ARP Kongō
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356 mm/45 41st Year Type4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
152 mm/50 41st Year Type14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shel9 % |
127 mm/40 Type89 A14 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
127 mm/40 Type89 A14 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type96 Twin mod. 16 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type93 Quad2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type93 Twin4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range16.2 km. |
Air Detectability Range9.36 km. |
ARP Kongō — Japanese promo premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Kongo-class, Kongo. As the flagship of the "First Oriental Fleet", her Mental Model "Kongō" honors the Admiralty Code above all else. She seeks to eliminate the submarine I-401, who chose to deviate from the Code. This warship has been specially designed for World of Warships, and is modeled after Kongo as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 3 | ![]() |
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Player Opinion
Performance
While ARP Kongo is a great reproduction of Kongo as she appears in the anime series Arpeggio of Blue Steel -Ars Nova-, she unfortunately (and fortunately for every-ship else) does not come with the overwhelming firepower, blistering speed, submergence ability, matter destroying corrosive warheads, annihilating super-graviton cannon, and impenetrable wave force armor of Kongo in Ars Nova. In other words, in the game she is a standard Kongo, and will have to resort to intelligent tactics like any other warship to gain an upper hand.
As she performs exactly like standard Kongo(C), see the article on Kongo for her performance appraisal.Pros:
- All the pros of the standard Kongo.
- Comes with a number of free Commander Skill points (varies by region and event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
- Captains can be transferred to and from other ships of IJN.
Cons:
- All the cons of the standard Kongo.
- Voice notifications of unique commander are in Japanese. (Not a problem for players who can understand or learn the Japanese however)
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1 (
)*
- Slot 2: Damage Control System Modification 1 (
)
- Slot 3: Aiming Systems Modification 1 (
)*
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 () is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (
).
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 () is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 (
). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (
).
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Kongo:
- Slot 1: Damage Control Party (
)
- Slot 2: Repair Party (
)
- Slot 3: Spotting Aircraft (
)
Camouflage
Mounts the ARPEGGIO- ARP Kongo camouflage
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Economic | |||||
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Special | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |