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Revision as of 00:38, 8 May 2019Revision as of 01:01, 8 May 2019
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 *Attack aircraft  *Attack aircraft
?You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Tims(max 5,400). The Tiny Tims are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.+You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.
  
 Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets. Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.
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 * Planes with large health pools. * Planes with large health pools.
 * Matches the same speeds as cruisers of her tier. * Matches the same speeds as cruisers of her tier.
?* Strike planes will demolish most ships with a well-placed strike.+* HE bombs highly effective against destroyers and ships of other types.
?* Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.+* Finally gets the Tiny Tim rockets, allowing a higher damage ouput against large surface ships
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very easy to detect at 17.5 km.+* Very easy to detect at 14.96 km.
 * Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA. * Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
 * Bad rudder shift time and turning circle radius. * Bad rudder shift time and turning circle radius.
?* Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate. +* Armor is just thick enough to let incoming armor-piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
 * Secondaries are unreliable since she will be shot at way before the secondaries can even fire. * Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
?* Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).+* Plane dropped torpedos lack range and damage compared to IJN counterpart.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?# Upgrade to Vought F4U-1 (fighter). +# Upgrade to SB2C Helldiver(Torpedo or HE bomber as one prefers).
?# Upgrade to Hull (B) to increase anti-aircraft protection.+# Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm(for anti-dd) or Tiny Tim(for anti-cruiser/BB).
?# Upgrade to Grumman TBM-3 (torpedo bomber).+# Upgrade to Hull(B) for AA, CV health and rudder shift.
?# Upgrade to Curtiss SB2C (dive bomber AP or HE). +
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}}+*'''Slot 2''': {{Aircraft Engines Modification 1}}
?*'''Slot 3''': {{Air Groups Modification 2}}+*'''Slot 3''': {{Torpedo Bombers Modification 1}} or {{Attack Aircraft Modification 1}}
?*'''Slot 4''': {{Damage Control System Modification 2}}+*'''Slot 4''': {{Bombers Modification 2}} or {{Torpedo Bombers Modification 2}}
?*'''Slot 5''': {{Concealment System Modification 1}}+*'''Slot 5''': {{Flight Control Modification 1}}
  
  
?'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 12.8km.+'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 11.8km. However, you would want {{Flight Control Modification 1}} for more plane output.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = 3+| Aircraft Supremacy = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = 2+| Improved Engine Boost = 2
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = 2+| Last Gasp = 2
  
 | High Alert = 1 | High Alert = 1
 | Jack of All Trades =  | Jack of All Trades =
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = 3+| Torpedo Acceleration = 2
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 2+| Improved Engines = 3
 | Adrenaline Rush =  | Adrenaline Rush =
 | Last Stand =  | Last Stand =
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 | Survivability Expert =  | Survivability Expert =
 | Basics of Survivability = 1 | Basics of Survivability = 1
?| Torpedo Armament Expertise = 3+| Torpedo Armament Expertise = 2
?| Emergency Takeoff = 2+| Aircraft Armor = 3
 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent =  | Superintendent =
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 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = 3+| Sight Stabilization = 3
 | Advanced Firing Training =  | Advanced Firing Training =
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
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 ''{{#var:ship_name}}'' has access to the following consumables:  ''{{#var:ship_name}}'' has access to the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Defensive AA Fire}}+* '''Slot 2:''' {{Fighter I}}
  
?Premium {{Defensive AA Fire II}} is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). {{Damage Control Party II}} is not recommended as it is typically needed only in dire moments, or when the player is the last one alive. +{{Damage Control Party II}} is not recommended as it is typically needed only in dire moments, or when the player is the last one alive.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 01:01, 8 May 2019

Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
Arrow_down.png
Lexington_icon_small.png
Arrow_down.png
Midway
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.32 mount4 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount52 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount9 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.51 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061788/452/9/8/4 01,200,000
Lexington (B)57,30061788/416/2/23/8/4 27,0003,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 0600,000
F4U-1D Corsair Tiny Tim1691,460 18,0001,500,000
F4U-1D Corsair HVAR 127 mm1691,460 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 0600,000
SB2C Helldiver6,4671251,880 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless1221,890 0600,000
SB2C Helldiver1251,980 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential.

  • Dive bombers

You would want to use dive bombers to attack destroyers as attack rockets need time to aim, making it difficult to use them as soon as you spot enemy dds. They are also effective against all bbs and cruisers as you can use HE bombs to cause multiple fires. But beware of grouped ships as your bombers have to fly over them in order to drop their payload. Upgrading to SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 more bombs per payload(amounting to 6 bombs droped at a time).

  • Torpedo bombers

American torp planes aren't as good as IJN ones as they lack speed(35kts) and range(3.9k). However, you have more durable planes that allow you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Make sure you give enough lead as these are slow torps.

  • Attack aircraft

You have two choices in upgrading attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVAR 127mm have a HE pen of 32mm but launches the payloads more densely, making it easier to hit dds even when mistargeted. They somewhat less effective in attacking larger targets due to lack of penetration(ex. Izumo, GK, etc; useful for Republique, Alsace, most cruisers) and less damage(max 2000) then the Tiny Timsmax 5,400). The Tiny Tim are heavy rockets that hit hard(68mm pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting dds with these rockets. Hitting larger targets would be easier and more effective. But if you can hit dds with these, it will reward you greatly.

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.

Pros:

  • Excellent anti-aircraft suite.
  • Planes with large health pools.
  • Matches the same speeds as cruisers of her tier.
  • HE bombs highly effective against destroyers and ships of other types.
  • Finally gets the Tiny Tim rockets, allowing a higher damage ouput against large surface ships

Cons:

  • Very easy to detect at 14.96 km.
  • Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
  • Bad rudder shift time and turning circle radius.
  • Armor is just thick enough to let incoming armor-piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
  • Plane dropped torpedos lack range and damage compared to IJN counterpart.

Research

  1. Upgrade to SB2C Helldiver(Torpedo or HE bomber as one prefers).
  2. Upgrade to F4U-1D Corsair(Attack aircraft) : choose between HVAR 127mm(for anti-dd) or Tiny Tim(for anti-cruiser/BB).
  3. Upgrade to Hull(B) for AA, CV health and rudder shift.

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 11.8km. However, you would want Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. for more plane output.

Commander Skills

Consumables

Lexington has access to the following consumables:

Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is not recommended as it is typically needed only in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

As a carrier, Lexington can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), and Juliet Whiskey Unaone (+15% chance of causing flooding.). Players can also choose to equip the Dragon Flag (🚫) for faster commander (re)training.

Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm.) are not recommended; with only four flag slots, Lexington’s flags are better invested elsewhere.


Gallery

Historical Info

Historical Gallery


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Pan-America  
Japan  IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X ShinanoDoubloons • X [[Ship:[Hakuryū]|[Hakuryū]]] •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • VIII TheseusDoubloons • X Audacious • X MaltaDoubloons • X [[Ship:[Audacious]|[Audacious]]] •  Eagle 
France  VI BéarnDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain