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Destroyer | Japan | Tier X
Tech Tree Position
Research price223000 exp
Purchase price19,500,000 Credits
Hit Points25,600 
Main Battery
100 mm/65 Type985 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range12.55 km.
Maximum Dispersion109 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Sextuple1 х 6 pcs.
Rate of Fire0.35 shots/min.
Reload Time171 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 3 
Maximum Damage23,767 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
100 mm/65 Type985 х 2 pcs.
. . . Average Damage per Second104 
. . . Firing Range5.01 km.
25 mm/60 Type96 mod. 116 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.49 km.
40 mm Bofors "Chi" Type986 х 2 pcs.
. . . Average Damage per Second66 
. . . Firing Range3.51 km.
Maximum Speed35.7 knot
Turning Circle Radius830 m.
Rudder Shift Time5.5 sec.
Surface Detectability Range7.92 km.
Air Detectability Range4.18 km.
Battle Levels

Harugumo — Japanese Tier X destroyer.

A further development of the Akizuki-class destroyers. This ship features larger dimensions and ten dual-purpose 100 mm guns arranged in five turrets to serve as the ship's primary armament.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
100 mm/65 Type982011.251091,20051,700 01,700,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Harugumo (A)25,600132056/16/510 02,000,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type F30.41577.221,366768 30,0002,500,000
Type93 mod. 30.41717.223,7666712 02,500,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type10 mod. 1012.6 01,100,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 79,240 hp35.7 01,650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2

Player Opinion


Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze. Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while also possessing the worst maneuverability (turning radius) and base detection range (tied with Khabarovsk).

The most notable differences when moving up to Harugumo are the addition of a fifth main battery turret and major performance losses in the areas of handling and concealment. She also gains a significant amount of health in comparison to that of her immediate predecessors: a whopping 25,600 base health. Captains will also notice the significant loss in mobility — especially in regards to turning radius — as well as the far-worse concealment. Despite the major drawbacks found when upgrading to Harugumo, most captains will find that play styles that worked well on the previous destroyers are still applicable, albeit with some modifications.

First and foremost, Harugumo is not a capture-point contesting destroyer. Her poor concealment, awful turning radius, and huge size make her incredibly easy to hit with torpedoes, and enemy ships far behind a capture point will have no difficulty landing shots on her. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo.

Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. Engagements of all enemies should be done from within the relative safety of smoke or from behind islands. Open water engagements should be planned and executed a manner that minimizes the number of enemy ships that can engage her in return.

Due to the 1/4 HE penetration of the Japanese 100mm rifle, Harugumo does not require the Inertia Fuse for HE Shells skill to do damage to enemy destroyers. However, captains who do use it gain the ability to penetrate 32mm of armor, a thickness found on most high-tier battleships in many places. This allows Harugumo to engage all ship classes with great effectiveness.

Fans of Akizuki and Kitakaze will have no issues adapting their play styles to Harugumo. In the right hands, Harugumo poses a massive threat to all enemy ship types and can have a significant impact on the outcome of a match.


  • Highest damage output potential of all Tier X destroyers.
  • Largest base health pool of all destroyers.
  • Powerful torpedo armament.
  • Has 1/4 HE shell penetration rule - this allows for, when combined with Inertia Fuse for HE Shells skill, 32mm of HE penetration
  • Low-caliber armor piercing shells allows for high effectiveness against broadsiding destroyers
  • Torpedo Reload Booster consumable allows her to put 12 torpedoes in the water every few minutes.


  • Second worst concealment among Tier X destroyers, only beaten by Khabarovsk.
  • Worst turning radius among all destroyers; turning circle is larger than that of many cruisers.
  • Large profile makes her an easy target.
  • Can take standard penetration damage from cruiser and battleship AP shells unlike most other Tier X destroyers
  • Only one set of six torpedoes per salvo with a long reload.
  • Lack of a Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable results in her having less "effective" HP than the two Tier X Russian destroyers.
  • Lack of Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable and large turning radius makes her an easy target for enemy aircraft carriers.


  • Torpedoes: Type F3 Torpedoes.
There is only one module to research to acquire Elite status; the 8 km, 76 knot Type F3 torpedoes. This upgrade is unnecessary for most captains, as the short range of the torpedoes make them quite difficult to use properly. Captains are free to research it on their own time.

Optimal Configuration


The recommended upgrades for Harugumo are as follows:

In Slot 6, either option is good. For captains that decide to not use Advanced Firing Training, opting for the extended main battery range is a good choice. If both Gun Fire Control System Modification 2 and Advanced Firing Training are used in concert, Harugumo can reach a whopping 17.47 km of range. It should be noted that that is not recommended, as engaging all but a stationary battleship at that range is nearly impossible.

Commander Skills

Key skills for Harugumo commanders include the standard "gunboat" destroyer skills. Captains who want a pure gunboat build should pick up both Basic Firing Training and Advanced Firing Training. Despite now having 1/4 HE penetration, taking Inertia Fuse for HE Shells is still recommended, as it now allows the HE shell to penetrate 32mm plating.


Harugumo can equip the following consumables:

Premium variants of the consumables can be used to increase her performance in battle.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Harugumo with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


As Harugumo relies mainly on her main batteries for firepower, India X-Ray and Juliet Yankee are highly recommended for increased fire chance, especially when the captain has learned the Inertia Fuse for HE Shells skill. Juliet Charlie is also recommended as Harugumo has a relatively high detonation chance like with most other destroyers. Additionally, because Harugumo is very slowly compared to other same tier destroyers, Sierra Mike is highly recommended for fast repositioning.


Historical Info

Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi Doubloons • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII Błyskawica Doubloons • VIII Öland • IX Östergötland • IX Friesland Doubloons • X Halland • X Småland 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons