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Revision as of 13:08, 6 July 2017Revision as of 06:54, 1 August 2017
Adrenaline Rush is useless for carriers
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Revision as of 06:54, 1 August 2017

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General
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Maneuverability
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Concealment
Battle Levels
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[[Ship:|]] — N/A promo premium Tier  N/A.

A successful light aircraft carrier based on the Cleveland-class cruiser. The ship was well-armored, had a high speed and carried numerous AA artillery. Small displacement limited the aircraft carrier's hangar capacity.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bombers Modification 1
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion

Performance

Independence is the first U.S. carrier in the game that's not based on a transport hull. It's speed of 31.5 knots is a breath of fresh air after the incredibly slow speeds of the earlier carriers. Unlike Bogue, all three flight groups on Independence have three squadrons, so the initial flight group is a valid choice for players who want a well-rounded load out. Independence loses its two 127 mm secondaries with Hull (B), leaving it with no anti-ship weapons of any kind or long-range AA, in exchange for better mid-range AA.

Pros:

  • Unlike earlier American carriers, Independence is rather fast for her size since she was designed from a Cleveland.
  • Carries many good characteristics from Cleveland — AA power, armor, speed and turning circle radius.
  • Strike load out devastates enemy ships without much difficulties.
  • Awesome AA like Cleveland, can shred higher tier planes.
  • Air superiority load out defeats Ryujo’s since they are more durable, are 2 knots faster.
  • Planes are moderately tough, since they are the same from Tier VI to VIII.

Cons:

  • Gets detected more easily from the air than from the surface for some odd reason.
  • The reserve of planes is limited at 37, 11 less than her counterpart, and if the planes are ill-used then she will run out quickly.
  • No secondary armament on Hull (B), making her planes her only viable defense.
  • If the air superiority load out is chosen, she'll need her teammates to protect her from enemy ships since one dive bomber squad is not enough to stop most ships.
  • A bit clumsy to turn, the rudder shift is rather slow.
  • Stock hull feels a bit like a Tier VI Bogue since it differs by an extra 2 reserve planes.

Research

Players who wish to go with strike Independence should research Hull (B) since the extra planes and AA is needed if you want to lose fighters. Most carrier players will take the bait of your planes and fly right into your AA, getting easy plane kills. If you chose the air superiority load out, research the fighters first then the B hull.

Optimal Configuration

Upgrades

As a carrier with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster servicing time) or Air Groups Modification 2 (for better fighter survivability), and Damage Control System Modification 1, and Propulsion Modification 2 (for faster relocating) on Independence.

Commander Skills

Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

Independence has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Independence with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Independence can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


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