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Mogami

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Mogami
Mogami_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
Myōkō
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Mogami_icon_small.png
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Ibuki
stock
 top
General
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points35,500 
Main Battery
155 mm/60 3rd Year Type in a triple turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range14.25 km.
Maximum Dispersion131 m.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight55.87 kg.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity925 m./s.
AP Shell Weight55.87 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.3 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC009_Mogami_1935.png
8,800,000

Mogami — Japanese Tier VIII cruiser.

Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
155 mm/60 3rd Year Type in a triple turret6361312,600103,300 0700,000
203 mm/50 3rd Year Type No.2 in a Model E3/E turret4301213,300174,700 15,0001,600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Mogami (A)35,5006140546/4/640 0690,000
Mogami (B)39,1006140548/10/4/440 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
Type8 mod. 1014.2 0420,000
Type8 mod. 21015.7 12,000900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 152,000 hp34.5 0650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Mogami-class has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155's guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.

Pros:

  • Modular gun system which gives you freedom of play style.
  • Reasonable range.
  • 155's are extremely numerous.
  • 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.
  • 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
  • 155's have high damage per minute when compared to her 203's or other same-tier ship
  • 203's have good firing arc and turret rotation speed.
  • Friendly ergonomics and handling.
  • Impressive rudder shift.
  • Good torpedo range.
  • Very good concealment.

Cons:

  • Fragile. Armor is made of paper.
  • the AA suite is insufficient to defend yourself alone.
  • 155's turrets have a good chance to be incapacitated, if not outright destroyed.
  • 155's turrets turn slowly at 36 seconds for 180 degrees.
  • Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.
  • 203's have lesser damage per minute when compared to her 155's.
  • 203's reload time is slower than Myoko's by a second.
  • Inconvenient torpedo tube placement, very limited arc.

Research

It is suggested to research Hull B first to get more HP, then acquire the upgraded Fire Control System to kite away ships better, and finally Hull C for more Anti Air guns.

As for the gun options, the 155's are best to use (with Inertia Fuse High Explosive skill) if players want to keep the ship in the port. The 203's are generally optional as the 155's with Inertia Fuse High Explosive can deal better damage, meaning it can be skipped entirely or researched depends on player's choice. The 203's however, unlike the 155's, does not need to use Inertia Fuse High Explosive skill as it has enough HE penetration to damage 32 mm of armor.

Optimal Configuration

Mogami is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.

Upgrades

The recommended upgrades for Mogami are as follows:


Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png
Concealment Build: Currently the most popular build of the ship. Captains wishing to focus their Mogami to maximize her concealment will opt for Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.) in Upgrade Slot 5. This will lower her surface detection up to 9.4 km, enabling her to do stealth torpedo attack since her torpedo range is 10 km. This can be used to ambush ships with more than her concealment. Although, stealth torpedoing will make Mogami prone to radar scan by 9.5 km or more radar-equipped ships like Indianapolis, Baltimore, Neptune, Missouri, Des Moines, Minotaur, and the Russian cruisers. Furthermore, Mogami has bad torpedo firing arc, with the arc only good enough to fire an incoming ship from behind.
Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png
Maneuverability Build: A rather advanced build of the ship. Captains wishing to focus maneuverability will opt for Steering Gears Modification 2 (Reduces rudder shift time and accelerates the repair of steering gears: -40% rudder shift time. / -80% repair time.) in Upgrade Slot 5. This, when combined with Steering Gears Modification 1, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.

Commander Skills

The key skills for Mogami represent a continuing evolution of the Japanese cruiser tech tree ships towards improved stealth, with Mogami being the first one since Kuma to drop below 10 km detection when fully built for stealth. As such, the core skills remain the same with Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. One caveat to these core skills is that Inertial Fuse for HE Shells is highly suggested for captains who plan to use her 155 mm guns instead of the 203 mm guns so that she can pen 32 mm armor. Additionally, captains planning to use the 155 mm guns who have opted for improving her accuracy with Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) in Upgrade Slot 3 are encouraged to pick up Grease the Gears as your Level 1 skill instead of Gun Feeder in order to make her sluggish turret traverse more comfortable. As with previous ships, and most cruisers, AA skills continue to be a good choice, especially Expert AA Marksman. Where differences from previous ships start to manifest is in the non-core skills. With a relatively small base detection radius, Top Grade Gunner becomes considerably less useful than it may have been for previous ships in the line. On the other hand, her stealth is so good that taking Heavy HE and SAP Shells in addition to Concealment Expert still leaves her with better concealment than Myoko had at the previous tier; however, this leaves her vulnerable to ships she would otherwise outspot.

Consumables

Mogami can equip the following consumables:

Captains may want to supplement their AA by taking Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) over Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.)

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Mogami (1934) - Wikipedia
  2. Mogami-class cruiser - Wikipedia
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