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Atago
Atago_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
Atago_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points40,100 
Main Battery
IDS_PJGM024_203MM50_TYPE_E_RF5 х 2 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speed6.2 deg./sec.
180 Degree Turn Time29.03 sec.
Firing Range15.78 km.
Maximum Dispersion133 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount30 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius790 m.
Rudder Shift Time8.1 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC038_Atago_1944.png
promo

Atago — Japanese promo premium Tier VIII cruiser.

Developed from the Myoko-class cruisers. When commissioned, Atago was one of the most powerful heavy cruisers in the world. The ship surpassed the speed of all Japan's potential rival cruisers. For her time, Atago was well-armored with efficient AA armament, along with powerful artillery and torpedoes.

Atago was the first Tier VIII premium ship released for World of Warships, replacing Kitakami at the end of Closed Beta.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.829.031333,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Atago40,1006127546/4/30/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1015.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Atago bears the same ABC-XY turret layout of her historical predecessor Myoko. This heavy cruiser is fairly similar to her predecessor, but improves on many traits such as turret traverse and overall handling. While her main battery rate of fire is slower, her torpedoes are quadruple tube mounts (for a total of 16 instead of 12) and the forward launcher on each side fires forwards instead of backwards, making it useful against enemies in front of the ship. She also gains access to the Repair Party consumable, allowing her to recover HP, unlike most other cruisers (at Tier VIII). Her impressively low detection range means that she can engage the enemy on her terms, and if situations go awry she can sneak away (providing there are no aircraft patrolling the sky or a nearby destroyer to detect her). With a full concealment build she can even fire torpedoes from beyond her detection radius in certain situations.

She does have a few drawbacks, with a very large citadel hit box — due to the large bridge/boiler area amidships — as well as a slow rate of fire and a mediocre anti-aircraft suite, but she is overall a powerful ship.

Pros:

  • 41mm mid-deck armor. Can lead to large caliber shells occasionally bouncing off the deck at long range, as well as shattering HE shells from some cruisers.
  • Heavy 10-gun broadside with an equally heavy HE alpha strike
  • Excellent gun accuracy, equal to that of Zao
  • Lethal HE shells with excellent fire starting capabilities and damage
  • 10 km torpedoes with excellent damage. With a full stealth build she is able to launch torpedoes while undetected.
  • Much wider torpedo launch arcs than regular tech tree Japanese cruisers; having 2 front-mounted and 2 rear-mounted allows for more flexible torpedo usage. Position of the forward torpedo launcher allows for bold plays against other cruisers
  • Very high speed, capable of a brisk 37 knots with Sierra Mike.
  • Quick rudder shift.
  • Low detection range; with the Concealment Expert skill, the cruiser has an astonishing 9.3km detection range.
  • She makes a narrow target so can be difficult to hit if kiting away.
  • Has the access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing for HP recovery. Atago can have significant staying power late game compared to her contemporaries if it can avoid taking big hits.

Cons:

  • Citadel is vulnerable with easily overmatched extremities.
  • Modules -- notably the rudder, gun turrets and torpedo tubes -- are easily disabled under sustained HE fire.
  • Turret setup requires an uncomfortable amount of broadside to be given to fire all five guns.
  • Longest reload time of any Japanese 203mm gun at 16 seconds. Adrenaline Rush is a must-have skill.
  • Mediocre turret traverse; however, Grease the Gears mitigates some of this.
  • Unremarkable AP performance, only usable against flat broadside cruisers.
  • Difficult to fire both torpedo launchers in quick succession due to the opposing orientation of the launchers. Almost flat broadside must be given to do so
  • Terrible AA suite

Research

As a premium ship, Atago has no upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Atago are:

Commander Skills

Consumables

Atago can equip the following consumables:

Camouflage

As a premium ship, Atago comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Atago is one of the fastest Tier VIII cruisers in the game; a Sierra Mike (+5% to the ship's maximum speed.) signal is recommended for captains who are interested in maximizing that speed. Zulu Hotel (+50% Commander XP earned for the battle.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals are also recommended. Zulu Hotel will add additional commander XP for faster retraining for a transferred captain, and Victor Lima and India X-Ray add an additional 2% to the fire chance of her main battery high explosive shells.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


LittleWhiteMouse's Premium Ship Review: Atago from the NA forums

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.4.0 (Beta) as a Tier VIII premium ship.
  • Update 0.4.0.1:
    • Atago was removed from sale in the Premium store.
  • Update 0.4.0.3:
    • Atago was made available for purchase in the Premium store.
  • Update 0.5.0.3:
    • Credit earnings slightly increased.
  • Update 0.5.1:
    • Rudder shift time was decreased by 20%.
    • The Repair Party consumable was added.
  • Update 0.5.3.2:
    • The Type 8 permanent camouflage was renamed to Type 10.
  • Update 0.5.6:
    • Made available for Doubloons in the tech tree. Previously, Atago was only available in the Premium store.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.16:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.2:
    • The ship's national flag was moved from the stern to the mast.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.66 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • A bonus of -10% to the ship's post-battle service cost was added to the Type 10 permanent camouflage.
  • Update 0.7.2:
    • Players who have collected the "Uniform" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
    • Minor fixes to the geometry and textures of the ship were made.
  • Update 0.7.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.7.9:
    • Atago was made unavailable for purchase with Doubloons.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.7.11:
    • Accuracy of the main battery was improved to be similar to that of Zao.
    • Atago was made available for purchase with Doubloons.
  • Update 0.7.12:
    • In the Camouflages window in the Appearance tab, the following permanent camouflages are no longer available for purchase with doubloons: "Special", "Combat" and "Tropical" (as they were moved to the Arsenal).
  • Update 0.9.2:
    • The central side armor's thickness was increased from 25 to 27 mm.
  • Update 0.9.5:
    • Minor fixes to the geometry and textures of the ship.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 790 m to correct prior discrepancy.
  • Update 0.9.10:
    • Distribution of the hull's HP was modified slightly.
  • Update 0.10.0:
    • Secondary battery firing range was increased to 6.6 km.
  • Update 0.10.10:
    • Alternate color schemes for the Phantom ("Special" on NA), Tropical, and Combat camouflages are available again.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
    • AA guns changed to be closer to the historical composition:
      • Added six twin and six triple 25 mm/60 Type 96 AA mounts.
      • Added two single 25 mm/60 Type 96 AA mounts increasing the total from 28 to 30.
    • Because of this the characteristics of the ship's AA defenses changed:
      • Port AA rating increased from 47 to 53.
      • Continuous damage per second increased from 105 to 138.
      • Continuous damage per second of short-range AA guns increased from 133 to 221.
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 50 to 40 s.
      • Time to reach full speed in reverse from 30 to 20 s.

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