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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* The worst stealth in the game.+* The worst stealth in the game and her concealment is worst than her counterpart.
 +* Her detectability radius by air is rather large, therefore if enemy carrier especially Hakuryu (which has a lot of squadrons) put their planes near the edge of her air detection radius, she can be snipe by enemy Battleships from very far distance while she cannot locate the planes that are currently detecting her.
 * Relatively low alpha damage when compared to Japanese counterpart ''[[Hakuryu]]''. * Relatively low alpha damage when compared to Japanese counterpart ''[[Hakuryu]]''.
?* Long re-arm times.+* Long re-arm times especially when you lost a squadron of planes.
?* Relies on damage over time to deal a lot of damage.+* Relied on damage over time to deal a lot of damage.
 +* Like all USN CV(except Saipan and Enterprise), she only has one squadron of torpedoes planes, therefore she has hard time against enemy Destroyers unlike her counterpart which has 3 times squadrons and twice the torpedoes can drop per strike.
 +* Secondaries are powerful but very unreliable since she will be shot at way before the secondaries can even fire and her secondaries are heavily relid on RNG even when enemy is in range of fire.
 * Although it has the strongest aircraft in the game but practically it is just slightly stronger than the planes of ''Hakuryu''. * Although it has the strongest aircraft in the game but practically it is just slightly stronger than the planes of ''Hakuryu''.
 * Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually). * Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
?* A '''Strike Build''' ''Midway'' will struggle against an enemy ''Hakuryu'' that is also using the same aircraft mod.+* A '''Strike Build''' ''Midway'' will struggle against an enemy ''Hakuryu'' that is also using the same aircraft mod due to Hakuryu has 2 squadrons of fighters while Midway only has 1 squad of fighter.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 02:06, 19 July 2017

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
Arrow_down.png
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway, is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance


Pros:

  • High potential damage over time (via fires and floods) coupled with solid alpha strike potential.
  • Massive plane reserve means she can afford to press costly attacks.
  • High survivability.
  • Best aircraft in the game.
  • Strong anti-aircraft suite.

Cons:

  • The worst stealth in the game and her concealment is worst than her counterpart.
  • Her detectability radius by air is rather large, therefore if enemy carrier especially Hakuryu (which has a lot of squadrons) put their planes near the edge of her air detection radius, she can be snipe by enemy Battleships from very far distance while she cannot locate the planes that are currently detecting her.
  • Relatively low alpha damage when compared to Japanese counterpart Hakuryu.
  • Long re-arm times especially when you lost a squadron of planes.
  • Relied on damage over time to deal a lot of damage.
  • Like all USN CV(except Saipan and Enterprise), she only has one squadron of torpedoes planes, therefore she has hard time against enemy Destroyers unlike her counterpart which has 3 times squadrons and twice the torpedoes can drop per strike.
  • Secondaries are powerful but very unreliable since she will be shot at way before the secondaries can even fire and her secondaries are heavily relid on RNG even when enemy is in range of fire.
  • Although it has the strongest aircraft in the game but practically it is just slightly stronger than the planes of Hakuryu.
  • Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
  • A Strike Build Midway will struggle against an enemy Hakuryu that is also using the same aircraft mod due to Hakuryu has 2 squadrons of fighters while Midway only has 1 squad of fighter.

Research

For captains who plan on remaining as Stock Build:

  1. Upgrade to Grumman F8F (fighter).
  2. Upgrade to Douglas XSB2D (torpedo bomber).
  3. Upgrade to Kaiser XBTK-1 (dive bomber).


For captains who plan on going with an Air Superiority Build:

  1. Upgrade to Mk10 mod. 3.
  2. Upgrade to Grumman F8F (fighter).
  3. Upgrade to Kaiser XBTK-1 (dive bomber).
  4. Upgrade to Douglas XSB2D (torpedo bomber).


For captains who plan on going with a Strike Build:

  1. Upgrade to Mk10 mod. 2.
  2. Upgrade to Kaiser XBTK-1 (dive bomber).
  3. Upgrade to Douglas XSB2D (torpedo bomber).
  4. Upgrade to Grumman F8F (fighter).

Optimal Configuration

Upgrades

As a carrier at Tier X with all six possible upgrade slots, it's best to mount Air Groups Modification 1 in Upgrade Slot 1, Flight Control Modification 1 (for faster aircraft rearming time) or Air Groups Modification 2 (for better fighter capability) in Upgrade Slot 3, Air Groups Modification 3 (for better bomber survivability) in Upgrade Slot 3, Damage Control System Modification 1 in Upgrade Slot 4, Damage Control System Modification 2 (for players who choose to use the Emergency Takeoff commander skill and might not have Damage Control Party ready) or Propulsion Modification 2 (for captains who choose to stay on the move and avoid enemies) in Upgrade Slot 5, and Concealment System Modification 1 in Upgrade Slot 6.

Commander Skills

As Midway is a Tier X carrier, the player has access to the special carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.25. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 13.04km).

The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a Tier X carrier, Midway has access to the following consumables:


Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As a carrier, Midway can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

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