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Yoshino

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Yoshino
Yoshino_wows_main.jpg
Cruiser | Japan | Tier X
Tech Tree Position
Yoshino_icon_small.png
stock
 top
General
Purchase pricepromo Doubloons
Hit Points61,800 
Main Battery
310 mm/50 Type 0 in a triple turret3 х 3 pcs.
Rate of Fire3.24 shots/min.
Reload Time18.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.29 km.
Maximum Dispersion217 m.
HE Shell310 mm HE Type92 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity836 m./s.
HE Shell Weight448.8 kg.
AP Shell310 mm AP Type92 
Maximum AP Shell Damage8,650 
Initial AP Shell Velocity836 m./s.
AP Shell Weight448.8 kg.
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.35 shots/min.
Reload Time171 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 3 
Maximum Damage23,767 
Torpedo Speed67 knot
Torpedo Range12 km.
AA Defense
100 mm/65 Type 98 on a Model A mount8 х 2 pcs.
. . . Average Damage per Second166.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount14 х 3 pcs.
. . . Average Damage per Second46.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
40 mm/60 Type 5 on a twin mount12 х 2 pcs.
. . . Average Damage per Second132 
. . . Firing Range3.51 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius920 m.
Rudder Shift Time13.9 sec.
Concealment
Surface Detectability Range15.12 km.
Air Detectability Range10.73 km.
Battle Levels
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Wows_anno_flag_japan.png
X
Ship_PJSC520_Yoshino.png
promo

Yoshino — Japanese promo premium Tier X cruiser.

A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65). This version of the design also featured torpedo armament.

Yoshino first became available for 248,000 CoalCoal in the Armory on June 27th, 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
310 mm/50 Type 0 in a triple turret3.2362175,100278,650 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yoshino61,800133053812/20/24/84 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type930.41677.220,9666220 00
Type93 mod. 30.41717.223,7666712 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 1021.3 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 170,000 hp34 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Yoshino is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. For her size, she is relatively quick and agile, and her main battery packs a punch. Further comprising her arsenal are long-range torpedoes and an effective anti-aircraft suite.

Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and BBs such as Petropavlovsk. Her AP also has very good penetration and will frequently land citadel strikes on broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns weren't scary enough, Yoshino also carries 20km torpedoes that can deal crippling damage to anything they hit. That being said, the torpedoes have a high detection range and thus are easy to dodge. Still, the threat of damage will force enemies to react, which can set up opportunities for Yoshino or her teammates.

However, Yoshino is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, Yoshino also has issues with taking citadel hits through her poorly protected stern. However when properly angled, Yoshino will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch Yoshino's 30mm armor and severely damage her.

Similar to her smaller cousin Zao, Yoshino's play style favors mid to long range combat, whittling opponents down in preparation for a decisive counter-attack. Compared to other kiting cruisers, Yoshino is unique in that she can use both her guns and torpedoes to stall or even defeat major pushes. Careless opponents may see their entire push obliterated by a wall of torpedoes. Even heavily armored ships may rethink their attack for fear of her HE shells ignoring their armor advantage. Yoshino can also pose a threat at very close range due to her large HP pool and formidable torpedo armament, though she has to be extremely careful of her angling due to her extremely vulnerable citadel. However, Yoshino is relatively weak at close to mid-range as higher firepower cruisers can overwhelm her defenses and battleships have no trouble hitting her vulnerable sections of armor. Thus Yoshino players should focus on mid to long range combat, prioritizing out trading the enemy ships until they are weak enough to fall in one decisive push.

Overall, Yoshino is a reliable mid- to long-range kiting cruiser, and will be a worthy purchase for Japanese cruiser fans or those looking for a solid high tier kiting supercruiser.

Pros:

  • 30mm armored midsection will bounce any AP up to a caliber of 429mm
  • Relatively small superstructure, making it hard for destroyers to deal with Yoshino with their guns.
  • High HE penetration value allows her to efficiently damage more heavily armored ships
  • AP has high penetration, superior to most heavy cruisers
  • Long main battery range that can be enhanced even farther with her Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..
  • Access to Shimakaze's 20km hard-hitting torpedoes, with 2 launchers of 4 torpedoes on each side
  • Relatively fast with a base top speed of 34.0kts
  • Starts with 1 extra Repair PartyWhile active, restores a percentage of the ship's health points each second. charge

Cons:

  • Fires burn for 60 seconds, similar to battleships and other Supercruisers
  • Low HP pool compared to other supercruisers, though still larger than standard cruisers
  • Does not have access to battleship survivability captain skills
  • Large exposed bow/stern sections that will frequently take full penetration damage
  • Sluggish turret traverse
  • Large and vulnerable citadel, frequently takes citadel hits through the stern
  • Very poor handling, further exacerbating her vulnerable citadel

Research

Despite being a premium ship, Yoshino does have one upgrade choice:

Torpedoes: Yoshino is equipped with the 12km Type93 mod. 3 torpedoes by default. It is recommended to equip the longer 20km Type93 torpedoes instead to complement Yoshino's long-range play style.

Optimal Configuration

Upgrades

The recommended upgrades for Yoshino are as follows:

This is the general recommended build to give Yoshino the most versatility in her playstyle. Players who want to use Yoshino as a dedicated long-range damage farming cruiser can take Steering Gears Modification 2 Reduces rudder shift time and accelerates the repair of steering gears: -40% rudder shift time. / -80% repair time. in slot 5 to enhance her dodging capabilities.

Commander Skills

First 10 points:

  • Grease the Gears
  • Priority Target
  • Adrenaline Rush
  • Concealment Expert (or Top Grade gunner for a pure damage farm build)

Yoshino should always invest her first 10 points into these skills. Grease the Gears makes her sluggish turrets rotate faster, Priority Target helps players be aware of potential enemy attacks, Adrenaline Rush provides extra firepower, and Concealment Expert helps with positioning. Though Top Grade Gunner is taken if the player intends to go for full damage farm from the start.

After taking these core skills, players should decide if they want to pursue a balanced traditional build or go the full damage farm build. The traditional build maximizes concealment while moderately buffing her firepower. It is the recommended build for most players:

  • Top Grade Gunner
  • Survivability Expert
  • Fill the Tubes
  • Gun Feeder
  • Swift Fish

For players wanting to maximize their damage output, the following build eschews concealment for maximum firepower. Players can expect more high damage games, though they should be careful when maneuvering as they often will be turning in full view of the enemy.

  • (Top Grade Gunner is taken in lieu of Concealment Expert)
  • Heavy HE and SAP shells
  • Superintendent
  • Enhanced Torpedo Explosive Charge
  • Gun Feeder
  • Fill the Tubes

Consumables

Yoshino can equip the following consumables:

The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is player preference. Yoshino appreciates the extra anti-air defense provided by Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. while Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. will compensate for her poor maneuverability when dodging torpedoes.

Note: Yoshino starts with one extra Repair PartyWhile active, restores a percentage of the ship's health points each second. charge compared to other cruisers.

Camouflage

As a premium ship, Yoshino comes with permanent Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, increases credits earned, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.3.

Testing Changes

  • Mar 26, 2019:
    • Preliminary characteristics.
  • Apr 19, 2019:
    • New torpedoes added:
      • Reload time: 167 s.
      • Maximum damage: 20,967.
      • Speed: 62 knots.
      • Range: 20 km.
      • Detectability range: 2.5 km.
  • May 16, 2019:
    • Rudder shift time decreased from 15 to 13.9 s (to match Azuma).
    • New torpedoes added (to test having 2 types of torpedoes available on the cruiser):
      • Reload time: 171 s.
      • Maximum damage: 23,767.
      • Speed: 67 knots.
      • Range: 12 km.
      • Detectability range: 1.7 km.
  • May 27, 2019:
    • Main battery reload time decreased from 20 to 18.5 s.
    • Fighter plane consumable added to the slot with the Spotting Aircraft consumable:
      • Number of charges: 2(3).
      • Cooldown time: 135(90) s.
      • Action time: 60 s.
      • Number of fighters: 4
    • Added an alternative torpedo module. Now cruiser has a choice between two torpedo types, which were tested earlier.
  • June 21, 2019:
    • Number of charges of the Repair Party consumable increased from 2 to 3.
  • Update 0.8.5 :
    • Available for purchase in the Armory for 248,000 Coal.
  • Update 0.8.7:
    • Bug with shell caliber fixed - now 310mm (was 305mm). Due to this correction the armor penetration and arming threshold of these shells increased.
  • Update 0.8.8:
    • Fixed a bug due to which the view range could be less than the firing range.
  • Update 0.9.3:
    • Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

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