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Satsuma

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Satsuma
Satsuma_wows_main.jpg
Battleship | Japan | Tier ★
Tech Tree Position
Yamato
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Satsuma_icon_small.png
General
Research priceexp
Purchase price57,000,000 Credits
Hit Points119,200 
Main Battery
510 mm/45 Type 98 in a twin turret4 х 2 pcs.
Rate of Fire1.71 shots/min.
Reload Time35 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range27 km.
Maximum Dispersion278 m.
HE Shell510 mm HE Type98 
Maximum HE Shell Damage8,100 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity765 m./s.
HE Shell Weight2620 kg.
AP Shell510 mm AP Type98 
Maximum AP Shell Damage19,400 
Initial AP Shell Velocity765 m./s.
AP Shell Weight2620 kg.
Secondary Armament #1
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
203 mm/50 3rd Year Type No.2 in a Model E2 turret4 х 2 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Initial HE Shell Velocity840 m./s.
Chance of Fire on Target Caused by HE Shell17 %
Secondary Armament #3
100 mm/65 Type 97 on a Model A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
100 mm/65 Type 97 on a Model A mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount30 х 3 pcs.
. . . Average Damage per Second99 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount18 х 2 pcs.
. . . Average Damage per Second203.4 
. . . Firing Range3.51 km.
40 mm/60 Type 5 on a twin mount2 х 2 pcs.
. . . Average Damage per Second22 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius1 020 m.
Rudder Shift Time22.4 sec.
Concealment
Surface Detectability Range18.5 km.
Air Detectability Range15.19 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
Ship_PJSB111_Satsuma.png
57,000,000

Satsuma — Japanese Tier ★ battleship.

A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.

Satsuma was released into the Japanese tech tree on 14 April 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
510 mm/45 Type 98 in a twin turret1.7602788,1004019,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Satsuma119,20010650414/420/30/14 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type11 mod. 1027 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 166,000 hp27 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Pros:

  • Powerful guns with immense damage, penetration and overmatch abilities.
  • Accurate main battery, which can be further improved with Satsuma’s super ship combat instruction.
  • Large health pool.
  • Wide fields of fire of the main battery.
  • Good torpedo protection.

Cons:

  • She is large, sluggish, and has a long rudder shift time.
  • Large turning radius.
  • Horrendous turret traverse speed.
  • Large size makes her easier to hit from any distance.
  • Weak anti-aircraft defenses.
  • Large detectability radius even when fully equipped for concealment.

Research

As a top-tier ship, Satsuma has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Satsuma equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage (the three have identical effects) can be equipped for credits to lower her detection radius and reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Satsuma with the Type 0 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. Note that the Type 0 permanent camouflage does not provide any increase to credit earnings or reduction to service costs.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
  • Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
  • From Update 0.11.0 also available for testing in Random battles.

Testing Changes

  • DevBlog 153:
    • Preliminary characteristics.
  • DevBlog 231:
    • New set of Preliminary characteristics following original testing.
  • DevBlog 239:
    • Main battery reload time decreased from 32 to 30 s.
    • Action time of combat instructions decreased from 50 to 25 s.
  • Update 0.11.0:
    • Fixed an error that caused the acceleration time not to change if the engine was damaged.
  • Update 0.11.1:
    • Main battery reload time increased from 30 to 33 s.
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.2:
    • Main battery reload time increased from 33 to 35 s.
    • Adjustment firing bar rate of decay increased from 1 to 2 units per cycle?
  • Update 0.11.3:
    • Added to the Japanese tech tree as a special ship unlocked once the player researches Tier 10 Battleship Yamato, then purchased for 57,000,000 credits.

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