|127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs.|
|Rate of Fire7.5 shots/min.|
|Reload Time8 sec.|
|Rotation Speed6.9 deg./sec.|
|180 Degree Turn Time26.09 sec.|
|Firing Range10.47 km.|
|Maximum Dispersion93 m.|
|HE Shell127 mm HE Type1|
|Maximum HE Shell Damage2,150|
|Chance of Fire on Target Caused by HE Shell9 %|
|Initial HE Shell Velocity915 m./s.|
|HE Shell Weight23 kg.|
|AP Shell127 mm AP Type0|
|Maximum AP Shell Damage2,200|
|Initial AP Shell Velocity915 m./s.|
|AP Shell Weight23 kg.|
|610 mm Triple3 х 3 pcs.|
|Rate of Fire0.82 shots/min.|
|Reload Time73 sec.|
|Rotation Speed25 deg./sec.|
|180 Degree Turn Time7.2 sec.|
|Torpedo Speed63 knot|
|Torpedo Range6 km.|
|13 mm/76 Type 93 on a twin mount2 х 2 pcs.|
|. . . Average Damage per Second4|
|. . . Firing Range1.2 km.|
|25 mm/60 Type 96 on a twin mount5 х 2 pcs.|
|. . . Average Damage per Second13.5|
|. . . Firing Range2.49 km.|
|13 mm/76 Type 93 on a single mount4 х 1 pcs.|
|. . . Average Damage per Second5.6|
|. . . Firing Range1.2 km.|
|Maximum Speed35 knot|
|Turning Circle Radius640 m.|
|Rudder Shift Time3.8 sec.|
|Surface Detectability Range6.71 km.|
|Air Detectability Range2.99 km.|
Fubuki — Japanese Tier VI destroyer.
This "special type" destroyer shaped the development for destroyers in all navies of the world. Fubuki's greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, Fubuki was somewhat inferior to destroyers of preceding classes.
|Secondary Gun Turrets|
|Rate of Fire|
|Torpedo Tubes Reload Time|
|180° Turn Time|
|Type8 mod. 1||0.8||73||7.2||14,600||63||6||0||180,000|
|Type8 mod. 2||0.8||76||7.2||16,266||59||10||4,000||400,000|
|Maximum Firing Range
|Type6 mod. 1||0||0||105,000|
|Type6 mod. 2||0||3,200||220,000|
| Slot 1
| Slot 2
| Slot 3
| Slot 4
Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.
Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 6.9 km. This flies in the face of traditional Japanese destroyer game play to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.Clocking in at only 35 knots, her maximum speed is a drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.
- Accurate, high-velocity, and long-ranged guns.
- Respectable health pool compared to her contemporaries of other nations.
- Detection radius is better than gunboat destroyers she is likely to run across.
- High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
- Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
- Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
- Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
- Long reload time and very poor turret rotation of main battery guns.
- Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
- Slot 1 - Main Armaments Modification 1
- Slot 2 - Engine Room Protection
- Slot 3 - Torpedo Tubes Modification 1 *
- Slot 4 - Propulsion Modification 1
Upgrade Slot 3 also offer Aiming Systems Modification 1 or Main Battery Modification 2 ; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.
Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 demands Last Stand first. Among the other skills available, Survivability Expert pushes Fubuki’s health pool up to 15,000 points with the upgraded hull.
Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Swift in Silence generally improves her sneak, and Radio Location may allow her to more easily ambush her enemies, particularly during the late game, or by deduction evade undetected destroyers.
|Recommended Commander Skills|
Grease the Gears
Incoming Fire Alert
Fill the Tubes
Swift in Silence
|Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful|
Fubuki equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
For players looking for a competitive playstyle, it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.
Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.
Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.
Players looking for a more relaxed play or simply grinding down the line are highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, and November Foxtrot.
Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but useful if the player dislikes dealing with a disabled engine, rudder, or other vital module.
|Recommended Signal Flags|
Juliet Whiskey Unaone
Mike Yankee Soxisix
Note: Use of the Juliet Charlie signal makes detonation impossible.
Fubuki fires her main guns at an enemy North Carolina.
- Maizuru Naval Yard; Kyoto, Japan
- Laid down: 19 June 1926
- Launched: 15 November 1927
- Commissioned: 10 August 1928
- 1,750 tons displacement, standard
- 118.41m length
- 10.36m beam
- 3.20m draft
- 4 boilers, 2 turbines
- 35 knots at 50,000 shaft horsepower
- 5,000nm at 14 knots
- Six (3x2) 127mm guns
- Two (2x1) 13mm guns
- Nine (3x3) 610mm torpedo tubes
After the end of World War I, the Imperial Japanese Navy General Staff issued requirements for a destroyer with a maximum speed of 39 knots, range of 4000 nautical miles at 14 knots, and armed with large numbers of the recently developed Type 8 torpedoes. These destroyers were intended to operate with the new series of fast and powerful new cruisers also under consideration as part of a program intended to give the Imperial Japanese Navy a qualitative edge with the world's most modern ships.<
The resultant Fubuki class (吹雪) was ordered under the 1923 fiscal year budget, with ships completed between 1926 and 1931. Their performance was a great improvement over previous destroyer designs, so much so that they were designated Special Type destroyers. The large size, powerful engines, high speed, large radius of action, and unprecedented armament gave these destroyers the firepower similar to many light cruisers in other navies.
The Fubuki-class vessels were originally intended to only have hull numbers due to the projected large number of warships the Japanese Navy expected to build through the Eight-eight fleet plan. This proved to be extremely unpopular with the crews and was a constant source of confusion in communications with the earlier Kamikaze and Mutsuki-classes, and naval policy was changed in August 1928. Hence, the Fubuki-class vessels were assigned names as they were launched.
The closest equivalents in the United States Navy were the Porter- and Somers-class destroyers, of which only thirteen vessels were constructed in the 1930s to function as destroyer squadron leaders.
Though they were designed in the 1920s and commissioned in the early 1930s, the Special Type destroyers were powerful enough to form a good portion of the Japanese destroyer force at the beginning of World War II.
Miyuki was sunk after colliding with Inazuma on 15 of August 1934 during exercises off the Korean Straits.
Destroyer Division (DesDiv) 11 (Fubuki, Shirayuki, Hatsuyuki) Participated in operations off Malaya, Borneo, the Netherlands East Indies, and the Indian Ocean raids from the beginning of the war in December 1941 to early April 1942. Participated in the Battle of the Sunda Strait. Present for but did not participate in the Battle of Midway. Participated in the Guadalcanal Campaign.
- Fubuki was sunk by gunfire in the Battle of Cape Esperance on 11 October 1942.
- Shirayuki was sunk by air attack during the Battle of the Bismarck Sea on 3 March 1943.
- Hatsuyuki was sunk by air attack at Shortlands Island on 17 July 1943.
DesDiv 12 (Murakumo, Shinonome, Shirakumo) Deactivated 3/42 With DesDiv 11, supported the invasions of Malaya, Borneo, Java, and Sumatra. Participated in the Battle of the Sunda Strait. Present, but not engaged at the Battle of Midway. Participated in the Guadalcanal Campaign.
- Murakumo was sunk by air attack on 12 October 1942, after the Battle of Cape Esperance.
- Shinonome was sunk by air attack off Miri, Borneo on 17 December 1941.
DesDiv 9/DesDiv 18 (Usugumo, Asagumo, Shirakumo) Participated in the Aleutian Campaign and patrols in the Northern Area.
- Usugumo was torpedoed and sunk by submarine on 5 July 1944.
- Shirakumo was torpedoed and sunk by submarine on 16 March 1944.
DesDiv 19 (Isonami, Uranami, Ayanami, Shikinami) Participated in the Malaya, Borneo, Java, and Sumatra invasions as well as the Indian Ocean raids. Present, but did not participate in the Battle of Midway. Participated in the Guadalcanal Campaign.
- Isonami was torpedoed and sunk by submarine on 9 April 1943.
- Uranami was bombed and sunk by air attack on 26 October 1944.
- Ayanami was sunk by gunfire during the Second Naval Battle of Guadalcanal on 15 November 1942.
- Shikinami was torpedoed and sunk by submarine on 12 September 1944.
DesDiv 20 (Asagiri, Yugiri, Amagiri, Sagiri) Participated in the invasions of Malaya, the Netherlands East Indies, and the Indian Ocean raids. Assigned to the Aleutian diversionary force during the Battle of Midway. Participated in the Solomon Islands campaigns.
- Asagiri was bombed and sunk by air attack while attempting to ferry troops to Guadalcanal on 28 August 1942.
- Yugiri was sunk by gunfire during the Battle of Cape St. George on 25 November 1943.
- Amagiri was sunk after striking a mine in the Makassar Strait on 23 April 1944.
- Sagiri was torpedoed and sunk by submarine on 24 December 1941.
DesDiv 7 (Akebono, Sazanami, Ushio) Particpated in the invasion of the Philippines. Participated in the Battle of the Coral Sea. Part of the Aleutian diversionary force during the Battle of Midway. Present, but did not participate in the Battle of the Eastern Solomons. Participated in the Battle of Leyte Gulf.
- Akebono was sunk in by air attack in Cavite Bay on 14 November 1944.
- Sazanami was torpedoed and sunk by submarine on 14 January 1944.
- Ushio was the only member of the Fubuki sub-class of the Special Type destroyers to survive the war. She was broken up and sold for scrap in 1948.
Oboro participated in the invasion of Guam, then performed escort duties until 17 October 1942, when she was attacked by air and sunk off Kiska, Alaska.
- Fubuki’s three main battery turret configuration is missing.
- Beginning in 1943, most Fubuki-class destroyers were modified by removing the "X" turret in favor of additional anti-aircraft guns; Fubuki herself was sunk in 1942.
- Light green camouflage was only applied on aircraft carriers towards the end of the war.
- Fubuki's name, written in katakana （フブキ）on both sides of the hull, and the division number "20" on both sides of the bow are missing.
- The 127 mm main battery guns are dual-purpose.
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VII destroyer.
- Update 0.2.1:
- Moved from Tier VII to Tier VIII.
- Update 0.2.2:
- Moved from Tier VIII to Tier IX.
- Update 0.3.0:
- Moved from Tier IX to Tier VIII.
- Update 0.5.0:
- The rotation speed of the 127 mm guns was increased from 5 to 6 degrees per second.
- Update 0.5.2:
- Experience earnings increased by 9%.
- Update 0.5.3.2:
- Type 7 camouflage renamed Type 10.
- Update 0.5.5:
- Type93 model 2 torpedoes were added.
- Update 0.5.7:
- The armor model of the hull was refined.
- Update 0.5.14:
- The model of hull A was updated using a special technique for drawing rails and other thin objects on the ship.
- Hull A air defense was changed for greater historical accuracy. The radius and power of the aura decreased from 3.1 km and 15 damage per second to 1.2 km and 4 damage per second.
- For the permanent camouflage, the discount on ship maintenance was increased from -5% to -10%.
- Update 0.5.15:
- Moved from Tier VIII to Tier VI.
- Parameters and modules changed to reflect change in ship tier.
- Replacement Rules:
- If a player had researched Tier VIII Fubuki before the update went live, then Tier VIII Kagero, Tier VI Fubuki, and the Hull (B) for Tier VII Akatsuki were unlocked; the undistributed ship XP available on Tier VIII Fubuki was transferred to Tier VIII Kagero.
- If a player had purchased Tier VIII Fubuki before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VIII Fubuki plus all modules mounted on her was removed from the player's account; Tier VI Fubuki and a Port slot were added to the player's account; Tier VIII Kagero was also added to the player's account.
- If a player had Commanders with specialization in Tier VIII Fubuki before the update, then the Commanders were retrained for specialization in Tier VIII Kagero. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Fubuki plus a slot in the Reserve was added to the player's account.
- If a player had purchased the permanent camouflage for Tier VIII Fubuki before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VIII Kagero and Tier VI Fubuki VI were added to the player's account as replacements.
- Update 0.6.0:
- Smoke characteristics were set to a level similar to other Tier VI ships. Reduced the duration of the smoke screen from 89 to 81 s.
- Update 0.6.2:
- The fire reduction coefficient on Hull B was reduced to the level for Tier VI.
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 9,054 to 10,470 m.
- Update 0.6.4:
- Main battery turret traverse time reduced from 30 to 26.1 s.
- Update 0.6.6:
- Fixed errors in the deck armor, now is all 16 mm.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.62 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.11:
- HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
- Update 0.10.8:
- Number of depth charges increased from 1 to 2.
- Update 0.10.11:
- Added the Snow and Stars permanent camouflage.
- Base detectability decreased from 7.02 to 6.92 km.
- Update 0.11.4:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.4:
- Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.