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Battleship | Japan | Tier IX
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels

Musashi — Japanese special premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Musashi was first released for sale worldwide on 17 January 2018 for 750000 free Xp and retired in early 2019. For a brief time she returned in the Lighthouse Auction in June 2022, and again in September 2023.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
460 mm/45 Type 94 in a triple turret2722747,3003514,800 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Musashi97,3001965036/42/12/6 00
Maximum Firing Range
Research price
Purchase price
Type10 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.

First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.

Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.


  • 460 mm (18.1") guns are capable of penetrating the bow armor of almost every ship in the game at any range due to overmatch mechanics.
  • Current best DPM of the Tier IX battleships when Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is installed.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, she's got even more HP than Yamato
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Increased uptime and decreased cooldown on both Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumables.
  • Better rudder shift than her sister, Yamato.


  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery, even the tier V battleships König and Iron Duke can outmatch her with fully upgraded hulls.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Tall flat sides make her vulnerable to citadels from broadside targets.
  • Noticeably worse dispersion than Yamato due to worse sigma.


As a Premium ship, Musashi doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Musashi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. Main Battery Modification 2 : +15% to main battery traverse speed. is worth serious consideration to speed the glacial turret rotation. Other options are not as compelling.

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery at the expense of turret rotation. Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. improves the effectiveness of both secondaries and AA.

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.


Musashi can equip the following consumables:

Captains can choose between the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.


As a premium ship, Musashi comes with Default permanent camouflage and a set of permanent combat bonuses.


Musashi has 21 slots for signal flags. Standard flags to take as a battleship are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), November Foxtrot (-5% reload time on all consumables.), and India Yankee (-20% to fire duration.). These flags help increase the survivability of the Musashi. In addition, Sierra Mike (+5% to the ship's maximum speed.) will help the Musashi go slightly faster and Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will boost the power of the already strong secondaries.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. Japanese battleship Musashi - Wikipedia
  2. Yamato-class battleship - Wikipedia
  3. Monthly Wiki Spotlight - Musashi - News - Wold of Warships
  4. Return of the Legend - Musashi - News - World of Warships
  5. Return of the Legend - Musashi - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

Testing Changes

  • October 18, 2017:
    • Preliminary characteristics.
  • December 30, 2017:
    • Main battery reload reduced from 35 seconds to 30 seconds.
    • Catapult Fighter consumable duration increased from 90 seconds to 180 seconds.
    • Catapult Fighter consumable cooldown reduced from 180 seconds to 90 seconds, cooldown reduced from 120 seconds to 60 seconds with premium consumable.
    • Spotting Aircraft consumable duration increased from 100 seconds to 120 seconds.
    • Spotting Aircraft consumable cooldown reduced from 360 seconds to 180 seconds, cooldown reduced from 120 seconds to 240 seconds with premium consumable.
  • Available for testing by supertesters in the game starting from Update 0.6.14.
  • Update 0.7.0:
    • Added to the tech tree for 750,000 Free Experience.
  • Update
    • Fixed a bug with incorrect armor on the main gun turrets of Musashi where the turrets took damage from any shell type.
  • Update 0.7.1:
    • Fixed the sound of the main battery firing.
  • Update 0.7.2:
    • Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
    • Minor fixes to the geometry and textures of the unique HSF camouflage.
  • Update 0.7.6:
    • Available for purchase in the Armory for 176,000 Coal.
  • Update 0.7.11:
    • Armor-piercing shells of 155-mm secondary battery guns were replaced with high-explosive shells.
  • Update 0.7.12:
    • Fixed an issue with the cooldown time of the standard Catapult Fighter. It was standard rather than special. Reloading time was reduced from 180 seconds to 90 seconds.
  • Update 0.8.0:
    • Musashi was removed from sale in the Armory and the tech tree.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.4:
    • Returned in limited availability as part of a Lighthouse Auction event, as a single-price auction with 2,900 ships available across all servers. The winning bid was 40,000 doubloons. Lots were delivered to winners on June 6, 2022.
  • Update 12.7:
    • Returned in limited availability as part of a Lighthouse Auction event, as a single-price auction with 2,000 ships available across all three servers. The winning bid was 42,000 doubloons. Lots were delivered to winners on September 4, 2023.

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