Kii
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range19.38 km. |
Maximum Dispersion223 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity806 m./s. |
AP Shell Weight1020 kg. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
140 mm/50 3rd Year Type on a casemate mount8 х 1 pcs. |
Firing Range6.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
610 mm Triple2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 1 |
Maximum Damage17,233 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
100 mm/65 Type 98 on a Model A mount8 х 2 pcs. |
. . . Average Damage per Second166.4 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount16 х 2 pcs. |
. . . Average Damage per Second176 |
. . . Firing Range3.51 km. |
25 mm/60 Type 96 on a triple mount17 х 3 pcs. |
. . . Average Damage per Second56.1 |
. . . Firing Range2.49 km. |
Maximum Speed29.5 knot |
Turning Circle Radius880 m. |
Rudder Shift Time15.9 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range10.99 km. |
Kii — Japanese premium Tier VIII battleship.
This high-speed battleship was designed under the 1920 shipbuilding program. The ship was a further development of the Amagi-class battleship design. Compared with her predecessor, she had heavier armor protection. The Kii-class battleships were canceled as a result of the Washington Naval Treaty in 1922.
Kii was first released for sale worldwide on 22 September 2017.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Kii | 68,200 | 19 | 457 | 5 | 8/8 | 17/16/8 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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Type93 mod. 1 | 0.7 | 90 | 7.2 | 17,233 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Historically, Tier VIII premium Japanese battleship Kii was designed as a follow-on to the Amagi-class battlecruisers with thicker belt armor with slightly lower speed. She mounts the same main battery armament as her tech tree cousin — though they are a touch less accurate and have shorter range — in the same turret layout. She sports the same turning circle and detection statistics as Amagi and sports a thicker main belt and torpedoes over Amagi's TDS and turtleback armor.
Kii has some fairly noteworthy differences from Amagi, though. She is more vulnerable when broadside thanks to her thinner turtleback armor section and worse torpedo protection system (TPS), which provides roughly half the protection of Amagi’s TPS; subsequently, Kii is significantly more vulnerable to ship-launched torpedoes. She's far less vulnerable than Amagi to aerial torpedoes, however. Kii features a significantly improved AA suite, comprised of 100mm dual-purpose mounts for her long-range bubble — instead of the slower-firing 127mm batteries generally found on Japanese capital ships of the era — and large numbers of the Japanese variant of the 40mm Bofors that make US and Royal Navy mid-range AA so punishing. Her inner AA ring is flooded with copious quantities of standard Japanese triple-mount 25mm guns. All of this combines to give Kii an anti-aircraft suite nearly equivalent to American Tier VIII battleship North Carolina, much to the dismay of enemy carrier captains looking for an easy target.
Further differentiating Kii from Amagi are her two triple-tube torpedo launchers, one each mounted port and starboard near her stern. Kii’s fish are similar to those found on Tirpitz, with 14,400 alpha damage but a 10 km range. The firing arcs of each launcher are generous and reminiscent of Admiral Graf Spee, enabling torpedo salvos from 40 degrees off the bow all the way back to nearly the stern of the ship.
Unfortunately, when compared to her tech tree cousin, Kii gives up a lot for access to torpedoes and an AA suite similar to American battleships. While she has Amagi’s broadside, her accuracy is worse. She and Amagi have similar dispersion values, but Kii has the lowest sigma value at Tier VIII, clocking in at 1.7 (compared to 1.8 for Amagi, Monarch, Richelieu, Tirpitz, and Bismarck). Kii shares the citadel cheek of her techtree IJN battleships found in ships like Nagato, Amagi and Yamato. Most damning however, is the reduced overall thickness of her turtleback. Unlike Amagi who's turtleback is capable of preventing citadels under 9km, Kii's turtleback is effectively nonexistent. As a result, Kii captains must be very careful with her positioning as superheavy cruisers such as Alaska and Stalingrad can easily punch through her nose and deal extreme damage at any range.
Interestingly, due to updates 0.9.2 changes to Japanese 100mm mounts, Kii's 100mm deck mounted secondaries sport an impressive 30mm of base penetration, that can reach 37mm with the IFHE captain skill as well as boosted damage on said mounts (1,700 vs the 1200 HE alpha of the the IJN gunboats). They however cap at a mediocre range of 9.9km and lack the improved accuracy of the German, French and premium US battleship lines. Thus, they are best used when kiting away or as a self-defense tool and should be thought as an additional complement to her main guns.
Lastly Kii shares the extended main belt as Amagi that almost completely protects her stern and rudder providing effective armor when placed in a kiting measure. At 200mm thick, this belt is able to ricochet even the largest of battleship calibres at close to medium ranges. This combined with her turret configuration and torpedoes allows Kii, much like Amagi to kite opponents effectively. If built for her secondaries, Kii also sports better coverage towards her rear than bow forwards. This makes Kii a good kiter regardless of captain build.
While at first glance Kii may appear to be merely an Amagi with torpedoes, she has some key differences which encourage a very different style of play. Captains comfortable conning Amagi will enjoy Kii once they learn to adapt to those differences.Pros:
- Incredible broadside firepower, with ten 410mm guns on 5 turrets that can do up to 12,600 damage per shell.
- Unlike Amagi, Kii can launch 3 torpedoes per side for close range engagements.
- An anti-aircraft suite comparable of American counterparts.
- Has both the strong AP and HE shells that Amagi has.
- Due to changes in update 0.9.2 and 0.10.0 Kii sports a strong secondary suite, which greatly improves her point defense and kiting abilities.
Cons:
- Highest surface detectability range of all Tier VIII battleships.
- Lacks the torpedo defense system of sister ship Amagi.
- Shorter main battery range than most of her Tier VIII counterparts.
- Sigma value of 1.7 is worse than Amagi.
- Thin citadel plating and largely ineffective turtleback means that she will be citadelled with ease, brawl only with extreme caution.
- Less torpedo protection than Amagi.
- While her 100mm secondary mounts have high DPM and penetration, they suffer from short range and poor accuracy.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kii are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 , which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, Auxiliary Armaments Modification 1 . This upgrade increases the survivability of AA and secondary battery mounts.
Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 is typically recommended for ship to ship combat. However, Kii possesses a formidable AA armament. Players wishing to specialize in AA should mount AA Guns Modification 1 . This upgrade is most effective when the ship's commander is specialized with commander skills, including Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
Upgrade Slot 5 provides two options. Concealment System Modification 1 reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. This upgrade is useful because it provides Kii with more ability to disengage to repair sustained damage, especially when paired with the Concealment Expert commander skill. The second option is Torpedo Lookout System .
Commander Skills
Given that Kii has a distinctly un-Japanese AA battery for a battleship, it might well be worth investing in captain skills designed to take advantage of this. Otherwise, captains are encourage to pursue a cookie-cutter survivability based battleship, choosing skills to help Kii stay afloat longer. Both options are viable, and the decision between the two is mostly down to personal preference.
Consumables
As a sister to Amagi and of the same tier, Kii can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 4 charges
- Slot 3: Spotting Aircraft - 4 charges or Catapult Fighter - 3 charges
Camouflage
As a premium ship, Kii comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Kii can mount 21 signal flags simultaneously. India Yankee () and India Delta () flags are recommended to improve the ship’s survivability. November Foxtrot () is also recommended to decrease the cool down on the Repair Party and Damage Control Party consumables. Captains looking to further improve the ship’s anti-aircraft battery should mount November Echo Setteseven () flags.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★★★ |
★★★ |
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Gallery
This friendly New Orleans must be avenged!
This Fletcher needed backup; Kii brings her guns to bear.
Good usage of Spotting Aircraft is key to long range shots.
Flag of Kii. Given to players who purchased a special bundle containing Kii.
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- September 5, 2017:
- Range increased from 18.68km to 19.38km.
- Main battery reload reduced from 35 seconds to 31 seconds.
- Main battery rotation speed increased by 0.7 degrees per second.
- Available to supertesters in the game starting from Update 0.6.10.
- First appeared on sale in October 2017.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 17.5 km.
- Detection range of the Aichi E13A1B aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.14:
- Minor fixes to the textures and geometry of the ship. The changes do not affect the game balance in any way.
- Update 0.6.15:
- A bonus was added to the "Type 10" permanent camouflage - a -10% discount to the cost of post-battle service.
- Became available for purchase for doubloons in the game client.
- Update 0.7.2:
- Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.7:
- For the Japanese 100 mm high-explosive projectile (secondary battery), armor penetration was increased from 17 to 25 mm.
- Update 0.7.8:
- Changed the name of the torpedoes from Type.93 mod. 2 to Type.93 mod. 1 to avoid confusion with other torpedoes of the same name.
- Update 0.7.11:
- Armor-piercing shells of 140-mm secondary battery guns were replaced with high-explosive shells.
- Became unavailable for purchase for doubloons in the game client.
- Update 0.8.0:
- Main battery reload time decreased from 31 to 30 s.
- Torpedo characteristics changed:
- Range increased from 6 to 10 km.
- Speed decreased from 63 to 62 knots.
- Damage increased from 14,600 to 17,233.
- Update 0.8.6:
- Citadel deck armor increased from 22 to 32 mm.
- Update 0.8.10:
- The position of the air defense mounts with the Makoto Kobayashi camouflage, created according to the sketches of Makoto Kobayashi, was fixed.
- Update 0.9.2:
- The penetration of 100mm secondary high-explosive shells increased from 24mm to 30mm.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.9.8:
- Minor fixes to textures and geometry of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
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