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Yūbari

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Yūbari
Yūbari_wows_main.jpg
Cruiser | Japan | Tier IV
Tech Tree Position
Yūbari_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points18,700 
Main Battery
140 mm/50 3rd Year Type on a twin mount2 х 2 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed7.5 deg./sec.
180 Degree Turn Time24 sec.
Firing Range12.8 km.
Maximum Dispersion121 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Secondary Armament #1
120 mm/45 10th Year Type in a Model B turret1 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Twin2 х 2 pcs.
Rate of Fire1.22 shots/min.
Reload Time49 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
120 mm/45 10th Year Type in a Model B turret1 х 1 pcs.
. . . Average Damage per Second2.5 
. . . Firing Range4.5 km.
25 mm/60 Type 96 on a triple mount3 х 3 pcs.
. . . Average Damage per Second9.9 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount8 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius560 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range9.6 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSC004_Yubari_1944.png
Special

Yūbari — Japanese special premium Tier IV cruiser.

An experimental light cruiser based on an idea to create a fast warship carrying the most powerful armament available while having minimum displacement. She was the first in the Imperial Japanese Navy to be equipped with 610 mm torpedo tubes. By the end of her time in service, Yūbari was reinforced with numerous AA guns.

Yūbari was first sold in pre-order bundles in spring of 2015. She is currently (0.10.1) available for cash, Coal, or Doubloons.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 3rd Year Type on a twin mount9.2241212,400102,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yūbari18,700657218/4/3/12 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type81.2497.214,600636 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 57,900 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier IV Japanese light cruiser Yūbari is an interesting departure from other cruisers at tier. She has an okay health pool, though not nearly as good as Tier III Katori. She has the same slow turrets of all IJN low-tier cruisers, and at Tier IV the 140mm rifles do not show up well against the better armored ships at the tier. Consider them adequate and lament that she has only four rifles. The armament that would shine if it could is her 610mm torpedoes that are faster and much harder hitting than older models. Unfortunately, with a 6km range, only two tubes per side, and narrow firing angles, they are dangerous to employ offensively. To offset this, though, Yūbari has the lowest detectability range of all Tier IV cruisers: 9.6km.

Yūbari can equip the legendary Aiming Systems Modification 0 : +20% main battery traverse speed. / -40% main battery dispersion. / +20% torpedo tubes traverse speed. / +20% secondary battery firing range. / -40% secondary battery dispersion. — one of only three ships that can do so[1] — for large buffs to all main and secondary armament (except AA).

A surprising feature of the ship is Yūbari's anti-aircraft capability. While it can hardly be said to be "good" it is the best of any Tier IV cruiser save Giussano, and better than most Tier Vs. In addition to her base AA firepower, she equips Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. for a couple of extra punches, although it will won't prevent a persistent carrier from dropping you once or even twice. She is among the fastest and most maneuverable of the Tier IV cruisers — good for dodging.

Yūbari can be played as a gunship, but that is not her main strength. She plays more like an IJN torpedo destroyer without a smoke generator. Read the situation and employ the appropriate weapon and you will find in her a good deal of fun.

Pros:

  • Premium experience, credit-earning, and commander training.
  • Fast, hard hitting torpedoes.
  • Excellent detection range.
  • Destroyer-like rudder shift time and mobility.
  • The AA suite is remarkably good for a Tier IV cruiser.
  • Lowest tier ship in the game to have access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.

Cons:

  • 4,000-6,000 less HP than most same-tier cruisers.
  • Mediocre gun performance (slow traverse, high arc, low DPM, and penetration).
  • Only 2 turrets (four rifles).
  • Very narrow torpedo launch angle.
  • Little armor and fragile modules, similar to a destroyer with a citadel.
  • Large and unarmored citadel.
  • Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable only has two charges (three with Superintendent skill).

Research

As a premium ship, Yūbari doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Yūbari are as follows:

Commander Skills

The skill recommendations here are particular to Yūbari. When used as a trainer, shills should be chosen with a view to the ship on which tho commander will ultimately be specialized.

Consumables

Yūbari equips the following consumables:

Camouflage

As a premium ship, Yūbari comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Yūbari captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed.


Gallery

Historical Info

Historical Gallery

Video

References

  1. The others are Iwaki Alpha (now unobtainable) and Katori.

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.3.0.
  • Update 0.3.1.1:
    • The rudder shift returned to the values ​​in Update 0.3.0 after the mechanics of ship movement were reworked in Update 0.3.1.
  • Update 0.5.0:
    • Defensive Fire AA consumable added.
  • Update 0.5.3.2:
    • Fixed deck armor parameters displayed in the Port.
  • Update 0.5.3.2:
    • The Type 5 camouflage was renamed Type 9.
  • Update 0.5.8:
    • The armored model of the hull was refined.
    • HP increased from 18,300 to 18,700.
  • Update 0.6.2:
    • Improved appearance with the use of special technology for improved rendering of thin elements (rigging, etc.).
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Fixed visual armor.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.18 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • A bonus was added to the "Type 9" permanent camouflage: a -10% discount to the cost of post-battle service.
    • Became available for purchase in the game client for doubloons.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.4.1:
    • Removed from the Japanese tech tree.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
    • Became available for coal in the Armory.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.9:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4 km.
  • Update 0.11.11:
    • Minor updates to geometry and textures.

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Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons