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Cruiser | Japan | Tier X
Tech Tree Position
Purchase price34,650 Credits
Hit Points28,500 
Main Battery
140 mm/50 3rd Year Type on a single mount4 х 1 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed8.5 deg./sec.
180 Degree Turn Time21.18 sec.
Firing Range11.2 km.
Maximum Dispersion110 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,700 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
Torpedo Tubes
IDS_PJGT078_610MM4_TYPE_93R10 х 4 pcs.
Rate of Fire0.74 shots/min.
Reload Time81 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 5 
Maximum Damage11,833 
Torpedo Speed86 knot
Torpedo Range12 km.
AA Defense
25 mm/60 Type 96 on a twin mount2 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range2.49 km.
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Timesec.
Surface Detectability Range9.78 km.
Air Detectability Range4.96 km.
Battle Levels

Kitakami — Japanese Tier X cruiser.

At the outbreak of the Sino-Japanese War, Kitakami provided cover for landing operations of Japanese troops. In the second half of 1941, she was armed with ten quadruple-tube 610 mm torpedo launchers for night torpedo attacks. In 1942, the ship was converted into a high-speed transport for escorting troop convoys. In 1944, Kitakami took two torpedo hits from submarine HMS Templar. During repairs, the ship was converted into a Kaiten carrier. In 1945, the cruiser was damaged by Task Force 38 bombers and then used as a tender.

Kitakami was first released on 13 December 2023, as the reward for 80th stage of Update 12.11's Salvage for Victory event.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
140 mm/50 3rd Year Type on a single mount2021.21102,70011 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kitakami28,50013654210 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Type900.7817.211,8338612 00
Maximum Firing Range
Research price
Purchase price
Type10 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 78,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


In history, Kitakami was a Kuma-class light cruiser laid down in 1919. The class was given high speed and long range to act as scouts and flotilla leaders. In her pre-war configuration she was armed with fourteen 140mm/50 3rd Year Type naval rifles, though only six could bear in broadside. To increase her lethality, in summer 1941 Kitakami was refitted as a “torpedo cruiser” mounting ten quad launchers aft, sacrificing the three aft gun mounts. This was a novel concept intended to saturate an area with torpedoes to strike or disrupt an opposing fleet. It is this configuration that is modeled in World of Warships.

In Game


Kitakami is a 'special' Tier X Japanese light cruiser sporting a unique configuration. For artillery she carries four 140mm/50 3rd Year Type naval rifles in single mounts. The base maximum range for each gun is 11.2 km.

What sets Kitakami apart from other cruisers is her ability to fire up to 40 torpedoes without reloading. She carries ten 610mm quad torpedo tubes, five per side. The tubes can fire both Type 90 mod.5 torpedoes with a maximum range of 12.0 km and Type 93 mod.2 deepwater Torpedoes with a 20.0 km range. She is capable of switching between torpedo types quickly while in-game, which is helpful depending on the type of ship she is engaging. To balance her armament, Kitakami reloads one launcher per side consecutively, rather than every launcher concurrently. A full reload takes nearly 7 minutes so captains must learn to balance launches against reloads.

Her anti-aircraft defense armament is lacking, with twin mount 25mm/60 Type 96 guns in a 2x2 layout, effective only out to 2.5 km without modification.

The Hull

Even though her armament is powerful, Kitakami is still an older light cruiser, with a hull that is essentially unarmored yet with a citadel. She has a base health pool of 28,500 HP. She can travel at 36.0 knots with a 640m turning radius supported by a 7.0 second rudder shift time.

Despite her inability to slug it out with other ships of her tier, Kitakami does have some tricks up her sleeve to increase the chances that captains won’t be returning to port the first time she is spotted by enemy ships. First, she’s hard to spot with a base concealment range of 9.8 km. By combining the 4-point Concealment Expert skill with the Concealment System Modification 1 upgrade, this can be reduced to under 8 km. Second is her consumables such as Exhaust Smoke Generator, Engine Boost, and Repair party.

Game Play

Kitakami is most effective in a long-range support style of game play. Captains should be careful to avoid enemy aircraft, as Kitakami can do little to defend herself from airborne attacks. Once spotted, immediate action should be taken to break line of sight with the enemy and return to concealment. This may entail the use of consumables in defensive maneuvers, such as deploying a smoke screen and using Engine Boost to create distance between her position and the threat. Accordingly, positioning is critically important. Good positioning will ensure that consumables are used only when necessary to facilitate retreating and repositioning. Captains will need to take special care to develop a strategy before launching an attack, because it is likely that the enemy team will prioritize Kitakami as a target when spotted. Other ships are incapable of launching the quantity of torpedoes Kitakami carries, so upon her torpedo waves being spotted, the enemy will have a general idea of where Kitakami is with regard to their own position. If Kitakami launches torpedoes when immediately loaded, captains will find themselves waiting for fresh torpedoes regularly. This means that if Kitakami were to engage an enemy Tier X battleship while it has full hit-points, it is unlikely to be able to neutralize it in one engagement. Furthermore, her guns are practically useless in high tier engagements, so Kitakami will more than likely be neutralized if she is caught without loaded torpedoes or consumables to escape.

Kitakami is recommended for intermediate and advanced players due to her reliance on concealment, planning, and the patience of her captain to wait for the right opportunity to attack. Her profile, consumables, and armament make Kitakami play more like a sluggish destroyer with poor concealment. Although she may not fit the traditional profile of a ship designed for competitive game play, her unique traits will assist her ability to find success when properly supported by team or division mates.

With high levels of excitement surrounding a ship such as Kitakami, there will be many players seeking to add her to their collections. Captains of all skill levels can enjoy Kitakami due to her ability to fire a “wall” of torpedoes, which is sure to create unforgettable memories. There can be no doubt, the enemy team will never forget the first time they spot 20 to 40 torpedoes speeding toward their ships!


  • Battery of ten quadruple torpedo tubes is unmatched by any other ship.
  • Carries both standard and deepwater torpedoes, selectable in-game.
  • Exhaust smoke generator.
  • Low detectability for a cruiser.
  • High speed.


  • Small health pool with almost non-existent armor.
  • Weak artillery.
  • Torpedoes reload one launcher at a time, making reload management an unprecedented skill requirement.
  • Near non-existent AA defenses at 9 DPS.


As a premium ship, Kitakami has no module upgrades to research.

Optimal Configuration

Information about the Torpedo Armament:


Icon_sunk_aircarrier_cropped.pngDeepwater Torpedo

Deepwater Torpedoes

Icon_sunk_battleship_cropped.png Icon_sunk_aircarrier_cropped.png Icon_sunk_destroyer_cropped.png Icon_sunk_submarine_cropped.png

Icon_sunk_cruiser_cropped.pngNormal Torpedo

Normal Torpedoes


Kitakami's purpose in life is to launch her torpedoes. They should be strengthened as much as possible. Steering Gears Mod 1 will help with her generally sluggish maneuverability.

The recommended upgrades for Kitakami are:

Commander Skills

Spend no point on enhancing her artillery.


Kitakami can equip the following consumables:


As a premium ship, Kitakami comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery





Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.3 (alpha) as a Tier VIII premium ship.
  • Kitakami was removed from the game in Update 0.4.0.
  • Update
    • The Type 7 camouflage was renamed to Type 10.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Kitakami was completely removed from the client.
  • Available for testing by supertesters in the game as a Tier X cruiser starting from Update 0.9.7 and again from Update 12.6.

Testing Changes

  • DevBlog 46:
    • Preliminary characteristics.
  • DevBlog 58:
    • Removed the option to install the Aiming Systems Modification 0 upgrade.
  • DevBlog 449:
    • The geometry and textures of the ship have been updated.
    • Armor layout updated.
    • Redistributed HP in different parts of the ship without affecting the overall amount of HP:
      • Bow HP increased from 3,800 to 4,000.
      • Stern HP reduced from 2,800 to 2,700.
      • Superstructure HP reduced from 1,600 to 1,500.
    • Citadel deck armor reduced from 50 mm to 30 mm.
    • Auxiliary Room armor reduced from 30 mm to 16 mm.
  • DevBlog 454:
    • New set of preliminary characteristics, incorporating the following changes:
      • HE and AP shells replaced with SAP shells with the following characteristics:
        • Maximum damage: 3,400.
        • Penetration: 39 mm.
        • Ricochet angles: 80 - 85 °.
      • Reload time reduced from 6 to 4 s.
      • Maximum firing range reduced from 13.3 to 11.2 km.
      • Sigma parameter increased from 2.0 to 2.05.
      • Torpedo characteristics changed:
        • Replaced the regular torpedo loading mechanic with torpedo loaders similar to submarines. The ship has two of them in total, one for each side of the ship. After firing all four torpedoes from one launcher, the torpedo launchers will reload 1 by 1. Each side of the ship can only reload one launcher at a time.
        • Reload time reduced from 141 to 81 s.
        • Maximum damage reduced from 15,633 to 11,833.
        • Range reduced from 15 to 14 km.
        • Speed increased from 57 to 81 knots.
      • Secondary gun/long-range AA removed.
      • Detectability range by sea reduced from 10.6 to 9.8 km.
        • Other types of detectability were increased accordingly.
  • DevBlog 459:
    • Width of the narrow torpedo aiming cone reduced by 10%.
    • Engine Boost consumable parameters have been changed:
      • Duration: 180 s.
      • Maximum speed: +20%.
      • Reload time: 90 s.
      • Charges: 3.
  • DevBlog 459:
    • Main battery reload time reduced from 4 to 3 s.
    • SAP shells replaced with HE shells with the following parameters:
      • Maximum damage: 2,700.
      • Fire chance: 11%.
    • Torpedo launching angles are now narrower.
  • DevBlog 478:
    • Changed the parameters of the base torpedoes:
      • Torpedo speed increased from 82 to 86 knots.
      • Torpedo range reduced from 14 to 12 km.
    • Added alternative deepwater torpedoes with parameters similar to Asashio's:
      • Maximum damage: 20,967.
      • Can only hit battleships and aircraft carriers.
      • Torpedo speed: 67 knots.
      • Detectability: 0.9 km.
      • Torpedo range: 20 km.
      • Torpedo switching time: 5 s.
    • Changed torpedo spread angles to fit standard parameters.
    • Ship HP restoration by Repair Party increased:
      • Citadel repair increased from 33 to 50%.
      • Non-citadel damage repair increased from 50 to 60%.
    • Maximum speed increased from 32 to 36 knots. All other maneuverability parameters have been adjusted accordingly.
    • Engine Boost speed bonus decreased from 20% to 15%.
    • Short-Burst Smoke Generator was replaced with Exhaust Smoke Generator with the following parameters:
      • Consumable action time: 40 s.
      • Smoke Screen Dispersion time: 10 s.
      • Cooldown time: 80 s.
      • Number of consumables: 4.
  • DevBlog 489:
    • Action time of the Exhaust Smoke Generator consumable reduced from 40 to 30 s.
  • Update 12.11:
    • Added as the 80th stage reward for the update's Salvage for Victory event.
    • The Bitter Wind permanent camouflage was added.

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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
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