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Enterprise

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Revision as of 16:55, 13 February 2019
Removed references to Air Groups Modification 3.
Revision as of 15:33, 20 May 2019
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The most decorated American ship of World War II, USS ''Enterprise'' comes to World of Warships as a Tier VIII premium American aircraft carrier. Her main features are her increased numbers of squadrons compared to other American carriers, similar to her Japanese counterparts. In exchange for an increased plane load, her aircraft are of a lower tier than the ship itself, similar to ''[[Kaga]]''. 
? 
?''Enterprise'' features a unique torpedo drop pattern, which makes her 5 plane torpedo bomber squadrons less powerful than they might seem at first glance. The drop pattern has some large gaps in it that make it less effective than a standard American torpedo drop against destroyers and cruisers. She was also the first aircraft carrier in the game able to equip armor-piercing bombs. These bombs will over-penetrate destroyers and light cruisers, but will deal significant damage to ships with heavier armor schemes, particularly German battleships and certain high-tier heavy cruisers. Captains who prefer to stick to the more familiar high-explosive bombs still have the option of equipping the standard 500-pound American high explosive bombs found on ''[[Ranger]]'' and ''[[Lexington]]''. ''Enterprise'' features a large hangar capacity, but brings far more spare fighters than bombers to a battle, meaning careless captains can easily run out of bombers (particularly when she is up-tiered into Tier X games). Fortunately, she has access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]] and {{Air Groups Modification 2}} — normally restricted to Tier IX and X carriers — giving her planes additional survivability.  
? 
?Overall, ''Enterprise'' is a very difficult aircraft carrier to play well. While she is capable of heavily punishing enemy battleships with her bomber squadrons — particularly with the armor-piercing bombs — micro-managing her down-tiered fighter aircraft in order to win the air war is nearly a full-time job. Like other high tier aircraft carriers, she is not recommended for inexperienced players. 
? 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/topic/129979-premium-ship-review-uss-enterprise/ LittleWhiteMouse's Premium Ship Review: Enterprise] from the NA forums'''}} 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* At 96 planes, ''Enterprise'' has the largest hangar capacity of any Tier VIII carrier. 
?* Balanced mix of strike and fighter aircraft gives her outstanding flexibility not found on most other American carrier loadouts. 
?* Has access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], allowing her to mount upgrades usually reserved for Tier IX and X carriers.  
?* Has the option to mount either high explosive or armor piercing bombs. 
?* Armor piercing bombs are very effective against battleships and some heavy cruisers.  
?* Significantly lower detection radius than ''[[Lexington]]'' (though still larger than ''[[Shokaku]]''). 
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* ''Enterprise'' carries Tier VII aircraft which are weak when facing the anti-aircraft suites of Tier IX and X ships. 
?* Does not have the option to mount other flight control modules. 
?* Aircraft servicing time, while faster than ''[[Lexington]]'', is considerably slower than ''[[Shokaku]]''. 
?* Armor piercing bombs are often not effective against smaller cruisers and destroyers. 
?* The unique torpedo drop pattern can be difficult to adjust to. 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows: 
?* '''Slot 1:''' {{Air Groups Modification 1}}, in order to improve the fighters' damage capabilities, improve their ammunition loadout, and increase their odds of winning dogfights. 
?* '''Slot 2:''' {{Damage Control System Modification 1}}, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated). 
?* '''Slot 3:''' {{Attack Aircraft Modification 1}} or {{Torpedo Bombers Modification 1}} 
?* '''Slot 4:''' {{Damage Control System Modification 2}}, to reduce the duration of any fires that opponents are able to light on her flight deck. 
?* '''Slot 5:''' {{Concealment System Modification 1}} is the only useful option available.  
?* '''Slot 6:''' {{Air Groups Modification 2}}, in order to further improve the survivability of her bomber aircraft. 
? 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
? 
?{{Commander Skills 
?| Priority Target =  
?| Preventative Maintenance =  
?| Expert Loader =  
?| Aircraft Servicing Expert = 3 
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert = 3 
?| Incoming Fire Alert =  
?| Evasive Maneuver = 1 
? 
?| High Alert = 1 
?| Jack of All Trades =  
?| Expert Marksman =  
?| Torpedo Acceleration = 3 
?| Smoke Screen Expert =  
?| Expert Rear Gunner = 1 
?| Adrenaline Rush =  
?| Last Stand =  
? 
?| Basics of Survivability =  
?| Survivability Expert =  
?| Torpedo Armament Expertise = 3 
?| Emergency Takeoff = 1 
?| Basic Firing Training = 2 
?| Superintendent =  
?| Demolition Expert =  
?| Vigilance =  
? 
?| Manual Fire Control for Secondary Armament =  
?| Fire Prevention =  
?| Inertia Fuse for HE Shells =  
?| Air Supremacy = 3 
?| Advanced Firing Training = 2 
?| Manual Fire Control for AA Armament = 1 
?| Radio Position Finding =  
?| Concealment Expert = 2 
?}} 
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables: 
?* '''Slot 1:''' {{Damage Control Party}} 
?* '''Slot 2:''' {{Defensive AA Fire}}  
? 
?{{Defensive AA Fire II}} is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). {{Damage Control Party II}} is not recommended as it is only needed in dire moments, or when the player is the last one alive.  
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 15:33, 20 May 2019

Enterprise
Enterprise_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Enterprise_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points51,400 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount50 х 1 pcs.
. . . Average Damage per Second180 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range14.14 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA518_Enterprise.png
Special

Enterprise — American special premium Tier VIII aircraft сarrier.

A Yorktown-class strike aircraft carrier that combined a number of key characteristics typical for this type of ship: a large air group, superbly assembled take-off and landing equipment that allowed it to launch a large number of squadrons, good speed, and powerful AA defenses.

Enterprise first went on sale on both the NA and EU servers on 30 June 2017.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Enterprise51,40013102850/8/6/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SB2C Helldiver1251,980 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion


Research

As a premium ship, Enterprise doesn't have any upgrades to research.

Optimal Configuration



Camouflage

As a premium ship, Enterprise comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Enterprise is able to mount a maximum of four signal flags simultaneously and has no risk of detonating. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase fire and flooding chances. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags are also recommended to improve the ship’s anti-aircraft defenses and survivability of the strike aircraft squadrons against enemy fighters. Economic flags such as Equal Speed Charlie London (🚫) and Zulu (🚫) can be mounted to increase the ship’s experience and credit gain per battle. Special flags can also be mounted to further increase after-battle rewards.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

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