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Cruiser | Japan | Tier IX
Tech Tree Position
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points43,400 
Main Battery
150 mm/60 5th Year Type in a triple turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speed30 deg./sec.
180 Degree Turn Timesec.
Firing Range15.04 km.
Maximum Dispersion136 m.
HE Shell150 mm HE Type 0 
Maximum HE Shell Damage2,350 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity930 m./s.
HE Shell Weight41 kg.
AP Shell150 mm AP Type 0 
Maximum AP Shell Damage2,850 
Initial AP Shell Velocity930 m./s.
AP Shell Weight41 kg.
Secondary Armament #1
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage20,967 
Torpedo Speed57 knot
Torpedo Range15 km.
AA Defense
150 mm/60 5th Year Type in a triple turret5 х 3 pcs.
. . . Average Damage per Second78 
. . . Firing Rangekm.
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount16 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount10 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range2.49 km.
Maximum Speed34.5 knot
Turning Circle Radius860 m.
Rudder Shift Time12 sec.
Surface Detectability Range12.46 km.
Air Detectability Range8.52 km.
Battle Levels

Takahashi — Japanese Tier IX cruiser.

The Japanese Navy replenishment program included the construction of two cruisers with fifteen 155 mm guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the cruisers with dual-purpose 150 mm guns to create an anti-aircraft defense cruiser to combat American deck- and ground-based aviation.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
150 mm/60 5th Year Type in a triple turret461362,350102,850 01,300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Takahashi (A)43,400131605416/10/4/54 01,950,000
Takahashi (B)49,50013160546/4/54 48,0003,000,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type 930.51207.220,9665715 01,300,000
Maximum Firing Range
Research price
Purchase price
Type9 mod. 10 01,300,000
Type9 mod. 20 32,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 152,000 hp34.5 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

At Tier IX, Japanese light cruiser Takahashi is an extension of the traits found on her predecessor, Shimanto. Takahashi has good concealment, average main battery performance, good torpedo damage and poor maneuverability. Fortunately as a Tier IX cruiser, she has a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable that helps keep her alive.


Takahashi shares an almost identical hull to Shimanto, with a 27 mm deck, 25 mm bow and stern sections, 25 mm upper belt and lightly armoured turrets. The crucial difference is that Takahashi has an above-water citadel for most of her length with a slightly elevated middle section. Shimanto only has this middle section above water.

Takahashi has a very large health pool for a standard Tier IX cruiser — 49,500. However due to her poor armor scheme and large size, it is rarely noticeable.

Her large size also impacts her mobility. She has one of the largest turning circles among her peers at 860 meters, though with a good rudder shift of 8.5 s. Thankfully she is quick in a straight line, topping out at 34.5 knots base.

Takahashi has good surface detectability for a Tier IX cruiser and the same as her predecessor, Shimanto; 12.5 km base and 10.1 km with full build.


Takahashi carries the same large main battery as Shimanto, with fifteen 150 mm guns in five triple turrets in an ABC-XY configuration. The turrets traverse quickly and all turrets can rotate 360 degrees with the exception of A turret. Her firing angles are fairly typical for a Tier IX cruiser, although her C turret is more restricted than A and B when firing to her rear.

The guns have an average firing range of 16.5 km, poor ballistics and a long reload of 15 seconds. Takahashi ’s HE shells are underwhelming both in damage output and fire-starting potential, but generally perform better than her AP. Despite a slightly improved fuse time, Takahashi ’s AP has poor damage and penetration values and should only be used at close ranges against broadsides.

Overall, Takahashi ’s main battery damage output is very poor, particularly when accounting for her shell ballistics that are slightly better than Seattle.

Takahashi has four twin 100 mm secondaries that have an impressive 30 mm of HE penetration, but players should otherwise ignore them. Takahashi doesn’t have the armor scheme or barrel count to be a potential secondary cruiser.

Takahashi also carries four quadruple torpedo mounts, two on each side of the ship. She benefits from the same torpedo turning mechanic as Shimanto, resulting in fairly flexible firing angles but a longer arming distance and time. Her torpedoes also have the characteristic high alpha damage and good flood chance of other Japanese ships. The torpedoes have an impressive 15 km range, allowing her to comfortably fire from stealth. Unfortunately the torpedoes are slow at 57 knots and are easily spotted at 1.7 km, meaning the enemy has potentially 11.1 seconds to react.

Takahashi ’s AA is average. She has a long range of 6.9 km, decent long range damage and a respectable amount of flak but it is not enough to make up for poor damage values at short and medium range.


Takahashi ’s consumable suite is fairly standard, with access to Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Repair PartyWhile active, restores a percentage of the ship's health points each second., Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. Given her poor AA, it is preferable to mount Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and use Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. as a minor deterrence against some enemy strikes.


Takahashi plays much like Shimanto. Players will want to play a kiting role, firing her main battery from a safe distance while running away. Players should attempt to use her torpedoes frequently from stealth for area denial and to disrupt enemy movements. Takahashi ’s good concealment allows her to effectively disengage when needed, but her poor maneuverability and armor scheme mean that she is at risk if spotted or attempting to evade enemy fire. Takahashi is not a front line ship, but a supporting one. She should carefully select her targets to minimise her threat and support her allies.

Takahashi ’s performance is limited by her vulnerabilities and her armament contrasts. Her torpedoes have impressive damage and range but poor speed and stealth. Her guns have an impressive barrel count but poor DPM and shell characteristics. Players will find Takahashi a poor experience compared to most other Tier IX Cruisers.


  • Large Health Pool for a light cruiser
  • Large number of guns with decent firing range
  • Most turrets can rotate 360 degrees and rotate quickly
  • Great torpedo count, with high damage and long range
  • Torpedoes have wide firing arcs due to the Torpedo turning mechanic
  • Good speed
  • Good concealment


  • Abysmal armor
  • Large, above-water citadel
  • Turrets are prone to incapacitation due to large size and poor armor
  • Long reload on guns
  • Poor AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA
  • Terrible turning circle for a light cruiser


Researchable upgrades for Takahashi:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Yodo.
  2. Gun Fire Control System: Upgrade to Type9 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades are:

Players can opt to take Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. if they wish to fully build into concealment. However, Takahashi’s poor maneuverability makes Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. the recommended option. Some players may opt for Gun Fire Control System Modification 2 : +16% firing range. in Slot 6, but due to poor shell travel times, it is difficult to land shells at longer ranges so Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is recommended.

Commander Skills


Takahashi equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 350:
    • Preliminary characteristics.
      • Note: The Dev Blog states states Takahashi produces 4 flak clouds per salvo; she actually produces 8.
  • DevBlog 363:
    • With the release of Update 0.11.8:
      • Armor penetration capacity of HE shells increased from 25 to 30 mm.
  • DevBlog 370:
    • Main battery firing range reduced from 18.7 to 18 km.
    • Surface detectability range increased from 11.3 to 12.5 km. Other detectability ranges increased proportionally.
  • DevBlog 374:
    • Firing range of the stock Gun Fire Control module reduced from 16.4 to 15 km.
      • This also led to the maximum main battery firing range being reduced from 17.6 to 16.5 km, as the GFCS module only adds a 10% range increase.
    • Maximum HE shell damage reduced from 2,500 to 2,350.
    • Detectability range by air increased from 8.4 to 8.5 km.
    • Citadel damage recovered with Repair Party increased from 10% to 33%.
  • DevBlog 383:
    • Main battery reload time increased from 14 to 15 s.
    • Maximum torpedo damage reduced from 23,767 to 20,967.
  • Update 0.11.10:
    • Added to early access as 1 of 63 random bundles available in the Armory for 1000 doubloons each.
  • Introduced into the game as a researchable ship in Update 12.0.
  • Update 12.0:
    • Improved the geometry and textures of the ship.
  • Update 12.5:
    • Stock hull rudder-shift time reduced from 16 to 12 seconds.
    • Researchable hull rudder-shift time reduced from 11.4 to 8.5 seconds.
  • Update 13.1:
    • Removed Depth Charges (Unlisted change).
    • Added Depth Charge Airstrike with the following characteristics (Unlisted change):
      • Range: 7 km.
      • Reload: 30 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 2.
      • Damage: 4,200.
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 7 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

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Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín