Midway
Revision as of 09:43, 13 September 2017 historical inaccuracies | Revision as of 16:10, 13 September 2017 | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
* The Grumman F8F is armed with four 0.50 in (12.7 mm) M2 Browning machine guns; the F4U-4 has six. | * The Grumman F8F is armed with four 0.50 in (12.7 mm) M2 Browning machine guns; the F4U-4 has six. | |||
? | * The TBM Avenger, SB2C Helldiver, F6F Hellcat and AD Skyraider are missing. | + | * The Grumman TBM "Avenger", Curtiss SB2C "Helldiver", Grumman F6F "Hellcat" and Douglas AD "Skyraider" are missing. | |
* The Kaiser XBTK-1 was a prototype aircraft of which only five were built. Production was cancelled as the BTK's role was already filled by the Douglas AD Skyraider and Martin AM Mauler. | * The Kaiser XBTK-1 was a prototype aircraft of which only five were built. Production was cancelled as the BTK's role was already filled by the Douglas AD Skyraider and Martin AM Mauler. | |||
? | * The XSB2D was a prototype aircraft of which only two were built. It preceded the BTD-1. | + | * The Douglas XSB2D was a prototype aircraft of which only two were built. It preceded the BTD-1. | |
* Only 26 BTD-1s were built and none saw combat. | * Only 26 BTD-1s were built and none saw combat. | |||
Revision as of 16:10, 13 September 2017
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
Firing Range5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs. |
. . . Average Damage per Second199.8 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs. |
. . . Average Damage per Second159 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs. |
. . . Average Damage per Second170.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs. |
. . . Average Damage per Second124.3 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 230 m. |
Rudder Shift Time18.2 sec. |
Surface Detectability Range15.38 km. |
Air Detectability Range12.46 km. |
Midway — American Tier X aircraft сarrier.
The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.
The lead ship of the class, USS Midway, is now preserved as a military museum ship in San Diego, California.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
AD-1 Skyraider | 5,067 | 128 | 1,960 | 0 | 1,000,000 | |
BTD Destroyer | 5,067 | 131 | 2,040 | 38,000 | 2,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Pros:
- High potential damage over time (via fires and floods) coupled with solid alpha strike potential.
- Massive plane reserves means she can afford to press costly attacks.
- High survivability.
- Best aircraft in the game.
- Strong anti-aircraft suite.
- Stock Build Midway is a strong mix of offensive and defensive squadrons.
- Dive bombers are equipped with 1000 lb. bombs and inflict tremendous damage if they hit.
Cons:
- With a base detection radius of over 18.0 km, Midway is among the most easily detectable ship in the game; this makes her a prime target for enemy surface ships when she is spotted.
- Armor is just thick enough to let incoming armor piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
- Relatively low alpha damage when compared to Japanese counterpart Hakuryu.
- Small number of squadron limits her strength in reconnaissance.
- Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.
- Relies on damage over time to deal a lot of damage.
- With only one squadron of torpedo bombers, she may struggle when attempting early strikes against enemy destroyers (unlike Hakuryu which can potentially overwhelm a destroyer with multiple torpedo squadrons from several angles).
- Her aircraft are the best in the game, but the performancegap between Midway’s planes and those of Hakuryu is quite small... and Hakuryu puts a lot more planes into the air.
- Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
- A Strike Build Midway may struggle against an enemy Hakuryu that is also Strike Build; Hakuryu has 2 squadrons of fighters while Midway only has 1.
Research
For captains who plan on remaining as Stock Build:
- Upgrade to Grumman F8F (fighter).
- Upgrade to Douglas XSB2D (torpedo bomber).
- Upgrade to Kaiser XBTK-1 (dive bomber).
For captains who plan on going with an Air Superiority Build:
- Upgrade to Mk10 mod. 3.
- Upgrade to Grumman F8F (fighter).
- Upgrade to Kaiser XBTK-1 (dive bomber).
- Upgrade to Douglas XSB2D (torpedo bomber).
For captains who plan on going with a Strike Build:
- Upgrade to Mk10 mod. 2.
- Upgrade to Kaiser XBTK-1 (dive bomber).
- Upgrade to Douglas XSB2D (torpedo bomber).
- Upgrade to Grumman F8F (fighter).
Optimal Configuration
Upgrades
As a carrier at Tier X with all six possible upgrade slots, it's best to mount Air Groups Modification 1 in Upgrade Slot 1, Flight Control Modification 1 (for faster aircraft rearming time) or Air Groups Modification 2 (for better fighter capability) in Upgrade Slot 3, Air Groups Modification 3 (for better bomber survivability) in Upgrade Slot 3, Damage Control System Modification 1 in Upgrade Slot 4, Damage Control System Modification 2 (for players who choose to use the Emergency Takeoff commander skill and might not have Damage Control Party ready) or Propulsion Modification 2 (for captains who choose to stay on the move and avoid enemies) in Upgrade Slot 5, and Concealment System Modification 1 in Upgrade Slot 6.
Commander Skills
As Midway is a Tier X carrier, the player has access to the special carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.25. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 13.04km).
The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
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★★★ |
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★ |
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2 |
★ |
|
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★★★ |
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|
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★ |
3 |
★★ |
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★★★ |
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★★ |
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★ |
★ |
4 |
|
|
|
|
|
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier X carrier, Midway has access to the following consumables:
Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
As a carrier, Midway can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
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★★★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Kaiser XBTK-1 dive bombers from Midway assault an enemy Tirpitz.
Historical Info
Historical Gallery
References
https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |