Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Battleship | Japan | Tier IX
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points69,700 
Main Battery
457 mm/50 5th Year Type in a twin turret3 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range23 km.
Maximum Dispersion233 m.
HE Shell457 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell457 mm AP/APC Type91 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity860 m./s.
AP Shell Weight1130 kg.
Secondary Armament #1
140 mm/50 3rd Year Type on a twin mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs.
Firing Range6.95 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.4 shots/min.
Reload Time150 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range15 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount20 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount8 х 2 pcs.
. . . Average Damage per Second88 
. . . Firing Range3.51 km.
Maximum Speed35 knot
Turning Circle Radius970 m.
Rudder Shift Time16 sec.
Surface Detectability Range14.14 km.
Air Detectability Range11.77 km.
Battle Levels

Tsurugi — Japanese special premium Tier IX battleship.

According to the Japanese Navy's new development plan, the projects of battleships and battlecruisers didn't differ much—battlecruisers featured the same speed as the Kii-class battleships. This went beyond the accepted Japanese naval tactics. To increase the speed and turn a project into a true battlecruiser, one of the main turrets could be sacrificed.

Tsurugi was first released for sale on 11 October 2023 with Update 12.9, and was initially available in 1 of 75 random doubloon bundles in the Armory.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
457 mm/50 5th Year Type in a twin turret2.4362337,3003513,500 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Tsurugi69,7001935632/6/420/12/8/2/62 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type F30.41507.2 00
Maximum Firing Range
Research price
Purchase price
Type9 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 241,940 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier IX Japanese premium battleship Tsurugi leans even further into the battlecruiser archetype. Compared to her tech-tree counterparts, she trades survivability for mobility, as well as differences in firepower.


As a battlecruiser, Tsurugi’s armor is extremely poor overall. Her primary weakness is her citadel, which is an atrocious 305 mm thick, and covers most of her outer hull. As it is also exposed, any damage she receives while broadside is almost guaranteed to be citadel damage. Even many cruisers can citadel her, if they get close enough. Her deck is only 32 mm thick, leaving her vulnerable to all but the smallest HE shells. She also has a 25 mm bow and stern that can be overmatched by 380 mm+ AP shells, which includes most battleships in her matchmaking range. While her torpedo protection is strong at 42%, her HP pool of 69,700 is low. All of this combined means that Tsurugi should aim to minimize taking damage as much as possible.

Tsurugi’s maneuverability and concealment are on the other end of the spectrum. Her 35-knot top speed is excellent, as is her 11.5 km concealment when fully specced. This gives her unparalleled positioning ability compared to her peers, and she can respond quickly to situations that arise in battle. However, her turning circle is quite large at 970 meters. Combined with her poor 16 s rudder shift, Tsurugiwon't be able to respond without paying a severe price if caught broadside.


Tsurugi’s primary armament comprises six 457 mm guns in three dual turrets. Despite her large caliber, her AP shell damage and penetration are low, comparable to many 406 mm guns. However, her guns have a fast reload of 25 s, and excellent accuracy that is similar to Azuma. Along with her ability to overmatch 30 mm plating, she is a significant threat to cruisers. However, her penetration and alpha damage leave her at a disadvantage against battleships. Her HE shells have standard characteristics, and captains should only use them against destroyers or heavily angled battleships. Her guns have a high firing range of 23 km and good ballistics, allowing her to comfortably engage nearly any ship in battle. Tsurugi’s gun handling is decent, with good firing angles and a fast turret traverse of 36 seconds.

Tsurugi’s secondary armament consists of eight 127 mm guns and four 140 mm guns in double mounts. With their lack of improved range or dispersion, they should not be relied upon.

Tsurugi carries a single quadruple rack of torpedoes on either side. These torpedoes have similar traits to Asashio, with high damage, range, and flooding chance, as well as very low detection. With a 15 km range, she can launch them without being detected. This comes at the cost of being only able to hit battleships and aircraft carriers. They also have very poor firing angles, effectively only being able to be fired towards the rear. Due to this, they are best used to discourage enemy battleships from pushing. They can also prove useful if captains are forced into close quarters combat. Due to Tsurugi’s poor survivability and limited angles, however, she may not live long enough to use them at such distances.

Tsurugi has poor AA. Her 5.8 km range is decent, but her AA deals low damage. She also lacks any mid-range mounts. If under the threat of aircraft, captains should seek protection from allied ships.

Tsurugi carries standard Depth Charge Airstrikes for a Tier IX battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.


Alongside her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Tsurugi carries a special variant of Repair PartyWhile active, restores a percentage of the ship's health points each second. that can heal back 33% of citadel damage received. This comes at the price of having one less charge than standard. She is also unique in having Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced., giving her the ability to launch multiple sets of torpedoes in quick succession.


Tsurugi plays as a highly mobile and stealthy glass cannon. Captains should use her great speed and concealment to take up advantageous positions. Enemy cruisers should be her primary targets, using her high rate of fire and accuracy to quickly kill them. Engagements against battleships should be taken with care, as her armor will not hold up to prolonged fights, and her lower AP penetration and damage leaves her at a disadvantage. Her firing range allows her to keep her distance from enemy ships, while her deepwater torpedoes will be useful in dealing extra damage against battleships should she be forced to engage them.

Tsurugi packs significant firepower, but this comes at the price of being heavily susceptible to any and all damage. Her playstyle is unforgiving, making her a difficult ship to play well for even veteran captains.


  • Accurate, fast-firing main battery guns
  • Long main battery firing range
  • AP shells can overmatch 30 mm plating
  • Carries deepwater torpedoes with high damage and low detection
  • High top speed
  • Excellent surface concealment
  • Has access to the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. heals back 33% of citadel damage


  • Low HP pool
  • Poor amor, with an enormous, exposed citadel
  • Only 6 guns
  • Poor AP armor penetration and shell damage for their caliber
  • Deepwater torpedoes can only hit battleships and aircraft carriers
  • Underwhelming AA defenses
  • Large turning circle and poor rudder shift
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. has one less charge


As a premium ship, Tsurugi has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Tsurugi equips the following consumables:


As a premium ship, Tsurugi comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.7.

Testing Changes

  • DevBlog 460:
    • Preliminary characteristics.
  • DevBlog 477:
    • Main battery reload time reduced from 28 to 25 s.
    • Added Torpedo Reload Booster consumable with following parameters:
      • Torpedo reload time after consumable is used: 8 s.
      • Reload time: 300 s.
      • Charges: 2.
  • DevBlog 483:
    • Main battery 180 degrees turn time decreased from 45 to 36 s.
    • Improved the vertical dispersion accuracy parameters of main battery guns from Japanese battleship to that of Azuma and Yoshino.
  • Update 12.9:
    • Available in 1 of 75 random bundles available in the Armory for 1,000 doubloons each.
    • The Ryūjin permanent camouflage was added.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons