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Hatsuharu

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Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
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Hatsuharu_icon_small.png
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Shiratsuyu
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range2.81 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD206_Hatsuharu.png
2,950,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type B mount825.71882,15092,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,50062024/22 0245,000
Hatsuharu (B)11,70062023/14/1/22 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 109.8 0105,000
Type6 mod. 21010.8 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1

Player Opinion

Performance

Hatsuharu is the Tier VI entry in the IJN "gunboat" branch. Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something of a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch.

Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.

Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.

Pros:

  • Improved hard hitting guns over Fubuki gain significantly increased rate of fire, range, traverse, and shell arcs.
  • One of the best torpedo range at her tier at 10 km.
  • Lowest detection range of Tier VI destroyers.
  • Decent torpedo speed makes her torpedoes harder to dodge.
  • Decent torpedo reload time.
  • Generous torpedo launch arcs.
  • Very good concealment, when full upgraded with concealment build she can potentially be unspotted the entire game.

Cons:

  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Fewer torpedoes than Fubuki: only two triple-tube launchers compared to Fubuki’s three.
  • Slower than predecessor Minekaze, with worse detection range to boot.
  • Average AA defenses.

Research

Like the other Tier VI Japanese destroyer, Fubuki, Hatsuharu is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to Shiratsuyu.

Optimal Configuration

Upgrades

The recommended upgrades for Hatsuharu are as follows:

Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery. Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. is viable, but may not be the best option.

Commander Skills

Consumables

Hatsuharu equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Hatsuharu with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Hatsuharu (1933) - Wikipedia
  2. Hatsuharu-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VI destroyer.
  • Update 0.2.2:
    • Moved from Tier VI to Tier VII.
  • Update 0.5.2:
    • Experience earning decreased by 2%,
    • Credit earnings increased by 6%.
  • Update 0.5.3:
    • Added the Torpedo Reload Booster consumable.
  • Update 0.5.6:
    • Type 17 permanent camouflage was added.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.15:
    • Moved from Tier VII to Tier VI.
    • Moved to the alternate branch of Japanese destroyers.
    • Torpedo Reload Booster consumable was removed.
    • Parameters and modules changed to reflect change in ship tier.
    • Replacement Rules:
      • If a player had researched Tier VII Hatsuharu before the update went live, then Tier VII Akatsuki, Tier VI Hatsuharu, and Hull (B) for Tier VI Fubuki were unlocked; the undistributed ship XP available on Tier VII Hatsuharu was transferred to Tier VII Akatsuki.
      • If a player had purchased Tier VII Hatsuharu before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VII Hatsuharu plus all modules mounted on her was removed from the player's account; Tier VI Hatsuharu and a Port slot were added to the player's account; Tier VII Akatsuki was also added to the player's account.
      • If a player had Commanders with specialization in Tier VII Hatsuharu before the update, then the Commanders were retrained for specialization in Tier VII Akatsuki. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Hatsuharu plus a slot in the Reserve was added to the player's account.
      • If a player had purchased the permanent camouflage for Tier VII Hatsuharu before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VI Hatsuharu and Tier VII Akatsuki were added to the player's account as replacements.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 8,436 to 9,850 m.
  • Update 0.6.6:
    • Fixed errors in the deck armor, now is all 16 mm.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.49 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.9:
    • Increased durability of steering gears by 20% from high-explosive damage.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.7.12:
    • Added permanent "New Year" camouflage with the following bonuses:
      • –10% of the cost of post-battle ship maintenance.
      • +50% to experience per battle.
      • –3% to visibility from ships.
      • +4% to the dispersion of enemy shells firing at your ship.
  • Update 0.8.6:
    • The main battery of the Hatsuharu (A) hull is now represented by two twin 127 mm / 50 3rd Year Type mod. B.
    • Air defense guns of the Hatsuharu (A) hull are represented by four twin 25 mm / 60 Type96 Twin mod.1 assault rifles.
    • Hatsuharu (A) hull now has one AA zone, dealing 70 damage per second with a hit rate of 85% and a range of 0.1 - 1.9 km.
  • Update 0.10.8:
    • The number of depth charges increased from 1 to 2.

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