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Satsuma

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Satsuma
Satsuma_wows_main.jpg
Battleship | Japan | Tier ★
Tech Tree Position
Yamato
Arrow_down.png
Satsuma_icon_small.png
General
Research priceexp
Purchase price57,000,000 Credits
Hit Points119,200 
Main Battery
510 mm/45 Type 98 in a twin turret4 х 2 pcs.
Rate of Fire1.71 shots/min.
Reload Time35 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range27 km.
Maximum Dispersion278 m.
HE Shell510 mm HE Type98 
Maximum HE Shell Damage8,100 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity765 m./s.
HE Shell Weight2620 kg.
AP Shell510 mm AP Type98 
Maximum AP Shell Damage19,400 
Initial AP Shell Velocity765 m./s.
AP Shell Weight2620 kg.
Secondary Armament #1
203 mm/50 3rd Year Type No.2 in a Model E2 turret4 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell17 %
Secondary Armament #2
100 mm/65 Type 97 on a Model A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
100 mm/65 Type 97 on a Model A mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount30 х 3 pcs.
. . . Average Damage per Second99 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount18 х 2 pcs.
. . . Average Damage per Second203.4 
. . . Firing Range3.51 km.
40 mm/60 Type 5 on a twin mount2 х 2 pcs.
. . . Average Damage per Second22 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius1 020 m.
Rudder Shift Time22.4 sec.
Concealment
Surface Detectability Range17.95 km.
Air Detectability Range15.19 km.
Battle Levels
12345678910
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Ship_PJSB111_Satsuma.png
57,000,000

Satsuma — Japanese Tier ★ battleship.

A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.

Satsuma was released into the Japanese tech tree on 14 April 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
510 mm/45 Type 98 in a twin turret1.7602788,1004019,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Satsuma119,20010650414/420/30/14 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type11 mod. 1027 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 166,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Supership Combat Capability - Immediate Main Battery Fire Adjustment

SatsumaCombatInstruction.png
Satsuma is equipped with the Immediate Main Battery Fire Adjustment combat instruction, which reduces main battery shell dispersion for a short period of time. It can be activated after firing 12 main battery turrets at locked-on enemy targets.

Requirements:

Can only be used after successful gun adjustment firing.
Required number of qualified gun shots: 10

Effects:

  • Maximum main battery disperson: -35%
  • Action time: 25 seconds



Satsuma is the supership of the Japanese Battleship tech tree, armed with eight 510mm guns; the largest in the game. She shares similar characteristics to both Yamato and Shikishima, with the inclusion of the Immediate Main Battery Fire Adjustment combat instruction that increases her strength in accurate long range fire support.


Armament:

Satsuma features eight 510mm guns (the same guns as Shikishima) housed in 4 twin turrets. These guns have a high range of 27km which is further increased by the Spotter Plane consumable.

While her guns are massive at 510mm, they do not provide any more meaningful overmatch in comparison to Yamato’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage and high penetration. Her HE shells have a 40% fire chance and 85mm penetration. Satsuma’s high-caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.

While her guns are accurate, they feature worse dispersion values than that of Shikishima. This is offset with Satsuma having 8 guns and the ability to use Main Battery Fire Adjustment combat instruction, which decreases maximum dispersion by 35% for 25 seconds. Shikishima has a slow reload, at 30.8 seconds after equipping Main Battery Modification 3.

The turrets on Satsuma are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.


Survivabillity:

Satsuma's hull features a similar armor scheme to her predecessor Yamato. Her concealment of 14.5 is higher than average for a battleship. Her hull has a high health pool of 119,200 and has an improved torpedo damage reduction of 58.6%. Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel Satsuma through the cheek of her bow armor.

As a result of her armor layout, Satsuma captains should play her at medium to long ranges.

Maneuverability:

Satsuma is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is average at 22.4s and 1020m respectively. Early positioning is vital due to her slow speed preventing quick relocation.

Anti-Aircraft:

Satsuma has poor long/medium AA DPS (161 and 371 respectively). Her low DPS and flak count of 6 means it is not enough to stop an aircraft carrier from striking. Grouping up with allied ships to overlap Anti-Aircraft auras is recommended in games with carriers.

Battle Performance:

Satsuma is a ship that Yamato players will find familiar. The core gameplay of long range artillery support remains the same even with the addition of 510mm guns and the Main Battery Fire Adjustment combat instruction.

Satsuma fills the classic sniper battleship role, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. Satsuma’s poor close range armor scheme and slow hull speed mean she is not a brawler. Because of the overmatch on her 510mm guns, players should mainly fire AP at cruisers and capital ships. The addition of the Main Battery Fire Adjustment combat instruction allows her to provide devastating salvos with improved accuracy, This makes Satsuma much more consistent in her role, providing with correct aiming. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment.

Satsuma is a mixture of the battleships Yamato and Shikishima. Satsuma delivers accurate 8 shell salvos that feature 35mm overmatch and high alpha with the ability to reduce her dispersion by 35% with combat instructions.

Pros:

  • High HP pool
  • Largest guns in the game with high penetration, alpha damage, and overmatch
  • Combat instructions that reduce dispersion by 35%

Cons:

  • Large target
  • Large citadel with cheek weakness
  • Long reload
  • Slow turret traverse
  • Poor AA DPS

Research

As a top-tier ship, Satsuma has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Satsuma equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
  • Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
  • From Update 0.11.0 also available for testing in Random battles.

Testing Changes

  • DevBlog 153:
    • Preliminary characteristics.
  • DevBlog 231:
    • New set of Preliminary characteristics following original testing.
  • DevBlog 239:
    • Main battery reload time decreased from 32 to 30 s.
    • Action time of combat instructions decreased from 50 to 25 s.
  • Update 0.11.0:
    • Fixed an error that caused the acceleration time not to change if the engine was damaged.
  • Update 0.11.1:
    • Main battery reload time increased from 30 to 33 s.
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.2:
    • Main battery reload time increased from 33 to 35 s.
    • Adjustment firing bar rate of decay increased from 1 to 2 units per cycle?
  • Update 0.11.3:
    • Added to the Japanese tech tree as a special ship unlocked once the player researches Tier 10 Battleship Yamato, then purchased for 57,000,000 credits.
  • Update 0.11.8:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.0:
    • Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10.
    • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 50 to 45 s.
    • Rate of decay of adjustment firing progress increased from 16.7% per tick to 20%

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