Kitakaze
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed16 deg./sec. |
180 Degree Turn Time11.25 sec. |
Firing Range11.33 km. |
Maximum Dispersion108 m. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity1000 m./s. |
HE Shell Weight13 kg. |
AP Shell100 mm AP Type98 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity1000 m./s. |
AP Shell Weight13 kg. |
610 mm Sextuple1 х 6 pcs. |
Rate of Fire0.36 shots/min. |
Reload Time167 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 mod. 2 |
Maximum Damage20,967 |
Torpedo Speed67 knot |
Torpedo Range9.99 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount18 х 1 pcs. |
. . . Average Damage per Second32.4 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount6 х 3 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range2.49 km. |
100 mm/65 Type 98 on a Model A mount4 х 2 pcs. |
. . . Average Damage per Second83.2 |
. . . Firing Range5.01 km. |
Maximum Speed36 knot |
Turning Circle Radius730 m. |
Rudder Shift Time6.5 sec. |
Surface Detectability Range7.53 km. |
Air Detectability Range3.66 km. |
Kitakaze — Japanese Tier IX destroyer.
A V7 project destroyer. This ship was a further development of the Akizuki-class destroyers. Compared to her prototype, she had a higher speed and carried more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
In many ways, Kitakaze is comparable to her predecessor, Akizuki, and a straight upgrade in most regards. She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and adds access to the Tier IX upgrade slot. Players who enjoyed Akizuki should feel right at home.
Kitakaze has four main gun turrets, each with two guns for a total of eight 100mm rifles. These guns provide most of her offensive firepower, especially considering their blistering three second base reload. This reload can be further lowered by selecting upgrades and skills — to 2.5 seconds (excluding the effects of Adrenalin Rush). Normally, a 100mm HE shell would not be capable of penetrating more than 17mm of armor without the Inertia Fuse for HE Shells skill. However, all Japanese 100mm HE shells have 30mm base penetration without IFHE, and 37mm with it. These guns are lethal.
Kitakaze has a sextuple torpedo launcher. With her Torpedo Reload Booster active, she can put twelve fish in the water during a short period of time. However, this launcher has a very long reload time — more than two and a half minutes — reducible to a little over 2 minutes: still a very long reload. Kitakaze's torpedoes are a useful tool to have in combination with her main battery firepower.
In addition, Kitakaze gains an extra three knots of speed in comparison with Akizuki, a second off her rudder shift time, better concealment, and slightly better AA.
Fans of Akizuki should greatly enjoy Kitakaze, as she essentially shores up some of Akizuki's key weaknesses like speed while also improving as a whole. She is a strong ship for anyone who appreciates the play style of a gun focused destroyer.Pros:
- Decent amount of health for a destroyer at Tier IX.
- Great firepower with her main battery guns.
- Able to quick-salvo twelve torpedoes using the Torpedo Reload Booster
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- Decent AA.
- Pretty good concealment.
Cons:
- Provides a large target for enemy ships to shoot at.
- Torpedoes take a monstrously long time to reload.
- Large and clumsy turning circle for a destroyer.
- Doesn't have Defensive AA Fire
to boost her AA firepower.
Research
- Upgrade to Hull (B) for a significantly increased health pool and faster rudder shift, and to unlock progression to Harugumo.
- Type9 mod. 2 Gun Fire Control System for increased main battery range.
- Torpedoes.
Optimal Configuration
While her torpedoes are very dangerous indeed, it is difficult to justify a full Torpedo build. Best to stay with a Gun build.
Upgrades
The recommended upgrades for Kitakaze are as follows:
- Slot 1: Main Armaments Modification 1
to increase turret and torpedo tube survivability.
- Slot 2: Engine Room Protection
to lessen the chances of the engines blowing up and to get them running again more quickly when they do.
- Slot 3: Aiming Systems Modification 1
because rate of fire is only one way to get shells on target.
- Slot 4: Propulsion Modification 1
to help scoot out of dangerous waters.
- Slot 5: Concealment System Modification 1
to better sneak with.
- Slot 6: Main Battery Modification 3
because watching the world burn is wonderful, or Gun Fire Control System Modification 2
to reach out and touch someone up to 14.5km away (17.3km! with the Main Battery and AA Expert skill).
Commander Skills
Kitakaze's Priorities are survival and Guns.
Recommended Commander Skills ![]() | ||||||
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kitakaze equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Torpedo Reload Booster
Signals
Recommended Signal Flags ![]() | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- May 26, 2018:
- Preliminary characteristics.
- July 9, 2018:
- HE shell penetration was increased from 17 to 25 mm.
- The ship's maximum speed was increased from 33 to 36 knots.
- Available for testing by supertesters in the game starting from Update 0.7.6.
- Introduced into the game as a researchable ship in Update 0.7.8.
- Update 0.7.9:
- Improved display of thin elements.
- Update 0.9.2:
- HE shell armor penetration was increased from 24 mm to 30 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 730 m to correct prior discrepancy.
- Update 0.9.11:
- Detectability by ships increased from 7.56 to 7.76 km. Other types of visibility were increased accordingly.
- Update 12.3:
- Fixed the geometry and textures of the ship.