Ryujo
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount9 х 2 pcs. |
. . . Average Damage per Second24.3 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount5 х 1 pcs. |
. . . Average Damage per Second9 |
. . . Firing Range2.49 km. |
Maximum Speed28 knot |
Turning Circle Radius770 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range9.6 km. |
Air Detectability Range6.82 km. |
Ryūjō — Japanese Tier VI aircraft сarrier.
An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
A5M Claude | 134 | 1,210 | 0 | 300,000 | |||
A6M2 Zero | 139 | 1,270 | 7,000 | 750,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
B4Y Jean | 5,000 | 120 | 1,460 | 0 | 300,000 | |
B5N2 Kate | 5,000 | 128 | 1,530 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
The Ryūjō is the best ship for players to get accustomed to the Japanese carrier play.
As a tier 6 ship, the player will face many opponents where they can citadel with AP bombs. The player will be able to learn which targets they can citadel and which they should avoid. The individual bomb damage is very good, but sometimes the aiming circle is very large and the accuracy of the bombs decreases substantially when maneuvers are conducted, so care must be taken to line up each bomb drop properly. But every bomb that lands on the enemy will hurt a lot.
Torpedo bombers now launch two torpedoes at a time compared to her predecessor Hosho and can attack up to four times per squadron with the researchable planes. Learning to hit those torps, especially against destroyers, will be the gateway to success in higher tier games. The torpedoes themselves are very fast for aerial torpedoes of this tier, and have very high alpha damage. Landing just 2 torpedo hits on DDs can potentially kill them in one shot, or if not cripple them. These torpedo bombers should be your main weapon of choice against enemy ships. However, it is worth noting that the torpedo bombers, and in fact all of the planes, have low HP pools. Good plane management is a must to be able to influence the battle in the late-game.
Last and definitely least are the rocket aircraft. The rocket aircraft have minuscule HP pools, drop only 4 rockets and have a tiny amount of engine boost. The potential damage of each individual rocket is, at best, mediocre. At worst, they are only worth using on DDs, as their alpha damage is horrible, and they will barely scratch cruisers and battleships. On the upside, the rockets are very accurate and shoot almost at the dead center of the aiming reticle. Although this means that you need not attack from broadside, the accuracy is a double edged sword as this means that you need to aim very precisely on DDs. Also the attack aircraft have a high top speed, but they have a small amount of engine boost. In all, these aircraft shouldn't be used even on DDs unless you have run out of other planes or are trying to save planes. Try to hit the DDs with torps as they will be far more effective than the rocket planes.
In all, Ryujo is a strong T6 CV, which generally has many strengths ans fewer weaknesses. More experienced captains that can hit her torpedoes will be able to bring out the strength of Ryujo.Pros:
- Good concealment.
- High aerial torpedo damage and speed.
- Fast plane cruising speed and top speed.
- AP bombs very effective against German cruisers and battleships
- Good torpedo arming time.
- Very accurate rockets.
- Planes are very responsive and have a tight turning circle.
- Larger squadron size compared to other same-tier counterparts.
- AP bombs have very good alpha damage.
Cons:
- Poor armor protection and large size make her prone to taking large hits and HE damage.
- AA is weaker than her counterpart Ranger.
- Low health pool of planes
- Bombers carry AP bombs that are effective only against select targets (ex. German cruisers and battleships, French battlesips, some American cruisers and battleships) but not to destroyers as they overpen.
- Stock attack aircraft only drop 4 rockets per run. Due to the high accuracy, precise aiming is required.
- AP bombs have large aiming circles. Inaccurate.
Research
This is a suggested upgrade path:
- B2N2 Kate for better torpedo damage and plane HP
- A6M2 Zero for enhanced anti-destroyer capability
- D4Y2 Suisei for better AP bomb damage
- Hull(B), (C) for more HP and better rudder shift and AA
Optimal Configuration
Upgrades
The recommended upgrades for Ryūjō should be focused as much as possible on the torpedo bombers and are as follows:
- Slot 1: Air Groups Modification 1 for faster plane return.
- Slot 2: Aircraft Engines Modification 1 for higher speed.
- Slot 3: Torpedo Bombers Modification 1 for longer attack time.
- Slot 4: Torpedo Bombers Modification 2 for a larger HP pool.
Commander Skills
Ryūjō uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber health pools.
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryūjō has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryūjō captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
Χ |
Χ |
★★★ |
|
★★ |
Χ |
★★ |
2 |
★ |
|
Χ |
★ |
Χ |
★★★ |
|
Χ |
3 |
|
★★ |
Χ |
★★★ |
★ |
|
★ |
Χ |
4 |
Χ |
|
Χ |
★★★ |
|
Χ |
Χ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
The consumables available for the ship and each plane type for Ryūjō are the same as the other T6 CVs and are as follows:
Ship
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
Attack Aircraft
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Torpedo Bombers
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Dive Bombers
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Ryūjō with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a carrier, Ryūjō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone (). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.
Recommended Signal Flags | |||||
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Combat | |||||
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|
|
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★★ |
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★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |