Takahashi
150 mm/60 5th Year Type in a triple turret5 х 3 pcs. |
Rate of Fire4 shots/min. |
Reload Time15 sec. |
Rotation Speed30 deg./sec. |
180 Degree Turn Time6 sec. |
Firing Range15.04 km. |
Maximum Dispersion136 m. |
HE Shell150 mm HE Type 0 |
Maximum HE Shell Damage2,350 |
Chance of Fire on Target Caused by HE Shell10 % |
Initial HE Shell Velocity930 m./s. |
HE Shell Weight41 kg. |
AP Shell150 mm AP Type 0 |
Maximum AP Shell Damage2,850 |
Initial AP Shell Velocity930 m./s. |
AP Shell Weight41 kg. |
100 mm/65 Type 98 on a twin mount4 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
610 mm Quad4 х 4 pcs. |
Rate of Fire0.5 shots/min. |
Reload Time120 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 |
Maximum Damage20,967 |
Torpedo Speed57 knot |
Torpedo Range15 km. |
150 mm/60 5th Year Type in a triple turret5 х 3 pcs. |
. . . Average Damage per Second78 |
. . . Firing Range6 km. |
100 mm/65 Type 98 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount16 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount10 х 3 pcs. |
. . . Average Damage per Second33 |
. . . Firing Range2.49 km. |
Maximum Speed34.5 knot |
Turning Circle Radius860 m. |
Rudder Shift Time12 sec. |
Surface Detectability Range12.46 km. |
Air Detectability Range8.52 km. |
Takahashi — Japanese Tier IX cruiser.
The Japanese Navy replenishment program included the construction of two cruisers with fifteen 155 mm guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the cruisers with dual-purpose 150 mm guns to create an anti-aircraft defense cruiser to combat American deck- and ground-based aviation.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
At Tier IX, Japanese light cruiser Takahashi is an extension of the traits found on her predecessor, Shimanto. Takahashi has good concealment, average main battery performance, good torpedo damage and poor maneuverability. Fortunately as a Tier IX cruiser, she has a Repair Party consumable that helps keep her alive.
Hull
Takahashi shares an almost identical hull to Shimanto, with a 27 mm deck, 25 mm bow and stern sections, 25 mm upper belt and lightly armoured turrets. The crucial difference is that Takahashi has an above-water citadel for most of her length with a slightly elevated middle section. Shimanto only has this middle section above water.
Takahashi has a very large health pool for a standard Tier IX cruiser — 49,500. However due to her poor armor scheme and large size, it is rarely noticeable.
Her large size also impacts her mobility. She has one of the largest turning circles among her peers at 860 meters, though with a good rudder shift of 8.5 s. Thankfully she is quick in a straight line, topping out at 34.5 knots base.
Takahashi has good surface detectability for a Tier IX cruiser and the same as her predecessor, Shimanto; 12.5 km base and 10.1 km with full build.
Armament
Takahashi carries the same large main battery as Shimanto, with fifteen 150 mm guns in five triple turrets in an ABC-XY configuration. The turrets traverse quickly and all turrets can rotate 360 degrees with the exception of A turret. Her firing angles are fairly typical for a Tier IX cruiser, although her C turret is more restricted than A and B when firing to her rear.
The guns have an average firing range of 16.5 km, poor ballistics and a long reload of 15 seconds. Takahashi ’s HE shells are underwhelming both in damage output and fire-starting potential, but generally perform better than her AP. Despite a slightly improved fuse time, Takahashi ’s AP has poor damage and penetration values and should only be used at close ranges against broadsides.
Overall, Takahashi ’s main battery damage output is very poor, particularly when accounting for her shell ballistics that are slightly better than Seattle.
Takahashi has four twin 100 mm secondaries that have an impressive 30 mm of HE penetration, but players should otherwise ignore them. Takahashi doesn’t have the armor scheme or barrel count to be a potential secondary cruiser.
Takahashi also carries four quadruple torpedo mounts, two on each side of the ship. She benefits from the same torpedo turning mechanic as Shimanto, resulting in fairly flexible firing angles but a longer arming distance and time. Her torpedoes also have the characteristic high alpha damage and good flood chance of other Japanese ships. The torpedoes have an impressive 15 km range, allowing her to comfortably fire from stealth. Unfortunately the torpedoes are slow at 57 knots and are easily spotted at 1.7 km, meaning the enemy has potentially 11.1 seconds to react.
Takahashi ’s AA is average. She has a long range of 6.9 km, decent long range damage and a respectable amount of flak but it is not enough to make up for poor damage values at short and medium range.
Consumables
Takahashi ’s consumable suite is fairly standard, with access to Damage Control Party , Repair Party , Defensive AA Fire or Hydroacoustic Search , and Catapult Fighter . Given her poor AA, it is preferable to mount Hydroacoustic Search and use Catapult Fighter as a minor deterrence against some enemy strikes.
Gameplay
Takahashi plays much like Shimanto. Players will want to play a kiting role, firing her main battery from a safe distance while running away. Players should attempt to use her torpedoes frequently from stealth for area denial and to disrupt enemy movements. Takahashi ’s good concealment allows her to effectively disengage when needed, but her poor maneuverability and armor scheme mean that she is at risk if spotted or attempting to evade enemy fire. Takahashi is not a front line ship, but a supporting one. She should carefully select her targets to minimise her threat and support her allies.
Takahashi ’s performance is limited by her vulnerabilities and her armament contrasts. Her torpedoes have impressive damage and range but poor speed and stealth. Her guns have an impressive barrel count but poor DPM and shell characteristics. Players will find Takahashi a poor experience compared to most other Tier IX Cruisers.Pros:
- Large Health Pool for a light cruiser
- Large number of guns with decent firing range
- Most turrets can rotate 360 degrees and rotate quickly
- Great torpedo count, with high damage and long range
- Torpedoes have wide firing arcs due to the Torpedo turning mechanic
- Good speed
- Good concealment
Cons:
- Abysmal armor
- Large, above-water citadel
- Turrets are prone to incapacitation due to large size and poor armor
- Long reload on guns
- Poor AP shell damage and penetration
- Poor ballistics
- Torpedoes have slow speed and high detectability
- Poor AA
- Terrible turning circle for a light cruiser
Research
Researchable upgrades for Takahashi:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Yodo.
- Gun Fire Control System: Upgrade to Type9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Steering Gears Modification 2
- Slot 6: Main Battery Modification 3
Players can opt to take Concealment System Modification 1 if they wish to fully build into concealment. However, Takahashi’s poor maneuverability makes Steering Gears Modification 2 the recommended option. Some players may opt for Gun Fire Control System Modification 2 in Slot 6, but due to poor shell travel times, it is difficult to land shells at longer ranges so Main Battery Modification 3 is recommended.
Commander Skills
Consumables
Takahashi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 3 charges or Hydroacoustic Search – 3 charges
- Slot 3: Catapult Fighter – 3 charges
- Slot 4: Repair Party – 3 charges
- Slot 5: Submarine Surveillance – 3 charges
Signals
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.8.
Testing Changes
- DevBlog 350:
- Preliminary characteristics.
- Note: The Dev Blog states states Takahashi produces 4 flak clouds per salvo; she actually produces 8.
- Preliminary characteristics.
- DevBlog 363:
- With the release of Update 0.11.8:
- Armor penetration capacity of HE shells increased from 25 to 30 mm.
- With the release of Update 0.11.8:
- DevBlog 370:
- Main battery firing range reduced from 18.7 to 18 km.
- Surface detectability range increased from 11.3 to 12.5 km. Other detectability ranges increased proportionally.
- DevBlog 374:
- Firing range of the stock Gun Fire Control module reduced from 16.4 to 15 km.
- This also led to the maximum main battery firing range being reduced from 17.6 to 16.5 km, as the GFCS module only adds a 10% range increase.
- Maximum HE shell damage reduced from 2,500 to 2,350.
- Detectability range by air increased from 8.4 to 8.5 km.
- Citadel damage recovered with Repair Party increased from 10% to 33%.
- Firing range of the stock Gun Fire Control module reduced from 16.4 to 15 km.
- DevBlog 383:
- Main battery reload time increased from 14 to 15 s.
- Maximum torpedo damage reduced from 23,767 to 20,967.
- Update 0.11.10:
- Added to early access as 1 of 63 random bundles available in the Armory for 1000 doubloons each.
- Introduced into the game as a researchable ship in Update 12.0.
- Update 12.0:
- Improved the geometry and textures of the ship.
- Update 12.5:
- Stock hull rudder-shift time reduced from 16 to 12 seconds.
- Researchable hull rudder-shift time reduced from 11.4 to 8.5 seconds.
- Update 13.1:
- Removed Depth Charges (Unlisted change).
- Added Depth Charge Airstrike with the following characteristics (Unlisted change):
- Range: 7 km.
- Reload: 30 s.
- Number of charges: 2.
- Number of aircraft: 1.
- Number of bombs per aircraft: 2.
- Damage: 4,200.
- Added the Submarine Surveillance consumable with the following characteristics:
- Range: 7 km.
- Reload: 120 s.
- Number of charges: 3.
- Action time: 20 s.
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Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |