Jacksonville
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Hit Points52,000 |
152 mm/47 DP Mk.16 in a turret5 x 3 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range18.2 km. |
Maximum Dispersion152 m. |
HE Shell152 mm HE Mk 40 |
Maximum HE Shell Damage2,200 |
HE Shell Chance to Cause Fire12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight48 kg. |
AP Shell152 mm AP 130 lb Mk36 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 |
AP Shell Weight59 kg. |
152 mm/47 DP Mk.16 in a turret5 x 3 pcs. |
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mountN/A pcs. |
N/AN/A pcs. |
N/AN/A pcs. |
. . . Long AA Range6.9 pcs. |
. . . Long AA DPS133 pcs. |
. . . Mid AA Range4 pcs. |
. . . Mid AA DPS882 pcs. |
Maximum Speed34 knot. |
Turning Circle Radius790 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range12.3 km. |
Air Detectability Range8.5 km. |
Jacksonville — American Tier XI cruiser.
A powerful light cruiser with 15 dual-purpose 152 mm guns—this project was a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including those with 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.
Modules
Main Turrets | Reload Time | 180° Turn Time | Maximum Dispersion | Maximum Range | |
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152 mm/47 DP Mk.16 in a turret | 5 x 3 | 5 sec. | 7.2 sec. | 152 m. | 18.2 km. |
Player Opinion
Performance
Combat Capability - High-Explosive Barrage
Requirements:
Can only be used after hitting enemy ships with any main battery hits.Progress per action: 1.3%
Effects:
- Bonus to main battery HE shells penetration: +40%
- Action time: 40 seconds
Pros:
- Pros
Cons:
- Cons
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
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2 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Jacksonville equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 5 charges
- Slot 3: Surveillance Radar – 3 charges
- Slot 4: Repair Party – 4 charges
- Slot 5: Hydroacoustic Search – 3 charges
Signals
Recommended Signal Flags | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 13.4.
Testing Changes
- DevBlog 527:
- Preliminary characteristics.
- DevBlog 541:
- Rudder shift time reduced: 11.5 to 8.5s
- Combat instructions parameters changed:
- Bonus to main battery HE shells penetration increased from +25 to +40%.
- Progress per shell hit increased from 1 to 1.3%.
- DevBlog 542:
- Main battery firing range increased from 17.2 to 18.2 km.
- Main battery shell ballistics have been changed. The firing arcs will now be flatter.
- Parameters of Repair Party consumable have been changed:
- Number of charges increased from 3 to 4.
- Healing per second increased from 260 to 343.
- Amount of citadel damage restored increased from 33 to 50%.
- Update 13.6:
- Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 1,000 ships available across all servers. The winning bid was 301,462,255 credits. Lots were delivered to winners on July 29, 2024.
- Update 13.8:
- Added to the American tech tree as a special ship unlocked once the player reaches Tier X cruiser Worcester, then purchased for credits.
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