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ARP Myōkō

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ARP Myōkō
ARP_Myōkō_wows_main.jpg
Cruiser | Japan | Tier VII
Tech Tree Position
ARP_Myōkō_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,200 
Main Battery
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range15.58 km.
Maximum Dispersion131 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Triple4 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount26 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount8 х 2 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius780 m.
Rudder Shift Time7.1 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.56 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VII
Ship_PJSC705_Myoko.png
Special

ARP Myōkō — Japanese special premium Tier VII cruiser.

A Heavy Cruiser of the "Fleet of Fog". Modeled after the lead ship of the Imperial Japanese Navy's Myoko-class cruiser, Myoko. Her Mental Model "Myoko" acts as the "Student Council Vice President" in Hiei’s "Student Council of the Fog", and acts as a mediator between other Myoko-class Mental Models. This warship has been specially designed for World of Warships, and is modeled after Myoko as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Currently Unobtainable. She was acquired by completing time-sensitive in-game missions which are currently unavailable.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model D turret4.3361313,300174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
ARP Myōkō39,20061025426/8/4/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.8767.217,2336210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Myoko (or Myoukou) is a powerful being in "Arpeggio of Blue Steel" manga series and its Ars Nova anime adaptation, with enormous speed, numerous matter annihilating weapons, and a protective field that is impenetrable to any weapon developed by humankind.

Tier VII ARP Myōkō is a clone of the tech tree Myōkō, with accurate guns which fire some of the strongest HE shells at her tier, but poor turret traverse and weak AA.

The Ship

ARP Myōkō has a top speed of 35 knots, one of the fastest at her tier, and she can outpace most opponents she will face. Her maneuverability is a mixed bag. Although her turning circle of 780 meters is rather large, her rudder shift of 7.1 seconds is one of the best at Tier VII. She will change directions quickly but needs space to complete her turns, which makes maneuvering in confined spaces difficult. Her concealment of 12.76 km is worse than Aoba, and leaves her more vulnerable to being spotted.

ARP Myōkō mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cool down. Her second slot has a choice of consumables – Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Hydroacoustic Search is the optimal choice, to detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but her weaker AA means the benefits are rather limited. In her third slot, ARP Myōkō carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. which launches a pair of fighters that patrol around the ship for up to 1 minute. Finally, she mounts a Submarine SurveillanceDetect submarines underwater. which will detect submerged submarines out to 5 km for 20 seconds.

Survivability

With 16 mm of plating, ARP Myōkō’s bow and stern can bounce most heavy cruiser AP when sufficiently angled. However, she is vulnerable to all calibers of HE round, as well as AP overmatch from larger cruiser and all battleship guns. Her citadel runs from the forward turrets all the way to the aft turrets. Although much of it is below the waterline, there is a large raised section between her bridge and rear superstructure. With 102 mm of citadel armor, ARP Myōkō’s citadel is vulnerable to cruiser AP at most ranges, although the presence of anti-torpedo bulges adds a small amount of extra protection. ARP Myōkō has one of the largest health pools for a Tier VII cruiser.

Armament

ARP Myōkō introduces a much-improved main battery from her predecessors. With ten 203 mm guns she has better DPM despite having a slower reload. These guns will become familiar to players, as they form the main armament of the rest of the line with the possible exception of Mogami. ARP Myōkō has the usual improved dispersion common to Japanese 203 mm guns, so players can expect their shells to group closer together. With her larger main battery, ARP Myōkō can land some seriously damaging salvos. A 15.6 km main battery range is decent, although ARP Myōkō faces cruisers with much greater range when downtiered.

ARP Myōkō has typical Japanese HE rounds, with some of the highest damage at her tier and a good fire chance per shell. Between her improved dispersion and high HE damage, ARP Myōkō poses a serious threat to destroyers and even armored targets. Under ideal conditions ARP Myōkō can set up to 7 fires a minute; while this does not match the fire starting potential of many light cruisers, ARP Myōkō will cause more direct damage in between starting fires. Her AP rounds are best used against broadside cruisers, but they lack penetration compared to most 203 mm guns at Tier VII.

As expected, ARP Myōkō mounts a powerful torpedo armament with two triple launchers on each side. A 10 km range is good, but ARP Myōkō lacks the ability to safely launch them from stealth. These also have very restrictive launch arcs, with almost nonexistent forward angles. Her torpedoes are a poor choice as an offensive option, as positioning to attack a target will require showing an almost flat broadside. As such, her torpedoes are more suited for launching at pursuing enemies.

Anti-Air

ARP Myōkō has fairly poor anti-air defenses. Her long-range weapons reach out to 5.8 km but her DPS and flak count are low. She lacks any medium-range weapons, and with her light AA only starting to fire at 2.5 km, they offer little deterrent to any carriers wanting to make an attack.

Anti-Submarine

ARP Myōkō has access to an ASW airstrike, allowing her to attack submarines at up to 6 km away. Each strike drops two charges, and she can have 2 attacks ready to use with a 30 second reload. She can use her Submarine SurveillanceDetect submarines underwater. consumable to aid in spotting submerged submarines from safe distances. However, her weak armor and poor concealment mean she shouldn’t actively hunt them.

Battle Performance

ARP Myōkō is poorly suited to close range combat, where her slow turret traverse means that tracking maneuvering targets is difficult. Rather she should stay at medium ranges, where she will be able to use her concealment to reach good firing positions and her improved dispersion will allow accurate attacks.

Players will need to use effective positioning and ammunition selection in order to compensate for ARP Myōkō’s low base damage output. A well-aimed salvo can potentially cripple an enemy cruiser or destroyer, if the right ammunition is selected. For this reason, the Gun Feeder captain skill is recommended as it will allow players to more quickly switch ammunition types.

Although her torpedoes can be devastating, their slow speed and high reaction time mean that they cannot be relied on to regularly land serious hits. Their poor launch angles also mean they are dangerous to use at close ranges. But their long range and relatively slow speed make them good area denial weapons, and they can be effective weapons when kiting away or engaging targets which are closing to engage.

Pros:

  • Guns are very accurate
  • Large main battery
  • Torpedoes have high damage
  • Good fire chance for a heavy cruiser
  • Has access to Hydroacoustic Search consumable
  • Thick central deck armor can ricochet shells smaller than 457 mm.

Cons:

  • Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
  • Vulnerable citadel
  • Poor turret traverse
  • Restricted torpedo launch arcs
  • Poor AA defenses

Research

As a premium ship, ARP Myōkō does not have any modules to replace.

Optimal Configuration

Upgrades

The recommended upgraded for Myoko are as follows:

Slot 1: Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. Slot 2: Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. Slot 3: Template:Aiming Systems Modification1 -or- Main Battery Modification 2 : +15% to main battery traverse speed. Slot 4: Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. -or- Steering Gears Modification 1 : -20% rudder shift time.

Commander Skills

Consumables

ARP Myōkō can equip the following consumables:

Camouflage

As a premium ship, ARP Myōkō comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

As this ship is basically a copy of the tech tree Myoko, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Myōkō - Wikipedia
  2. Myōkō-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.5.2 for the ARPEGGIO OF BLUE STEEL -ARS NOVA- event as a reward for completing special tasks.
  • Update 0.5.10:
    • fixed visual effects of the ship.
  • Update 0.6.2:
    • The position of the aircraft on the catapult was fixed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 7.6 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.14:
    • The reload time of the Type 90 mod. 1 torpedoes was decreased from 82 to 76 s.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.7.1:
    • The ability to dismiss ARP commanders was added. However, if done so, they could not be recovered.
  • Update 0.7.4:
    • The ability to sell the ship for 2,625,000 credits was added.
  • Update 0.7.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.7.11:
    • Turret traverse speed increased from 4 to 5 degrees per second.
    • Accuracy of the main battery was improved to be similar to that of Zao.
  • Update 0.8.10:
    • The ship's special visual style was made into a separate permanent camouflage with standard combat bonuses, and other camouflages were made able to be mounted. When camouflages are hidden through the additional content menu, the camouflage is removed.
  • Update 0.9.0:
    • The ship was made into a Premium ship and received a profitability increase in credits. Economic bonuses were also applied to its permanent camouflage.
  • Update 0.9.2:
    • Central deck armor was reinforced from 16 to 25 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 12.0:
    • Fixed a bug in the characteristics of the Depth Charge Airstrike armament:
      • Number of available flights of the Depth Charge Airstrike armament increased from 1 to 2.

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Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons