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Cruiser | Japan | Tier VIII
Tech Tree Position
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points35,500 
Main Battery
155 mm/60 3rd Year Type in a triple turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range14.25 km.
Maximum Dispersion131 m.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight55.87 kg.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity925 m./s.
AP Shell Weight55.87 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.3 sec.
Surface Detectability Range11.7 km.
Air Detectability Range7.16 km.
Battle Levels

Mogami — Japanese Tier VIII cruiser.

Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
155 mm/60 3rd Year Type in a triple turret6361312,600103,300 0700,000
203 mm/50 3rd Year Type No.2 in a Model E3/E turret4.3301213,300174,700 15,0001,600,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Mogami (A)35,5006140546/6/44 0690,000
Mogami (B)39,10061405410/4/8/44 28,0002,100,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type90 mod. 10.61017.217,2336210 01,300,000
Maximum Firing Range
Research price
Purchase price
Type8 mod. 10 0420,000
Type8 mod. 20 12,000900,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 152,000 hp34.5 0650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Mogami-class has a rather unique style in game play among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155's guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.


  • Modular gun system which gives you freedom of play style.
  • Reasonable range.
  • 155's are extremely numerous.
  • 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.
  • 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
  • 155's have high damage per minute when compared to her 203's or other same-tier ship
  • 203's have good firing arc and turret rotation speed.
  • Friendly ergonomics and handling.
  • Impressive rudder shift.
  • Good torpedo range.
  • Very good concealment.


  • Fragile. Armor is made of paper.
  • the AA suite is insufficient to defend yourself alone.
  • 155's turrets have a good chance to be incapacitated, if not outright destroyed.
  • 155's turrets turn slowly at 36 seconds for 180 degrees.
  • Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.
  • 203's have lesser damage per minute when compared to her 155's.
  • 203's reload time is slower than Myoko's by a second.
  • Inconvenient torpedo tube placement, very limited arc.


It is suggested to research Hull B first to get more HP, then finally acquire the upgraded Fire Control System to kite away ships better.

As for the gun options, the 155's are best to use (with Inertia Fuse High Explosive skill) if players want to keep the ship in the port. The 203's are generally optional as the 155's with Inertia Fuse High Explosive can deal better damage, meaning it can be skipped entirely or researched depends on player's choice. The 203's however, unlike the 155's, does not need to use Inertia Fuse High Explosive skill as it has enough HE penetration to damage 32 mm of armor.

Optimal Configuration

Mogami is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.


The recommended upgrades for Mogami are as follows:

Concealment Build: Currently the most popular build of the ship. Captains wishing to focus their Mogami to maximize her concealment will opt for Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. in Upgrade Slot 5. This will lower her surface detection up to 9.4 km, enabling her to do stealth torpedo attack since her torpedo range is 10 km. This can be used to ambush ships with more than her concealment. Although, stealth torpedoing will make Mogami prone to radar scan by 9.5 km or more radar-equipped ships like Indianapolis, Baltimore, Neptune, Missouri, Des Moines, Minotaur, and the Russian cruisers. Furthermore, Mogami has bad torpedo firing arc, with the arc only good enough to fire an incoming ship from behind.
Maneuverability Build: A rather advanced build of the ship. Captains wishing to focus maneuverability will opt for Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. in Upgrade Slot 5. This, when combined with Steering Gears Modification 1, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.

Commander Skills

The key skills for Mogami represent a continuing evolution of the Japanese cruiser tech tree ships towards improved stealth, with Mogami being the first one since Kuma to drop below 10 km detection when fully built for stealth. As such, the core skills remain the same with Gun Feeder at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. One caveat to these core skills is that Inertial Fuse for HE Shells is highly suggested for captains who plan to use her 155 mm guns instead of the 203 mm guns so that she can pen 32 mm armor. Additionally, captains planning to use the 155 mm guns who have opted for improving her accuracy with Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. in Upgrade Slot 3 are encouraged to pick up Grease the Gears as your Level 1 skill instead of Gun Feeder in order to make her sluggish turret traverse more comfortable. As with previous ships, and most cruisers, AA skills continue to be a good choice, especially Expert AA Marksman. Where differences from previous ships start to manifest is in the non-core skills. With a relatively small base detection radius, Top Grade Gunner becomes considerably less useful than it may have been for previous ships in the line. On the other hand, her stealth is so good that taking Heavy HE and SAP Shells in addition to Concealment Expert still leaves her with better concealment than Myoko had at the previous tier; however, this leaves her vulnerable to ships she would otherwise out-spot.


Mogami can equip the following consumables:

Captains may want to supplement their AA by taking Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. over Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Japanese cruiser Mogami (1934) - Wikipedia
  2. Mogami-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.5 (alpha) as a researchable Tier VII cruiser.
  • Update 0.3.1:
    • Mogami was moved from Tier VII to Tier VIII.
  • Update 0.4.0:
    • Firing range increased by 350 m, and view range increased by 1 km.
    • Detectability from ships increased from 10.08 to 12.06 km and to 8.5 km from enemy aircraft.
  • Update 0.5.0:
    • The hull fire reduction coefficient was reduced by 6.6%.
    • Rotation speed of 155 mm guns was reduced from 4.5 to 3.5 degrees per second.
    • HP of gun turrets decreased by 20%.
  • Update
    • The firing range of the base fire control system module was increased to 14.2 km, and for the improved Type 8 mod. 2 module: up to 15.7 km.
    • The Type 8 camouflage was renamed to Type 10.
  • Update 0.5.8:
    • The armored model of the hull was refined.
  • Update 0.5.9:
    • Armor inconsistencies in main battery barbettes corrected and the middle of the hull was modelled with more detail.
  • Update 0.5.13:
    • The firing angles the main battery turrets were increased for the 203 mm main guns due to balance considerations.
    • The firing angles were also increased for the second torpedo tube mount in order to make the aiming sectors symmetrical on both sides of the ship:
      • Main turret 1: +5 degrees for both sides of the ship.
      • Main turret 2: +26 degrees for both sides of the ship.
      • Main turret 3: +20 degrees for both sides of the ship.
      • Main turret 4: +5 degrees for both sides of the ship.
      • Main turret 5: +15 degrees for both sides of the ship.
      • Torpedo Tube 2: +10 degrees for one side of the ship.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.4:
    • The traverse time of the main battery turrets (155-mm guns) was reduced from 51.4 to 36 s.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.9:
    • Fixed position of the chrysanthemum on the nose.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.79 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.14:
    • Type 90 mod. 1 torpedo tubes reload time was decreased from 109 to 101 s.
  • Update 0.6.15:
    • The detectability from aircraft when firing the main battery on Hull A was increased from 3.1 to 4.06 km.
  • Update 0.7.1:
    • Fixed a bug where the personalization of Commander Yamamoto did not work.
  • Update 0.7.2:
    • Players who have collected the "Uniform Elements" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.8:
    • Minor fixes to geometry and textures.
  • Update 0.7.10:
    • Added an animated special Octopus camouflage.
    • The range of the Hydroacoustic Search consumable was unified: 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Accuracy of the 203-mm main battery was improved to be similar to that of Zao.
  • Update 0.9.1:
    • Updated geometry of the main battery turrets.
  • Update 0.9.2:
    • Central armor was reinforced from 25 mm to 27 mm.
    • (155-mm) HE shell armor penetration was increased from 25 mm to 31 mm.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.3:
    • Hull (A) was removed, Hulls (B) and (C) were renamed to (A) and (B), respectively.
  • Update 12.3:
    • Fixed the incorrect display of visual effects on the ship, as well as her Octopus permanent camouflage.
  • Update 12.5:
    • Main battery researchable module reload time reduced from 15 to 14 seconds.

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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX Tianjin • X Jinan 
Europe  I Gryf • VI ElliDoubloons 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco Ferruccio • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons • IX HectorDoubloons • X BrisbaneDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín