Satsuma
510 mm/45 Type 98 in a twin turret4 х 2 pcs. |
Rate of Fire1.71 shots/min. |
Reload Time35 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range27 km. |
Maximum Dispersion278 m. |
HE Shell510 mm HE Type98 |
Maximum HE Shell Damage8,100 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity765 m./s. |
HE Shell Weight2620 kg. |
AP Shell510 mm AP Type98 |
Maximum AP Shell Damage19,400 |
Initial AP Shell Velocity765 m./s. |
AP Shell Weight2620 kg. |
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
203 mm/50 3rd Year Type No.2 in a Model E2 turret4 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell203 mm HE Type0 |
Maximum HE Shell Damage3,300 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell17 % |
100 mm/65 Type 97 on a Model A mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range5.01 km. |
100 mm/65 Type 97 on a Model A mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a triple mount30 х 3 pcs. |
. . . Average Damage per Second99 |
. . . Firing Range2.49 km. |
40 mm/60 Type 5 on a twin mount18 х 2 pcs. |
. . . Average Damage per Second203.4 |
. . . Firing Range3.51 km. |
40 mm/60 Type 5 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second22 |
. . . Firing Range3.51 km. |
Maximum Speed27 knot |
Turning Circle Radius1 020 m. |
Rudder Shift Time22.4 sec. |
Surface Detectability Range18.5 km. |
Air Detectability Range15.19 km. |
Satsuma — Japanese Tier ★ battleship.
A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.
Satsuma was released into the Japanese tech tree on 14 April 2022.
Modules
Compatible Upgrades
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 3 | ![]() |
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Slot 4 | ![]() |
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Slot 5 | ![]() |
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Slot 6 | ![]() |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Powerful guns with immense damage, penetration and overmatch abilities.
- Accurate main battery, which can be further improved with Satsuma’s super ship combat instruction.
- Large health pool.
- Wide fields of fire of the main battery.
- Good torpedo protection.
Cons:
- She is large, sluggish, and has a long rudder shift time.
- Large turning radius.
- Horrendous turret traverse speed.
- Large size makes her easier to hit from any distance.
- Weak anti-aircraft defenses.
- Large detectability radius even when fully equipped for concealment.
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Satsuma equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
or Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage (the three have identical effects) can be equipped for credits to lower her detection radius and reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Satsuma with the Type 0 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. Note that the Type 0 permanent camouflage does not provide any increase to credit earnings or reduction to service costs.
Signals
Recommended Signal Flags ![]() | |||||
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Economic | |||||
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Special | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
- Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
- From Update 0.11.0 also available for testing in Random battles.
Testing Changes
- DevBlog 153:
- Preliminary characteristics.
- DevBlog 231:
- New set of Preliminary characteristics following original testing.
- DevBlog 239:
- Main battery reload time decreased from 32 to 30 s.
- Action time of combat instructions decreased from 50 to 25 s.
- Update 0.11.0:
- Fixed an error that caused the acceleration time not to change if the engine was damaged.
- Update 0.11.1:
- Main battery reload time increased from 30 to 33 s.
- Minor fixes to geometry and textures of the ship.
- Update 0.11.2:
- Main battery reload time increased from 33 to 35 s.
- Adjustment firing bar rate of decay increased from 1 to 2 units per cycle?
- Update 0.11.3:
- Added to the Japanese tech tree as a special ship unlocked once the player researches Tier 10 Battleship Yamato, then purchased for 57,000,000 credits.