Hakuryu
Revision as of 08:03, 2 October 2017 historical inaccuracies | Revision as of 03:17, 28 October 2017 Added research section; reworked upgrades section; reworked recommended commander skills section; fixed consumables section; fixed recommended signals section; added gallery section | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | This is a suggested research path: | |||
+ | # Mitsubishi A8M fighters | |||
+ | # Nakajima C6N1-B torpedo bombers | |||
+ | # Wakusei dive bombers | |||
+ | # Type 10 mod. 2 or mod. 3 Flight Control | |||
+ | ||||
+ | Researching the flight control mods is listed last due to the fact that the anti-air at this tier is so powerful and managing multiple squads is the most difficult at this tier. Additionally, the mod. 2 Flight Control only adds one extra dive bomber squadron to the player's loadout, which may not be very helpful at all and will reduce the ratio of allocated torpedo bombers. Additionally, researching mod. 2 or mod. 3 Flight Control depends on the player's preference. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | As a | + | As a Tier X carrier with all six possible upgrade slots, the following upgrades are recommended on ''{{#var:ship_name}}'': | |
+ | *'''Slot 1''':[[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], in order to improve the fighters' damage capabilities and increase their chances of winning dogfights. | |||
+ | *'''Slot 2''':[[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]], in order to further improve the fighters' chances of winning dogfights through increasing their survivability. | |||
+ | *'''Slot 3''':[[Ship:Upgrades#Air_Groups_Modification.C2.A03|Air Groups Modification 3]], in order to improve bomber survivability when attacking ships of this tier, due to the powerful nature of anti-air at this tier and Tier X. | |||
+ | *'''Slot 4''':[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated). | |||
+ | *'''Slot 5''':[[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]], so that captains can quickly relocate their ship if any potential threat is approaching quickly. | |||
+ | *'''Slot 6''':[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]], in order to greatly decrease the chances of being detected. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | ''{{#var:ship_name}}'' uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. [[Ship:Commander#Aircraft_Servicing_Expert|Aircraft Servicing Expert]], [[Ship:Commander#Torpedo_Acceleration|Torpedo Acceleration]], [[Ship:Commander#Torpedo_Armament_Expertise|Torpedo Armament Expertise]], and [[Ship:Commander#Air_Supremacy|Air Supremacy]] are "must have" skills. [[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]] is still useful despite ''{{#var:ship_name}}''’s planes being top tier as the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm. | ||
? | {{ | + | ||
+ | For AA defense, ''{{#var:ship_name}}'' has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] is also a good choice to boost all AA guns' DPS by 20%. And as ''{{#var:ship_name}}'' is a Tier IX carrier, the player has access to the special IJN carrier [[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of '''1.75'''. Coupled with '''Basic Firing Training''' and [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]], the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack. | |||
+ | ||||
+ | [[Ship:Commander#Evasive_Maneuver|Evasive Maneuvers]] is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated [[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]]. | |||
+ | ||||
+ | Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies and far back from the enemy fleet. [[Ship:Commander#Concealment_Expert|Concealment Expert]] may be taken to further reduce detection range if the captain so desires. | |||
+ | {{block|!|content= ATTENTION | |||
+ | *Due to dive bombers having over 100% chance of causing fires, [[Ship:Commander#Demolition_Expert|Demolition Expert]] is '''not''' recommended.}} | |||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = | |
| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = 3 | | Aircraft Servicing Expert = 3 | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = 2 | | Dogfighting Expert = 2 | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = | |
| Evasive Maneuver = 2 | | Evasive Maneuver = 2 | |||
? | | High Alert = | + | | High Alert = | |
| Jack of All Trades = | | Jack of All Trades = | |||
| Expert Marksman = | | Expert Marksman = | |||
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| Expert Rear Gunner = 2 | | Expert Rear Gunner = 2 | |||
| Adrenaline Rush = | | Adrenaline Rush = | |||
? | | Last Stand = | + | | Last Stand = | |
| Survivability Expert = | | Survivability Expert = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = | |
| Torpedo Armament Expertise = 3 | | Torpedo Armament Expertise = 3 | |||
? | | Emergency Takeoff = | + | | Emergency Takeoff = 1 | |
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
| Superintendent = | | Superintendent = | |||
? | | Demolition Expert = | + | | Demolition Expert = | |
? | | Vigilance = | + | | Vigilance = | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
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| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = 3 | | Air Supremacy = 3 | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = 2 | | Manual Fire Control for AA Armament = 2 | |||
| Radio Position Finding = | | Radio Position Finding = | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | As a Tier X carrier, '' | + | As a Tier X carrier, ''{{#var:ship_name}}'' has access to the following consumables: | |
? | * | + | *{{Damage Control Party}} | |
? | * | + | *{{Defensive AA Fire}} | |
? | Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive. | + | Premium '''Defensive AA Fire II''' is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium '''Damage Control Party II''' is not recommended as it is only needed in dire moments, or when the player is the last one alive. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As a carrier, '' | + | As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount '''Equal Speed Charlie London''' (for faster XP grinding / increased XP gain per battle), '''Zulu Hotel''' (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, '''November Echo Setteseven''' (for better bomber self-defense against fighters) and '''Juliet Whiskey Unaone''' (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training. | |
+ | {{block|!|content= ATTENTION | |||
+ | *Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are '''not''' recommended.}} | |||
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | Victor Lima = | |||
| Hotel Yankee = | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = | |||
+ | | Sierra Mike = 1 | |||
+ | | India Delta = | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | India Yankee = | |||
| Juliet Charlie = | | Juliet Charlie = | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | + | | Zulu = 1 | ||
? | + | |||
? | | Zulu | + | ||
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | | + | | Equal Speed Charlie London = 3 | |
? | | | + | | Zulu Hotel = 3 | |
? | + | |||
? | + | |||
| Papa Papa = | | Papa Papa = | |||
? | + | |||
? | | | + | | Wyvern = 1 | |
? | | | + | | Red Dragon = 1 | |
| Dragon Flag = 1 | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
}} | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
? | + | File:Hakuryu (9).jpg | ||
+ | File:Hakuryu (10).jpg | |||
+ | File:Hakuryu (13).jpg|Frontal view of ''{{#var:ship_name}}'' | |||
+ | File:Hakuryu (16).jpg|''{{#var:ship_name}}'' sailing into battle | |||
</gallery> | </gallery> | |||
Revision as of 03:17, 28 October 2017
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20.98 shots/min. |
Reload Time2.86 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
100 mm/65 Type 98 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second249.6 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 on a twin mount22 х 2 pcs. |
. . . Average Damage per Second242 |
. . . Firing Range3.51 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 250 m. |
Rudder Shift Time17.1 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range11.42 km. |
Hakuryū — Japanese Tier X aircraft сarrier.
An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.
Modules
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Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
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C6N Saiun | 9,333 | 141 | 1,750 | 0 | 1,000,000 | |
J5N Tenrai Type 91 mod. 7 | 9,333 | 145 | 1,820 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Pros:
- Can put several squadrons into the air at any given time, especially strike aircraft
- Carrier itself has good concealment values
- Deck does not burn easily
- A daunting thing to be wary of in high tier matches
- Fighters are rather sound at their tier
Cons:
- Small squadron size which makes it a bit easy to have fighters intercept them
- Fighters are still swamped by US fighters in dogfights
Research
This is a suggested research path:
- Mitsubishi A8M fighters
- Nakajima C6N1-B torpedo bombers
- Wakusei dive bombers
- Type 10 mod. 2 or mod. 3 Flight Control
Optimal Configuration
Upgrades
As a Tier X carrier with all six possible upgrade slots, the following upgrades are recommended on Hakuryū:
- Slot 1:Air Groups Modification 1, in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.
- Slot 2:Air Groups Modification 2, in order to further improve the fighters' chances of winning dogfights through increasing their survivability.
- Slot 3:Air Groups Modification 3, in order to improve bomber survivability when attacking ships of this tier, due to the powerful nature of anti-air at this tier and Tier X.
- Slot 4:Damage Control System Modification 1 is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated).
- Slot 5:Propulsion Modification 2, so that captains can quickly relocate their ship if any potential threat is approaching quickly.
- Slot 6:Concealment System Modification 1, in order to greatly decrease the chances of being detected.
Commander Skills
Hakuryū uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is still useful despite Hakuryū’s planes being top tier as the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.
For AA defense, Hakuryū has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as Hakuryū is a Tier IX carrier, the player has access to the special IJN carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack.
Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Hakuryū is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Hakuryū captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.
ATTENTION
- Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not recommended.
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier X carrier, Hakuryū has access to the following consumables:
Premium Defensive AA Fire II is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons are recommended to equip Hakuryu with the permanent Type 20 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, does not provide repair cost reduction benefits nor does it increase the amount of credits earned.
Signals
As a carrier, Hakuryū can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.
ATTENTION
- Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are not recommended.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
Destroyers | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Hashidate • II Chikuma • III Tenryū • III Katori![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | II Mikasa![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |
Netherlands | |
U.S.A. | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |
Commonwealth | |
Europe | |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt![]() ![]() ![]() ![]() |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Italy | VIII Aquila![]() |
Pan-America | |
Japan | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |
U.K. | IV Hermes • VI Furious • VI Ark Royal![]() ![]() ![]() ![]() ![]() |
France | VI Béarn![]() |
Pan-Asia | VIII Sanzang![]() |
Spain |