Kitakami
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140 mm/50 3rd Year Type on a single mount4 х 1 pcs. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
Rotation Speed8.5 deg./sec. |
180 Degree Turn Time21.18 sec. |
Firing Range11.2 km. |
Maximum Dispersion110 m. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,700 |
Chance of Fire on Target Caused by HE Shell11 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight38 kg. |
IDS_PJGT078_610MM4_TYPE_93R10 х 4 pcs. |
Rate of Fire0.74 shots/min. |
Reload Time81 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType90 mod. 5 |
Maximum Damage11,833 |
Torpedo Speed86 knot |
Torpedo Range12 km. |
25 mm/60 Type 96 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second5.4 |
. . . Firing Range2.49 km. |
Maximum Speed36 knot |
Turning Circle Radius640 m. |
Rudder Shift Time7 sec. |
Surface Detectability Range9.78 km. |
Air Detectability Range4.96 km. |
Kitakami — Japanese Tier X cruiser.
A unique "torpedo cruiser". Originally designed as a Kuma-class scout cruiser. In 1941, along with one of her sister ships, Kitakami was laid up for major retrofitting to be equipped with an unusually powerful torpedo armament of ten quadruple torpedo tubes.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
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Kitakami | 28,500 | 13 | 65 | 4 | 2 | 10 | 0 | 0 |
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Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price ( ![]() | |
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Type90 | 0.7 | 81 | 7.2 | 11,833 | 86 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Battery of 10 quadruple torpedo tubes is unmatched by any ship in the entire game
- Access to both standard and deepwater torpedoes
- Access to the unique exhaust smoke generator
- Low detectablility
Cons:
- Torpedoes reload one at a time
- Weak AA defenses
- Small HP pool with almost non-existent armor
- Weak artillery, winning a gunfight against most most ships she'll encounter with be difficult
Research
Optimal Configuration
Upgrades
The recommended upgrades for Kitakami are as follows:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Kitakami can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator
– 4 charges
- Slot 3: Engine Boost
– 3 charges
- Slot 4: Repair Party
– 3 charges
Camouflage
As a premium ship, Kitakami comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Wargaming
- ST 0.9.7, Kitakami - Development Blog. 6 Jul 2020.
Wikipedia
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.3 (alpha) as a Tier VIII premium ship.
- Update 0.3.1:
- Added Smoke Generator consumable.
- Kitakami was removed from the game in Update 0.4.0.
- Update 0.5.3.2:
- The Type 7 camouflage was renamed to Type 10.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Kitakami was completely removed from the client.
- Available for testing by supertesters in the game as a Tier X cruiser starting from Update 0.9.7 and again from Update 12.6.
Testing Changes
- DevBlog 46:
- Preliminary characteristics.
- DevBlog 58:
- Removed the option to install the Aiming Systems Modification 0 upgrade.
- DevBlog 449:
- The geometry and textures of the ship have been updated.
- Armor layout updated.
- Redistributed HP in different parts of the ship without affecting the overall amount of HP:
- Bow HP increased from 3,800 to 4,000.
- Stern HP reduced from 2,800 to 2,700.
- Superstructure HP reduced from 1,600 to 1,500.
- Citadel deck armor reduced from 50 mm to 30 mm.
- Auxiliary Room armor reduced from 30 mm to 16 mm.
- DevBlog 454:
- New set of preliminary characteristics, incorporating the following changes:
- HE and AP shells replaced with SAP shells with the following characteristics:
- Maximum damage: 3,400.
- Penetration: 39 mm.
- Ricochet angles: 80 - 85 °.
- Reload time reduced from 6 to 4 s.
- Maximum firing range reduced from 13.3 to 11.2 km.
- Sigma parameter increased from 2.0 to 2.05.
- Torpedo characteristics changed:
- Replaced the regular torpedo loading mechanic with torpedo loaders similar to submarines. The ship has two of them in total, one for each side of the ship. After firing all four torpedoes from one launcher, the torpedo launchers will reload 1 by 1. Each side of the ship can only reload one launcher at a time.
- Reload time reduced from 141 to 81 s.
- Maximum damage reduced from 15,633 to 11,833.
- Range reduced from 15 to 14 km.
- Speed increased from 57 to 81 knots.
- Secondary gun/long-range AA removed.
- Detectability range by sea reduced from 10.6 to 9.8 km.
- Other types of detectability were increased accordingly.
- HE and AP shells replaced with SAP shells with the following characteristics:
- New set of preliminary characteristics, incorporating the following changes:
- DevBlog 459:
- Width of the narrow torpedo aiming cone reduced by 10%.
- Engine Boost consumable parameters have been changed:
- Duration: 180 s.
- Maximum speed: +20%.
- Reload time: 90 s.
- Charges: 3.
- DevBlog 459:
- Main battery reload time reduced from 4 to 3 s.
- SAP shells replaced with HE shells with the following parameters:
- Maximum damage: 2,700.
- Fire chance: 11%.
- Torpedo launching angles are now narrower.
- DevBlog 478:
- Changed the parameters of the base torpedoes:
- Torpedo speed increased from 82 to 86 knots.
- Torpedo range reduced from 14 to 12 km.
- Added alternative deepwater torpedoes with parameters similar to Asashio's:
- Maximum damage: 20,967.
- Can only hit battleships and aircraft carriers.
- Torpedo speed: 67 knots.
- Detectability: 0.9 km.
- Torpedo range: 20 km.
- Torpedo switching time: 5 s.
- Changed torpedo spread angles to fit standard parameters.
- Ship HP restoration by Repair Party increased:
- Citadel repair increased from 33 to 50%.
- Non-citadel damage repair increased from 50 to 60%.
- Maximum speed increased from 32 to 36 knots. All other maneuverability parameters have been adjusted accordingly.
- Engine Boost speed bonus decreased from 20% to 15%.
- Short-Burst Smoke Generator was replaced with Exhaust Smoke Generator with the following parameters:
- Consumable action time: 40 s.
- Smoke Screen Dispersion time: 10 s.
- Cooldown time: 80 s.
- Number of consumables: 4.
- Changed the parameters of the base torpedoes:
- DevBlog 489:
- Action time of the Exhaust Smoke Generator consumable reduced from 40 to 30 s.