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ARP Kongō

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ARP Kongō
ARP_Kongō_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
ARP_Kongō_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points54,100 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range21.2 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs.
. . . Average Damage per Second5.8 
. . . Firing Range1.2 km.
13 mm/76 Type 93 on a twin mount4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius770 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB705_Kongou.png
Special

ARP Kongō — Japanese special premium Tier V battleship.

A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Kongo-class, Kongo. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after Kongo as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret254.52365,7002510,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Kongō54,1001325444/144/2/6/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 20 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 136,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.

As she performs exactly like standard Kongo(C), see the article on Kongo for her performance appraisal.

Pros:

  • All the pros of the standard Kongo.
  • Comes with a number of free Commander Skill points (varies by region and event).
  • Special unique announcer (voiced by her voice actor from the Ars Nova series).
  • Captains can be transferred to and from other ships of IJN.

Cons:

  • All the cons of the standard Kongo.
  • Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however)

Research

ARP Kongo comes fully upgraded, with the same upgrade slots found on Kongo and a captain which may or may not have free Commander Skill points, depending on the event and region.

Optimal Configuration

Upgrades

As this ship is basically a copy of the tech tree Kongo, the recommended upgrades are the same:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 : +20% secondary battery firing range. / -20% secondary battery dispersion..

Commander Skills

As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.

Consumables

Just like the tech tree Kongo, players have access to the following consumables on ARP Kongo:

Camouflage

Mounts the ARPEGGIO- ARP Kongo camouflage

Signals

As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese battleship Kongō - Wikipedia
  2. Kongō-class battlecruiser - Wikipedia


Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.5.2 for the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
  • Update 0.5.10:
    • Fixed visual effects of the ship.
  • Update 0.5.11:
    • The armored model of the hull was refined.
  • Update 0.6.2:
    • Corrected the position of the aircraft on the catapult.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 14.17 km.
    • Detection distance of Kawanishi E7K carrier-based aircraft was adjusted to the correct value. Detection by aircraft now 7 km, from ships increased to 8 km.
  • Update 0.6.13:
    • Improved display of thin elements.
  • Update 0.6.14:
    • Improved display of thin elements. The changes do not affect game balance in any way.
  • Update 0.7.1:
    • It became possible to dismiss unnecessary commanders. Please note: after the dismissal of commanders, they can no longer be received on the account.
  • Update 0.7.4:
    • Added the option to sell the ship (for 1,125,000 credits).
  • Update 0.7.6:
    • Improved display of thin elements on the body kit.
  • Update 0.7.11:
    • Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.8.1:
    • Fixed maximum firing range. It now matches the maximum firing range of battleship Kongo with improved FCS.
  • Update 0.8.10:
    • The ship's special visual style is highlighted as a separate permanent camouflage with standard combat bonuses. You can also put special upgrades and other camouflages besides permanent ones. When camouflages are hidden through the additional content settings menu, the camouflage is removed.
  • Update 0.9.0:
    • Converted into a premium ship. Now it receives increased credit earnings, and its permanent camouflage provides economic bonuses.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.

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