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Shiratsuyu
Shiratsuyu_wows_main.jpg
Destroyer | Japan | Tier VII
Tech Tree Position
Hatsuharu
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Shiratsuyu_icon_small.png
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Akizuki
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General
Research price60000 exp
Purchase price5,100,000 Credits
Hit Points11,600 
Main Battery
127 mm/50 3rd Year Type2 х 2 / 1 х 1 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range10 km.
Maximum Dispersion97 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.64 shots/min.
Reload Time94 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16,267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
25 mm/60 Type96 mod. 14 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius590 m.
Rudder Shift Time4.4 sec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range2.78 km.
Battle Levels
12345678910
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VII
Ship_PJSD207_Shiratsuyu.png
5,100,000

Shiratsuyu — Japanese Tier VII destroyer.

Developed from the Hatsuharu-class destroyers and equipped with more powerful torpedo armament; however, the ship was slightly slower than her predecessors. She was the first of the Japanese fleet destroyers to be equipped with quadruple torpedo tubes.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Type3830972,15092,200 0410,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shiratsuyu (A)11,6006201/2420 0490,000
Shiratsuyu (B)12,8006201/22/4/820 12,0001,080,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 20.6947.216,2665910 0400,000
Type90 mod. 10.61017.217,2336210 16,0001,300,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 1010 0235,000
Type7 mod. 21011 6,200500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp34 0370,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Tier VII's Shiratsuyu is an improvement upon Hatsuharu in a few small but notable ways.

The first is Shiratsuyu’s main battery guns. She has one more barrel than her immediate predecessor, carrying 5 guns with a longer range. Due to the stealth fire changes of patch 0.6.3, she can no longer fire from stealth. However, she still can and will pose a significant threat to other destroyers, should her captain decide to use her guns.

Her improved torpedo armament is also of note. Shiratsuyu moves from the two triple-tube launchers found on Hatsuharu to a pair of quadruple-tube launchers. She can also upgrade to the Type 90 torpedo if desired, increasing the punch and speed of her fish. Shiratsuyu also gains access to an improved version of the Torpedo Reload Booster consumable, that forces her tubes to reload in only 5 seconds, and has a cooldown 240 seconds when compared to the 360 seconds of other ships with this consumable. In addition, the premium version of this consumable reloads in a blistering 160 seconds. Unfortunately, she must give up her Smoke Generator to equip the Torpedo Reload Booster. Using the consumable allows Shiratsuyu to put up to 16 torpedoes into the water in a very short amount of time.

While she retains Hatsuharu’s low detection radius, her anti-aircraft suite actually gets worse. Shiratsuyu’s speed and rudder shift performance are also a downgrade; while the latter is not really noticeable, the former definitely is. She is highly vulnerable to enemy aircraft and gunboat destroyers that are faster than she is (such as Sims, Kiev, or Leningrad).

Nonetheless, Shiratsuyu is a well-rounded Tier VII destroyer with excellent torpedoes and guns that are more than capable of contributing to her damage output when used judiciously in the right situations.

Pros:

  • Much improved main battery guns over Hatsuharu: more barrels and longer range.
  • Larger torpedo armament than Hatsuharu, as well: two quadruple-tube launchers (compared to two triple-tubes).
  • Can equip much better torpedoes than her predecessors. Shiratsuyu’s fish travel faster and hit harder.
  • Has access to a version of the Torpedo Reload Booster consumable that will cooldown in 240 seconds standard, and 160 seconds premium.
  • Best-in-tier detection radius (6.7 km).

Cons:

  • Weak anti-aircraft suite is even worse than Hatsuharu; Shiratsuyu’s main battery guns are not dual-purpose and add nothing to her AA defense.
  • Excruciatingly long torpedo reload time.
  • Smallest health pool of all Tier VII destroyers.
  • Slowest top speed of any Tier VII destroyer.
  • Main battery traverse time still painfully slow, as is typical of Japanese destroyer guns.

Research

The additional health from researching Hull (B) may not be much, but every little bit helps. Spend early experience gains there. Pick up the Fire Control System buff to her gun range next, then decide whether or not to spend experience on the Torpedo module or not. That experience may be better spent unlocking Akizuki; it's up to individual captains to decide for themselves.

Optimal Configuration

Upgrades

Most of the upgrades Shiratsuyu captains will equip are pretty self-explanatory; there isn't a lot of variety available to significantly improve her performance. Upgrade Slot 1 is best filled with Main Armaments Modification 1. Propulsion Modification 1 is the number one pick for Upgrade Slot 2 in order to protect Shiratsuyu’s mobility. Most captains will opt for Aiming Systems Modification 1 in Upgrade Slot 3, but Main Battery Modification 2 is also a decent choice. When combined with Tier 1 commander skill Basic Firing Training, the impact to Shiratsuyu’s reload time is negligible while the improvement to her turret rotation is notable. Propulsion Modification 2 is recommended in Upgrade Slot 4 for the same reason as Slot 2.

Commander Skills

Commander skill points are best spent on the level 2 Last Stand skill, which allows the engine and the rudder to function with a penalty when the would usually be incapacitated. This skill is highly advised for all destroyers. Mastering level 3 skill Basic Firing Training which decreases main battery reload time and the level 4 skill Concealment Expert which lowers detection rage are also strongly encouraged.

Captains should definitely focus more on a gunboat destroyer captain build when grinding this line and particular ship in preparation for the Akizuki-class gunboat destroyers with Akizuki at tier VIII; Kitakaze at tier IX; and Harugumo at tier X.


Consumables

Shiratsuyu can equip the following consumables:

Shiratsuyu’s improved Torpedo Reload Booster is an appealing choice for veteran captains, who are able to forego her Smoke Generator. As with most destroyers, investing Damage Control Party II is also encouraged to repair broken modules more quickly. The premium versions Smoke Generator is also recommended due to Shiratsuyu’s low top speed if the player doesn't want to use her Torpedo Reload Booster; she's likely to need her smoke to escape someone she didn't want to run into at close range. Engine Boost II isn't really needed.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Shiratsuyu with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Sierra Mike is probably the single most important signal flag that Shiratsuyu captains can equip. Other recommended flags would be Juliet Whiskey Unaone, Juliet Charlie, and — given how important some of her consumables are — November Foxtrot.

Gallery

Historical Info

Historical Gallery

Video


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
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Battleships  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • X Hakuryū
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers •  [[Ship:<value_unset_error>|<value_unset_error>]] 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber 
Italy  VI Leone • X Paolo Emilio 
N/A  VII Błyskawica Doubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America