsurugi’s gun handling is decent, with good firing angles and a fast turret traverse of 36 seconds.
Tsurugi’s secondary armament consists of eight 127 mm guns and four 140 mm guns in double mounts. With their lack of improved range or dispersion, they should not be relied upon.
Tsurugi carries a single quadruple rack of torpedoes on either side. These torpedoes have similar traits to Asashio, with high damage, range, and flooding chance, as well as very low detection. With a 15 km range, she can launch them without being detected. This comes at the cost of being only able to hit battleships and aircraft carriers. They also have very poor firing angles, effectively only being able to be fired towards the rear. Due to this, they are best used to discourage enemy battleships from pushing. They can also prove useful if captains are forced into close quarters combat. Due to Tsurugi’s poor survivability and limited angles, however, she may not live long enough to use them at such distances.
Tsurugi has poor AA. Her 5.8 km range is decent, but her AA deals low damage. She also lacks any mid-range mounts. If under the threat of aircraft, captains should seek protection from allied ships.
Tsurugi carries standard Depth Charge Airstrikes for a Tier IX battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
Consumables
Alongside her Damage Control Party , Tsurugi carries a special variant of Repair Party that can heal back 33% of citadel damage received. This comes at the price of having one less charge than standard. She is also unique in having Torpedo Reload Booster , giving her the ability to launch multiple sets of torpedoes in quick succession.
Gameplay
Tsurugi plays as a highly mobile and stealthy glass cannon. Captains should use her great speed and concealment to take up advantageous positions. Enemy cruisers should be her primary targets, using her high rate of fire and accuracy to quickly kill them. Engagements against battleships should be taken with care, as her armor will not hold up to prolonged fights, and her lower AP penetration and damage leaves her at a disadvantage. Her firing range allows her to keep her distance from enemy ships, while her deepwater torpedoes will be useful in dealing extra damage against battleships should she be forced to engage them.
Tsurugi packs significant firepower, but this comes at the price of being heavily susceptible to any and all damage. Her playstyle is unforgiving, making her a difficult ship to play well for even veteran captains.Pros:
- Accurate, fast-firing main battery guns
- Long main battery firing range
- AP shells can overmatch 30 mm plating
- Carries deepwater torpedoes with high damage and low detection
- High top speed
- Excellent surface concealment
- Has access to the Torpedo Reload Booster consumable
- Repair Party heals back 33% of citadel damage
Cons:
- Low HP pool
- Poor amor, with an enormous, exposed citadel
- Only 6 guns
- Poor AP armor penetration and shell damage for their caliber
- Deepwater torpedoes can only hit battleships and aircraft carriers
- Underwhelming AA defenses
- Large turning circle and poor rudder shift
- Repair Party has one less charge
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
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★ |
2 |
★★ |
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★★★ |
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3 |
★ |
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★★★ |
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★★ |
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4 |
★★ |
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★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Tsurugi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
- Slot 3: Torpedo Reload Booster – 2 charges
Camouflage
As a premium ship, Tsurugi comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★★★ |
★★★ |
★★ |
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★ |
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★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.7.
Testing Changes
- DevBlog 460:
- Preliminary characteristics.
- DevBlog 477:
- Main battery reload time reduced from 28 to 25 s.
- Added Torpedo Reload Booster consumable with following parameters:
- Torpedo reload time after consumable is used: 8 s.
- Reload time: 300 s.
- Charges: 2.
- DevBlog 483:
- Main battery 180 degrees turn time decreased from 45 to 36 s.
- Improved the vertical dispersion accuracy parameters of main battery guns from Japanese battleship to that of Azuma and Yoshino.
- Update 12.9:
- Available in 1 of 75 random bundles available in the Armory for 1,000 doubloons each.
- The Ryūjin permanent camouflage was added.
Destroyers | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori • IV Yūbari • IV Kuma • IV Iwaki Alpha • V Furutaka • V Agano • V Yahagi • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi • VII Maya • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Tone • VIII Atago • VIII Shimanto • VIII Atago B • VIII ARP Takao • VIII ARP Maya • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX Azuma • IX AL Azuma • IX Chikuma II • IX Chikuma II Golden • IX BA Takahashi • X Zaō • X Yodo • X Yoshino • X Yoshino B • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] |
Battleships | II Mikasa • III Kawachi • IV Myōgi • IV Ishizuchi • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • V HSF Hiei • VI Fusō • VI Mutsu • VI Ise • VI Ise 2 • VI Ise 3 • VII Nagato • VII Ashitaka • VII Hyūga • VIII Amagi • VIII Yumihari • VIII Kii • VIII Ignis Purgatio • VIII Ragnarok • IX Izumo • IX Adatara • IX Musashi • IX Hizen • IX Iwami • IX Daisen • IX Tsurugi • IX Iwami B • X Yamato • X Bungo • X Shikishima • X ARP Yamato • X [[Ship:[Yamato]|[Yamato]]] • ★ Satsuma |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |