Lexington
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
. . . Average Damage per Second60.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs. |
. . . Average Damage per Second143.1 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 180 m. |
Rudder Shift Time21.9 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range10.02 km. |
Lexington — American Tier VIII aircraft сarrier.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
TBF Avenger | 6,467 | 120 | 1,800 | 0 | 600,000 | |
SB2C Helldiver | 6,467 | 125 | 1,880 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5k, so carful positioning behind islands and such is vital in survival.
- Attack aircraft
You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They are somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.
- Torpedo bombers
American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, they deals more damage when all of them hit. They have a good number of hp, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance.
- Dive bombers
They are effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against dds because they are not accurate (unless the target is low hp). But beware of grouped ships as your bombers have to fly over them in order to drop their payload. Upgrading to SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 more bombs per payload(amounting to 6 bombs dropped at a time).
Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.Pros:
- Very powerful AA suite
- Excellent ship speed of 33 knots
- Planes have a decent healthpool
- Good plane restoration time
- Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance
Cons:
- Massive ship with poor concealment
- Very large turn radius and slow rudder shift
- Torpedo bombers and dive bombers have poor speed
- Lexington's hull is poorly armored, takes large amounts of damage from all sources
- Tiny Tims are inccurate and only six of them are launched per attack run
Research
- Upgrade to SB2C Helldiver(Torpedo or HE bomber as one prefers).
- Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm(for anti-dd) or Tiny Tim(for anti-cruiser/BB).
- Upgrade to Hull(B) for AA, CV health and rudder shift.
- Proceed to the Midway.
Optimal Configuration
Upgrades
The recommended upgrades for Lexington are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1 or Attack Aircraft Modification 1
- Slot 4: Bombers Modification 1 or Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 for more plane output.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
Χ |
Χ |
★★★ |
|
★★ |
Χ |
★★ |
2 |
★ |
|
Χ |
★★★ |
Χ |
★★★ |
|
Χ |
3 |
|
★★★ |
Χ |
★★★ |
★ |
|
★ |
Χ |
4 |
Χ |
|
Χ |
★★★ |
|
Χ |
Χ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Lexington has access to the following consumables:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter 4
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Torpedo Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
- Slot 3: In-flight Repair 3
Bombers:
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".
Lexington has another alternate premium camouflage called "Ice and Fire - Lexington", which was sold as a collaboration between World of Warships and the famous hockey player Alexander Ovechkin.
Signals
In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Lexington can mount 8 total Signals.
As a carrier, Lexington has no risk of detonating. As such, the signal () should be disregarded for this ship.
Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven () increased AA damage, Mike Yankee Soxisix () secondary battery range & firing buff, Juliet Whiskey Unaone () flooding chance increase (Very useful), India-X-Ray () fire chance increase, Victor Lima () large fire & flooding chance increase, and India Yankee () for faster fire dissipation.
These signals are to buff the ship performance while gaining a fair bonus of XP.
Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.
Having a high leveled Captain while playing Carrier can give you an edge over other Captains.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
★ |
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★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |