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Shimanto

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Shimanto
Shimanto_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
Omono
Arrow_down.png
Shimanto_icon_small.png
Arrow_down.png
Takahashi
stock
 top
General
Research price110000 exp
Purchase price9,000,000 Credits
Hit Points40,100 
Main Battery
150 mm/60 5th Year Type in a triple turret5 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speed30 deg./sec.
180 Degree Turn Timesec.
Firing Range15.04 km.
Maximum Dispersion147 m.
HE Shell150 mm HE Type 0 
Maximum HE Shell Damage2,350 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity930 m./s.
HE Shell Weight41 kg.
AP Shell150 mm AP Type 0 
Maximum AP Shell Damage2,850 
Initial AP Shell Velocity930 m./s.
AP Shell Weight41 kg.
Secondary Armament #1
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Triple4 х 3 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 
Maximum Damage20,967 
Torpedo Speed57 knot
Torpedo Range15 km.
AA Defense
150 mm/60 5th Year Type in a triple turret5 х 3 pcs.
. . . Average Damage per Second78 
. . . Firing Rangekm.
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount12 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount8 х 2 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius830 m.
Rudder Shift Time11.3 sec.
Concealment
Surface Detectability Range12.5 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC208_Shimanto.png
9,000,000

Shimanto — Japanese Tier VIII cruiser.

The development of the Mogami-class cruisers into anti-aircraft defense cruisers, which implied mounting dual-purpose 150 mm guns developed in 1944 as the main armament. The mounting of these and 100 mm AA guns would make it possible to turn these cruisers into an effective weapon against American deck- and ground-based aviation.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 5th Year Type in a triple turret461472,350102,850 0900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shimanto (A)40,100131405412/8/4/54 01,350,000
Shimanto (B)44,50013140548/164 36,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 930.51207.220,9665715 0900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0900,000
Type8 mod. 20 24,0001,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34.5 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Sitting at Tier VIII of the Japanese light cruiser line, Shimanto introduces captains to the capabilities — and drawbacks — of the 150 mm guns found on her and her successors, while retaining the line's trademark of great concealment, poor offensive capabilities and terrible maneuverability.

Hull

Having the same hull as her heavy cruiser cousin Mogami, Shimanto’s armor is anything but strong. Her 100 mm belt is easily penetrated by almost any gun she’ll encounter. With a 25 mm bow and stern, she is overmatched by 381 mm+ guns, highly prevalent at her tier spread. In addition, her deck is only 27 mm, allowing 406 mm+ guns to deal heavy damage to her. To make matters worse, her turrets are poorly protected, with their faces only reaching 25 mm, leading to frequent incapacitations. Shimanto’s only saving grace in her survivability is her HP. At 44,500, it is comparable to that of many heavy cruisers.

As if that wasn’t bad enough, Shimanto’s maneuverability leaves much to be desired. While her speed is a superb 34.5 knots, her turning circle is horrendous, at 830 m. Thankfully, her rudder shift is decent, at 8.1 s. Shimanto retains the typical outstanding concealment of most Japanese cruisers, with a 12.5 km base detectability, reaching 10.1 km when fully specced for.

Armament

Shimanto carries a large main battery, armed with 15 150 mm guns in five triple turrets. These guns have comfortable handling, being able to traverse a full 360 degrees (except for the No. 1 turret), as well as having one of the fastest turret traverse speeds in the game at a staggering 30 degrees per second. In addition, her guns have a decent firing range of 16.5 km, allowing her to engage targets quickly coupled with her turret traverse speed. Unfortunately, this is where the high points of her main battery end. While her alpha strike is high, her guns suffer a terribly long reload at 15 seconds. The firing range is hampered by the poor ballistics, making hitting targets difficult at long range. Finally, her AP shells are essentially worthless, with poor damage and penetration, only effective at point-blank range. Captains should stick to HE for dealing damage in most cases, and even then her overall damage output is dreadful.

Shimanto’s captains should forget about her secondaries. Though they do have a surprisingly high HE penetration of 30 mm, with only eight 100 mm secondaries in total, their impact will be little to none.

Shimanto’s torpedo armament is surprisingly mediocre. She carries one of the highest number of torpedoes of Tier VIII cruisers, with four triple mounts evenly split across her hull. Thanks to the Torpedo turning mechanic, her torpedoes have wide firing angles allowing for minimal hull exposure. They also have the characteristic high damage and flooding chance (20,967 and 355%[1] respectively) of most Japanese torpedoes, as well as a decent reload of 120 s and long range at 15 km. However, their high detectability and slow speed at 1.7 km and 57 knots each means enemy ships have a large window for avoiding her torpedoes. Given this, captains shouldn’t expect many torpedo hits against enemy ships who pay attention. The torpedoes will merely serve a secondary source of damage, provided they do hit targets.

Shimanto’s AA is underwhelming. While she has a high range at 6.9 km and a good flak count, the actual damage values are poor, as well as completely lacking medium-ranged AA guns. She can be an annoyance to aircraft — and indeed a significant threat to lower-tiered aircraft carriers — but against same-tier and higher aircraft carriers she cannot be relied upon to shoot down their squadrons.

Consumables

Shimanto’s consumable suite is mostly standard, with access to Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. in the same slot, and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. in another. Given her poor AA, it is preferable to mount Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., using her fighters as a deterrent against enemy aircraft.

Gameplay

Shimanto is a difficult ship to play. Ideally, she should play as a kiter, keeping her enemies at an arm’s length with her range. Her poor armor means that this is her most effective way to play in a match. Her torpedoes should also be used frequently, given their decent reload, as a way of area denial and keeping enemy ships wary. Her good concealment will allow her to disengage when needed, but her maneuverability will hamper her in dodging shells and torpedoes. Shimanto should never be the one to lead a push, and should never be the center of attention. She relies on her allies doing the heavy lifting, while she provides support.

Shimanto’s capabilities are heavily limited by her armaments. Her gun performance leaves a lot to be desired and her torpedoes are lackluster. Many of her duties are done more easily by other cruisers — Amalfi has a higher alpha strike with amazing maneuverability; Harbin poses a greater torpedo threat thanks to her Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced., and Charles Martel can punish enemy ships easier with her longer range and Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced.. Captains will find Shimanto a vastly underwhelming ship compared to the various Tier VIII cruisers, and indeed will find better performing cruisers in other nations.

Pros:

  • High HP pool for a light cruiser
  • Large amount of guns with decent firing range
  • Almost all turrets can rotate 360 degrees and have extremely fast turret traverse
  • Great torpedo count, with high damage and range
  • Torpedoes have wide firing arcs due to the Torpedo turning mechanic
  • Good speed
  • Good concealment

Cons:

  • Abysmal armor
  • Turrets are prone to incapacitation due to large size and poor armor
  • Long reload on guns
  • Low AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA
  • Terrible turning circle for a light cruiser

Research

Researchable upgrades for Shimanto:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Takahashi.
  2. Gun Fire Control System: Upgrade to Type8 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Shimanto equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. For more information about flooding, visit the Flooding page.

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 350:
    • Preliminary characteristics.
      • Note: The Dev Blog states Shimanto produces 4 flak clouds per salvo; she actually produces 8.
  • DevBlog 363:
    • With the release of Update 0.11.8:
      • Armor penetration capacity of HE shells increased from 25 to 30 mm.
      • Sigma value reduced from 2.05 to 2.
  • DevBlog 370:
    • Main battery firing range reduced from 18.7 to 17.6 km.
    • Surface detectability range increased from 11.1 to 12.5 km. Other detectability ranges increased proportionally.
  • DevBlog 374:
    • Firing range of the stock Gun Fire Control module reduced from 16 to 15 km.
      • This also led to the maximum main battery firing range being reduced from 17.6 to 16.5 km, as the GFCS module only adds a 10% range increase.
    • Maximum HE shell damage reduced from 2,500 to 2,350.
    • Visibility from aircraft has been increased from 8.3 to 8.5 km.
  • DevBlog 383:
    • Main battery reload time increased from 14 to 15 s.
    • Maximum torpedo damage reduced from 23,767 to 20,967.
  • Update 0.11.10:
    • Available from sequential bundle #6 of the Japanese Cruisers Early Access event (for Japanese Tokens).
  • Update 0.11.11:
    • Fixed the geometry and textures of the Dawn Harmony permanent camouflage.
  • Introduced into the game as a researchable ship in Update 12.0.
  • Update 12.5:
    • Stock hull rudder-shift time reduced from 15.1 to 11.3 seconds.
    • Researchable hull rudder-shift time reduced from 10.8 to 8.1 seconds.
  • Update 13.1:
    • Removed Depth Charges (Unlisted change).
    • Added Depth Charge Airstrike with the following characteristics (Unlisted change):
      • Range: 7 km.
      • Reload: 30 s.
      • Number of charges: 2.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 2.
      • Damage: 4,200.
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 6 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.
  • Update 13.3:
    • Fixed textures and geometry for the New Year permanent camouflage for the ship.

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Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons