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Battleship | Japan | Tier IX
Tech Tree Position
Purchase pricepromo Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shel10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a triple mount8 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Surface Detectability Range18 km.
Air Detectability Range12.79 km.
Battle Levels

Musashi — Japanese promo premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Musashi was first released for sale worldwide on 17 January 2018 and retired in early 2019.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
460 mm/45 Type 94 in a triple turret2722747,3003514,800 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Musashi97,3001965036/412/2/60 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type10 mod. 1026.5 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.

First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.

Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.


  • 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics.
  • Current best DPM of the Tier IX battleships when Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) is installed.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, she's got even more HP than Yamato
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Increased uptime and decreased cooldown on both Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) and Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) consumables.
  • Better rudder shift than her sister, Yamato.


  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery, even the tier V battleships König and Iron Duke can outmatch her with fully upgraded hulls.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Tall flat sides make her vulnerable to citadels from broadside targets.
  • Noticeably worse dispersion than Yamato due to worse sigma.


As a Premium ship, Musashi doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Musashi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery at the expense of turret rotation. Auxiliary Armaments Modification 2 (Improves the efficiency of the secondary battery and AA mounts: −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active.) improves the effectiveness of both secondaries and AA.

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.


Musashi can equip the following consumables:

Captains can choose between the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) or Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.


As a Premium ship, comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Musashi has 21 slots for signal flags. Standard flags to take as a battleship are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), November Foxtrot (-5% reload time on all consumables.), and India Yankee (-20% to fire duration.). These flags help increase the survivability of the Musashi. In addition, Sierra Mike (+5% to the ship's maximum speed.) will help the Musashi go slightly faster and Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will boost the power of the already strong secondaries.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. Japanese battleship Musashi - Wikipedia
  2. Yamato-class battleship - Wikipedia
  3. Monthly Wiki Spotlight - Musashi - News - Wold of Warships
  4. Return of the Legend - Musashi - News - World of Warships
  5. Return of the Legend - Musashi - World of Warships Official Channel - YouTube

Ship Change Log

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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
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Pan-Asia  IX BajieDoubloons • IX WujingDoubloons 
Commonwealth  VII YukonDoubloons 

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