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Cruiser | Japan | Tier VII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points32,000 
Main Battery
127 mm/50 3rd Year Type in a turret6 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range13.57 km.
Maximum Dispersion126 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Secondary Armament #1
120 mm/40 10th Year Type on a Model C mount4 х 1 pcs.
Firing Range5.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 1930 
Maximum Damage17,233 
Torpedo Speed70 knot
Torpedo Range12 km.
AA Defense
127 mm/50 3rd Year Type in a turret6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
120 mm/40 10th Year Type on a Model C mount4 х 1 pcs.
. . . Average Damage per Second10 
. . . Firing Range4.5 km.
40 mm/62 "HI" Type 91 on a twin mount2 х 2 pcs.
. . . Average Damage per Second15.8 
. . . Firing Range2.01 km.
13 mm/76 Type 93 on a single mount2 х 1 pcs.
. . . Average Damage per Second2.8 
. . . Firing Range1.2 km.
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time8.8 sec.
Surface Detectability Range11.76 km.
Air Detectability Range6.44 km.
Battle Levels

Tokachi — Japanese special premium Tier VII cruiser.

The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft defense ships during World War II with 127 mm dual-purpose guns in twin-gun mounts.

Tokachi was first available for completing Stage 50 of the Update 0.11.10 Premium Battle Pass on 02 November 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/50 3rd Year Type in a turret8.67.21262,15092,200 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Tokachi32,0001076642/2/4/62 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type93 mod. 10.9707.217,2337012 00
Maximum Firing Range
Research price
Purchase price
Type7 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 102,000 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VII premium Japanese light cruiser Tokachi offers a unique play style among IJN cruisers. Though she differs quite extensively from her tech tree counterparts, captains with experience in Atlanta will find themselves right at home with Tokachi’s gameplay. Offering great high-explosive damage output on a well armored hull, a skilled captain can make Tokachi a force to be reckoned with on the battlefield.

Survivability & Maneuverability

While most super-light cruisers are characterized by poor armor protection, Tokachi is the exception, and is quite durable. As a consequence of sharing Furutaka’s hull, she features a thick 48mm deck, able to bounce all AP shells and shatter the majority of cruiser HE shells, and a 25mm upper belt. This upper portion is capable of bouncing cruiser and small caliber battleship AP if adequately angled. Although a well-aimed salvo from a battleship will still overmatch this upper belt, Tokachi’s narrow hull means many of these shots will simply pass through. Unable to fuse in time, a lot of these shells will result in overpenetrations, and a small superstructure helps to reduce incoming damage as well. However, her extremities remain poorly armored at only 13mm thick. Battleships, but also heavy cruisers armed with 203mm guns and larger will overmatch Tokachi’s bow and stern, leaving her quite vulnerable in that regard.

Despite her thicker armor, captains should not think themselves as invincible. Her HP is rather low for a Tier VII cruiser, so focused fire will make quick work of her. She also lacks Atlanta’s low concealment and favorable agility, meaning captains must plan their movements in advance, but a good top speed allows her to reposition quickly when needed.


Tokachi’s strongest feature is her ability to deal damage to enemy ships, and she brings quite a fearsome package to the table. In a first for an IJN cruiser, her guns come from the Japanese destroyer line, and use the same ballistics as ships such as Shiratsuyu, Akatsuki, or Hatsuharu. Players used to the ballistics of Atlanta or Dido will find Tokachi’s a fair bit better, but still on the poorer side. Although her guns have low range and penetration, Tokachi’s 12-barrel broadside is still a threat to enemy ships. Her HE shells feature high damage and fire chance for their caliber, and her damage can be further improved with the Heavy HE and SAP Shells commander skill for no downside. Her high base fire chance also means the Inertia Fuse for HE Shells skill will have less of a noticeable impact on her fires set as compared to Atlanta. Her AP shells, however, are a different story. Being destroyer caliber guns, they have very poor penetration that drops off quickly with range. Captains will find that they struggle to citadel cruisers unless at point blank range, and are only effective against battleships at closer ranges. Like some of the tech tree Japanese light cruisers, all of Tokachi’s turrets can rotate 360°, with a fast traverse speed that allows her to quickly respond to new threats.

In addition to her main battery, Tokachi features a strong torpedo armament. With high damage and speed and low detection, even a single hit will cause considerable damage to an enemy ship. Unfortunately, she only carries two triple torpedo launchers, one on each side, although this is mitigated a bit by their fast reload speed, only slightly above one minute, and her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. consumable.

Tokachi’s anti-aircraft fire leaves a lot to be desired, and should not be relied on. Although her guns are dual purpose, they produce few flak clouds, and her mid- and short-range AA damage is very low. Captains should stick close to teammates for AA cover, or expect to take hits from a determined aircraft carrier.


Players familiar with other destroyer-caliber cruisers like Colbert or Atlanta will find that experience greatly benefits Tokachi, as many of the same tactics can be applied. At the start of the battle, captains should find a suitable island near a capture point that they can fire over while remaining shielded from enemy fire. Her HE salvos will make quick work of enemy destroyers, and her devastating torpedoes can be used against any larger ship that attempts to push in and contest the point. Unfortunately, her weak AP shells should only ever be used against broadside cruisers and battleships at close ranges.

Due to Tokachi’s subpar range and ballistics, leading pushes is not her strong suit. If she must push, it’s best to have heavier teammates around to help draw fire. She instead thrives at dealing with enemies that push into her range. Captains should position accordingly to try and catch bold enemies off guard with her withering HE fire and torpedoes from cover if they attempt to move in. While Tokachi's is at her strongest when in cover, skilled captains can take advantage of her armor and speed in open water fighting. Use of active speed and rudder dodging, with her thicker deck and midsection plating, means a good portion of enemy salvos will bounce or outright miss.

Tokachi offers a unique playstyle that was previously limited to a handful of other nations, and is a good contrast to the standard heavy and light Japanese cruiser lines. Utilizing her strong main battery and torpedo power, Tokachi relies on a high, relatively fast damage output that makes her a little bit more flexible than most other cruisers.


  • Great protection for her size
  • Good reload and a numerous main battery
  • Can utilize the Heavy HE and SAP skill with no penalty
  • High HE alpha per shell and great fire chance
  • Torpedoes are fast, deal high damage, and are quick to reload
  • High top speed
  • Decent concealment
  • Features the Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables
  • Fast turret traverse rate, and all turrets can rotate 360°


  • Below average HP pool
  • Bow and stern can be overmatched by 203mm guns
  • Turrets are easily knocked out
  • Low HE and AP penetration
  • Subpar ballistics
  • Very short range
  • Only three torpedoes per side
  • Limited AA defense


As a premium ship, Tokachi has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Tokachi equips the following consumables:


As a premium ship, Tokachi comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 350:
    • Preliminary characteristics.
      • Note: The Dev Blog states states Tokachi produces 3 flak clouds per salvo; she actually produces 4.
  • DevBlog 374:
    • Torpedo speed increased from 60 to 70 knots.
  • Update 0.11.10:
    • Available as the reward for Stage 50 of the 0.11.10 Premium Battle Pass.
  • Update 12.0:
    • Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
      • Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín