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Chikuma II

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Chikuma II
Chikuma_II_wows_main.jpg
Cruiser | Japan | Tier IX
Tech Tree Position
Chikuma_II_icon_small.png
General
Purchase price19,000 Credits
Hit Points38,900 
Main Battery
IDS_PJGM062_203MM50_TYPE_E_RF84 х 2 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.67 km.
Maximum Dispersion132 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Triple4 х 3 pcs.
Rate of Fire0.57 shots/min.
Reload Time105 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage23,767 
Torpedo Speed60 knot
Torpedo Range15 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount23 х 1 pcs.
. . . Average Damage per Second41.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount8 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius780 m.
Rudder Shift Time10 sec.
Concealment
Surface Detectability Range11.73 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSC719_Chikuma_2_Hyb.png
19,000

Chikuma II — Japanese Tier IX cruiser.

A Tone-class heavy cruiser, this warship represents an advancement from the Mogami class. Notably, all four main battery turrets are situated on the ship's bow, a distinctive feature of this series. Designed for extended-range reconnaissance, escort duties, and supporting aircraft carrier formations, this warship boasts an augmented cruising range and carries an onboard air group. Throughout World War II, the cruiser took part in most major operations conducted by the Japanese Navy. In October 1944, Chikuma was sunk during the Battle of Leyte Gulf.

Chikuma II was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.8301323,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chikuma II38,900161754423/4/8/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61057.223,7666015 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi M6A2 Seiran9,3331351,950 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp35.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pros:

  • Hybrid ship, can launch torpedo bombers (which are equipped with JATO rockets)
  • Fast
  • Ship torpedoes have the turning mechanic, do high damage, and have very long range
  • Aerial torpedoes deal high damage
  • Excellent main gun accuracy and fire chance
  • Excellent concealment
  • Extreme spotting capability with the torpedo bombers
  • One more charge of Repair Party than standard
  • Carries the Smoke Generator consumable

Cons:

  • Poor armor and low hitpoint pool
  • Weak AA defenses
  • Extremely long Smoke Generator cooldown
  • Slow main gun reload speed, poor DPM
  • Slow turret traverse
  • Ship torpedoes have low speed and high detectability
  • Low torpedo bomber speed once JATO rockets run out

Research

As a premium ship, Chikuma II has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

  • Slot 1:
  • Slot 2:
  • Slot 3:
  • Slot 4:
  • Slot 5:
  • Slot 6:

Commander Skills

Consumables

Chikuma II equips the following consumables:

Torpedo Bombers:

Camouflage

As a premium ship, Chikuma II comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

Testing Changes

  • DevBlog 506:
    • Preliminary characteristics.
  • DevBlog 511:
    • Decreased the firing angle of the torpedo tubes by 1 degree as a result of a bug-fix to the model.
  • DevBlog 514:
    • Detectability by sea range increased from 10.8 to 11.7 km.
    • Smoke Generator consumable reload time increased from 160 to 180 s.
  • DevBlog 520:
    • Torpedo Bomber armament damage reduced from 9,333 to 7,233.

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