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Destroyer | Japan | Tier X
Tech Tree Position
Research price223000 exp
Purchase price19,300,000 Credits
Hit Points17,900 
Main Battery
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs.
Rate of Fire10.45 shots/min.
Reload Time5.74 sec.
Rotation Speed7.9 deg./sec.
180 Degree Turn Time22.78 sec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quintuple3 х 5 pcs.
Rate of Fire0.4 shots/min.
Reload Time150 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage20,967 
Torpedo Speed62 knot
Torpedo Range20.01 km.
AA Defense
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs.
. . . Average Damage per Second30.3 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount14 х 1 pcs.
. . . Average Damage per Second25.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount1 х 2 pcs.
. . . Average Damage per Second2.7 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount2 х 3 pcs.
. . . Average Damage per Second6.6 
. . . Firing Range2.49 km.
Maximum Speed39 knot
Turning Circle Radius690 m.
Rudder Shift Timesec.
Surface Detectability Range6.9 km.
Air Detectability Range3.38 km.
Battle Levels

Shimakaze — Japanese Tier X destroyer.

An experimental fast "cruiser destroyer" boasting a heavy-duty power plant, reinforced AA defenses, and powerful torpedo armament. Improved performance was to be achieved by utilizing new boilers. Shimakaze was laid down in August 1941 and entered service in May 1943. She was to have been the lead ship in a series of 16 destroyers, but no sister ships were ever completed. Shimakaze participated in the evacuation of the Aleutian Islands, escorted convoys between 1943 and 1944, and engaged in the Battles of Leyte Gulf and Ormoc Bay.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/50 3rd Year Type on a Type D mount10.522.81002,15092,200 01,700,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Shimakaze17,900620314/1/2/33 02,000,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type F30.51317.221,366768 30,0002,500,000
Type93 mod. 30.41537.223,7666712 30,0002,500,000
Type930.41507.220,9666220 02,500,000
Maximum Firing Range
Research price
Purchase price
Type10 mod. 10 01,100,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 75,000 hp39 01,650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Torpedo Quick Reload System
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

As the pinnacle of the Japanese torpedo destroyer tech-tree branch, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer.

The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.

Yugumo and Shimakaze are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique.

Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, Shimakaze can shine.


  • Good HE alpha damage with an okay rate of fire.
  • Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill.
  • Type93 mod. 3 torpedoes have amazing damage and flood chances.
  • Fast rudder shift time.
  • Tied with Tier V Minekaze for the highest base speed of all IJN destroyers at 39 knots.
  • Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too.
  • Three different options for the torpedo armament that allows for different play styles.


  • Smallest health pool of all Tier X destroyers.
  • Gun turret traverse is mediocre at best.
  • Somewhat poor torpedo launch arcs.
  • Torpedoes have poor stealth and are easily detected.
  • Long torpedo reload time with no booster consumable.
  • Weak AA suite.


Despite being a Tier X ship, Shimakaze does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged.

Yamagiri is researched off Shimakaze at a cost of 1 XP.

Optimal Configuration


As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. The recommended upgrades for Shimakaze are:

Commander Skills

Shimakaze has two priorities: survival, and her torpedoes.


Shimakaze equips three consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Shimakaze Class Destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer.
  • Update 0.1.5:
    • Reduced the range of anti-aircraft defense.
    • Moved from Tier X to Tier IX.
  • Update 0.2.2:
    • Moved from Tier IX to Tier X.
  • Update 0.2.3:
    • Removed all but the top configuration.
  • Update 0.5.2:
    • Experience earnings increased by 10%.
    • Credit earnings increased by 16%.
  • Update 0.5.5:
    • Torpedo detectability values were changed:
      • For Type93 mod 1: increased from 1.7 to 2.5 km.
      • For Type93 mod 3: increased from 1.7 to 1.9 km.
    • Type93 mod 1 torpedoes speed decreased from 67 to 62 knots.
    • Type93 mod 3 torpedoes range decreased from 15 to 12 km.
    • Type F3 torpedoes have been added.
  • Update 0.5.7:
    • The hull armored model was refined.
  • Update 0.5.14:
    • The hull model was updated using a special technique for drawing rails and other thin objects on the ship.
    • Updated models of the main battery, rangefinders, add-ons.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 9,810 m to 11,370 m.
  • Update 0.6.4:
    • Main battery turret traverse time reduced from 25.7 to 22.8 s.
    • Torpedo detectability values were changed:
      • Type93 mod.3: decreased from 1.9 to 1.7 km.
      • Type F3: decreased from 1.9 to 1.8 km.
    • Appearance was improved.
  • Update 0.6.6:
    • Fixed errors in the deck armor, now is all 19 mm.
    • Fixed racks for attaching wires to the main battery.
  • Update 0.6.8:
    • Main battery reload time decreased from 6 to 5.7 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
    • Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance.
  • Update 0.7.4:
    • Base detectability reduced to 7.11 km (5.59 km with all modifiers).
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.9.0:
    • Fixed camera errors during the game.
  • Update 0.9.5:
    • Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
      • Torpedo tube traverse speed penalty reduced from 80% to 70%.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.10.10:
    • Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages.
  • Update 12.0:
    • Improved the geometry and textures of the ship.

Ships of Japan
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
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France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons