Lexington
Revision as of 00:38, 8 May 2019 | Revision as of 01:01, 8 May 2019 | |||
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*Attack aircraft | *Attack aircraft | |||
? | You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny | + | You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly. | |
Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets. | Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets. | |||
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* Planes with large health pools. | * Planes with large health pools. | |||
* Matches the same speeds as cruisers of her tier. | * Matches the same speeds as cruisers of her tier. | |||
? | * | + | * HE bombs highly effective against destroyers and ships of other types. | |
? | * Finally gets | + | * Finally gets the Tiny Tim rockets, allowing a higher damage ouput against large surface ships | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Very easy to detect at | + | * Very easy to detect at 14.96 km. | |
* Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA. | * Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA. | |||
* Bad rudder shift time and turning circle radius. | * Bad rudder shift time and turning circle radius. | |||
? | * Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate. | + | * Armor is just thick enough to let incoming armor-piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate. | |
* Secondaries are unreliable since she will be shot at way before the secondaries can even fire. | * Secondaries are unreliable since she will be shot at way before the secondaries can even fire. | |||
? | * | + | * Plane dropped torpedos lack range and damage compared to IJN counterpart. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | # Upgrade to | + | # Upgrade to SB2C Helldiver(Torpedo or HE bomber as one prefers). | |
? | # Upgrade to | + | # Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm(for anti-dd) or Tiny Tim(for anti-cruiser/BB). | |
? | + | # Upgrade to Hull(B) for AA, CV health and rudder shift. | ||
? | # Upgrade to | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
*'''Slot 1''': {{Air Groups Modification 1}} | *'''Slot 1''': {{Air Groups Modification 1}} | |||
? | *'''Slot 2''': {{ | + | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |
? | *'''Slot 3''': {{ | + | *'''Slot 3''': {{Torpedo Bombers Modification 1}} or {{Attack Aircraft Modification 1}} | |
? | *'''Slot 4''': {{ | + | *'''Slot 4''': {{Bombers Modification 2}} or {{Torpedo Bombers Modification 2}} | |
? | *'''Slot 5''': {{ | + | *'''Slot 5''': {{Flight Control Modification 1}} | |
? | '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of | + | '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 11.8km. However, you would want {{Flight Control Modification 1}} for more plane output. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| Preventative Maintenance = | | Preventative Maintenance = | |||
| Expert Loader = | | Expert Loader = | |||
? | | Aircraft | + | | Aircraft Supremacy = 3 | |
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
? | | | + | | Improved Engine Boost = 2 | |
| Incoming Fire Alert = | | Incoming Fire Alert = | |||
? | | | + | | Last Gasp = 2 | |
| High Alert = 1 | | High Alert = 1 | |||
| Jack of All Trades = | | Jack of All Trades = | |||
| Expert Marksman = | | Expert Marksman = | |||
? | | Torpedo Acceleration = | + | | Torpedo Acceleration = 2 | |
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | | + | | Improved Engines = 3 | |
| Adrenaline Rush = | | Adrenaline Rush = | |||
| Last Stand = | | Last Stand = | |||
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| Survivability Expert = | | Survivability Expert = | |||
| Basics of Survivability = 1 | | Basics of Survivability = 1 | |||
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = 2 | |
? | | | + | | Aircraft Armor = 3 | |
| Basic Firing Training = 1 | | Basic Firing Training = 1 | |||
| Superintendent = | | Superintendent = | |||
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| Fire Prevention = | | Fire Prevention = | |||
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
? | | | + | | Sight Stabilization = 3 | |
| Advanced Firing Training = | | Advanced Firing Training = | |||
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
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''{{#var:ship_name}}'' has access to the following consumables: | ''{{#var:ship_name}}'' has access to the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{ | + | * '''Slot 2:''' {{Fighter I}} | |
? | + | {{Damage Control Party II}} is not recommended as it is typically needed only in dire moments, or when the player is the last one alive. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 01:01, 8 May 2019
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs. |
. . . Average Damage per Second60.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs. |
. . . Average Damage per Second143.1 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius1 180 m. |
Rudder Shift Time21.9 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range10.02 km. |
Lexington — American Tier VIII aircraft сarrier.
When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.
Modules
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Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
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TBF Avenger | 6,467 | 120 | 1,800 | 0 | 600,000 | |
SB2C Helldiver | 6,467 | 125 | 1,880 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential.
- Dive bombers
You would want to use dive bombers to attack destroyers as attack rockets need time to aim, making it difficult to use them as soon as you spot enemy dds. They are also effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. But beware of grouped ships as your bombers have to fly over them in order to drop their payload. Upgrading to SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 more bombs per payload(amounting to 6 bombs droped at a time).
- Torpedo bombers
American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, you have more durable planes that allow you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Make sure you give enough lead as these are slow torps.
- Attack aircraft
You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.
Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.Pros:
- Excellent anti-aircraft suite.
- Planes with large health pools.
- Matches the same speeds as cruisers of her tier.
- HE bombs highly effective against destroyers and ships of other types.
- Finally gets the Tiny Tim rockets, allowing a higher damage ouput against large surface ships
Cons:
- Very easy to detect at 14.96 km.
- Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
- Bad rudder shift time and turning circle radius.
- Armor is just thick enough to let incoming armor-piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
- Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
- Plane dropped torpedos lack range and damage compared to IJN counterpart.
Research
- Upgrade to SB2C Helldiver(Torpedo or HE bomber as one prefers).
- Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm(for anti-dd) or Tiny Tim(for anti-cruiser/BB).
- Upgrade to Hull(B) for AA, CV health and rudder shift.
Optimal Configuration
Upgrades
The recommended upgrades for Lexington are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
or Attack Aircraft Modification 1
- Slot 4: Bombers Modification 1
or Torpedo Bombers Modification 2
- Slot 5: Flight Control Modification 1
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1
for more plane output.
Commander Skills
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Lexington has access to the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Template:Fighter I
Damage Control Party II () is not recommended as it is typically needed only in dire moments, or when the player is the last one alive.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".
Signals
As a carrier, Lexington can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), November Echo Setteseven (), and Juliet Whiskey Unaone (
). Players can also choose to equip the Dragon Flag (🚫) for faster commander (re)training.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
Destroyers | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Erie • II Chester • II Albany![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |
Netherlands | |
U.S.A. | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() ![]() |
Commonwealth | |
Europe | |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt![]() ![]() ![]() ![]() |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Italy | VIII Aquila![]() |
Pan-America | |
Japan | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga![]() ![]() ![]() |
U.K. | IV Hermes • VI Furious • VI Ark Royal![]() ![]() ![]() ![]() ![]() |
France | VI Béarn![]() |
Pan-Asia | VIII Sanzang![]() |
Spain |