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Kuma
Kuma_wows_main.jpg
Cruiser | Japan | Tier IV
Tech Tree Position
Tenryū
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Kuma_icon_small.png
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Furutaka
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 top
General
Research price5600 exp
Purchase price684,000 Credits
Hit Points23,000 
Main Battery
140 mm/50 3rd Year Type on a single mount7 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed8.5 deg./sec.
180 Degree Turn Time21.18 sec.
Firing Range11.67 km.
Maximum Dispersion113 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Type6 
Maximum Damage10,833 
Torpedo Speed57 knot
Torpedo Range6.99 km.
AA Defense
6.5 mm/115 3rd Year Type on a single mount2 х 1 pcs.
. . . Average Damage per Second2.4 
. . . Firing Range0.99 km.
76 mm /40 3rd Year Type on a single mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius640 m.
Rudder Shift Time6.9 sec.
Concealment
Surface Detectability Range11.34 km.
Air Detectability Range5.23 km.
Battle Levels
12345678910
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IV
Ship_PJSC013_Kuma_1938.png
684,000

Kuma — Japanese Tier IV cruiser.

A multipurpose light cruiser that could serve as a scout and a destroyer leader. Compared with the preceding class, Kuma had a greater displacement, reinforced weaponry and increased speed. She retained a weak AA defense that was typical of earlier-period Japanese cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 3rd Year Type on a single mount1021.181132,400102,700 044,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kuma (A)23,000106572/24 080,000
Kuma (B)24,2001065764 2,000300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 61.4427.210,833577 0200,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 1011.7 060,000
Type4 mod. 21012.8 900140,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34.5 040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection

Player Opinion

Performance

Kuma is an improvement of the previous Tenryu. Kuma inherits the same rapid fire 140 mm guns of its predecessor in greater number. With more guns she is able to deliver a greater volume of fire making the ship better at surface combat. A pair of double torpedo launchers on each side allows Kuma to deliver 4 torpedoes per broadside. These torpedoes have an excellent range of 7 km and solid damage.

However, Kuma suffers from several weaknesses. First of all, the citadel of the ship sits high above the water line and is easily penetrated by the AP shells of most of her opponents. Moreover, the engine and steering modules are easy to disable. Finally, Kuma has extremely weak AA defense and will have trouble effectively shooting down planes. The addition of the catapult fighter with the B hull upgrade provides a minor improvement.

Kuma is a fun ship to play. The high rate of fire and strong torpedo armament provides the player the tools to inflict substantial damage to ships of any type. Players should be wary about protecting the sides of the ship from enemy fire to avoid citadel penetrations. This is especially true when facing battleships as the AP rounds from any battleship that Kuma will face have a high probability of hitting the citadel, and although giving them a broadside may make them over-penetrate, doing that would expose the citadel to cruiser AP rounds. The torpedo tubes are also poorly protected and may be disabled by enemy fire.

Pros:

  • Good guns with a fair range and fast reload.
  • Powerful torpedoes with 7 km range.
  • Maneuverable for her size.
  • Low slung profile makes her hard to hit.
  • She is equipped with a catapult fighter (B Hull).
  • Deadly to enemy destroyers.

Cons:

  • Armor that can absorb practically nothing.
  • Has to show quite a lot of her broadside to get her rear guns into action.
  • Loses torpedo firing systems easily.
  • Rudder is made of paper.
  • Catches fire with ease and shares the large citadel of Tenryu.
  • AA is all bark and no bite.
  • No secondaries.

Research

Availability of researchable upgrades for Kuma is as follows:

  • Hull: Upgrade to Hull (B) for an improved rudder shift time, additional hit points, additional anti-aircraft guns, and access to the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable. Research of this module unlocks progression to Furutaka.
  • Gun Fire Control System: Upgrade to Type 4 Mod. 2 for an extra 10% range on the main battery.
Captains should first research Hull (B) before researching the Gun Fire Control System.

Optimal Configuration

Upgrades

Commander Skills

Key skills for Kuma commanders include Last Stand at Level 1, Priority Target at Level 2, Adrenaline Rush at Level 3, and Concealment Expert at Level 4. Her fire rate is sufficiently high that Pyrotechnician is worth considering for an additional Level 2 skill.

Consumables

Kuma can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Kuma captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Kuma - Wikipedia
  2. Kuma-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2.5 (alpha version).
  • Update 0.4.0:
    • Catapult Fighter consumable was added to the researchable hull.
  • Update 0.4.0.4:
    • Hydroacoustic Search consumable was added to the stock hull.
  • Update 0.5.1:
    • The number of charges of the "Catapult Fighter I" consumable was reduced to 2 ( "Catapult Fighter II" - to 3).
  • Update 0.5.2:
    • Experience earnings reduced by -7%.
  • Update 0.5.6:
  • Reinforced AA defenses for her top hull:
  • Hull (B): The 2х1 7.7mm/80 Type90 AA mounts were replaced with 2х1 13mm/76 Type93 AA mounts, and 6х2 25mm/60 Type96 Twin mod.1 AA mounts were added.
  • Average AA damage within the 1km AA engagement area radius was nullified (from 3 to 0 points).
  • Average AA damage within the 1.2km AA engagement area was added (from 0 to 5 points).
  • Average AA damage within the 3.1km AA engagement area radius increased by 20 points (from 10 to 30 points).
  • Update 0.5.8:
    • The armored model of the hull was refined.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 11,235 to 11,670 m.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.06 km.
    • Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.6:
    • Improved display of thin elements.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credits earnings decreased by -5%.
    • Experience earnings reduced by -5%.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 640 m to correct prior discrepancy.
  • Update 0.9.7:
    • The Hydroacoustic Search consumable is available for installation on the stock hull.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • IX Iwami • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons