Pz.Kpfw. T 25
Revision as of 11:31, 20 October 2015 expand with own play of defensive style | Revision as of 01:15, 10 November 2015 update pros/cons with dispersion | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
* Excellent damage per game for its tier, due to its high rate of fire | * Excellent damage per game for its tier, due to its high rate of fire | |||
? | * | + | * Marginally better turret armour and gun depression, relative to other German Tier 5s | |
? | * | + | * High top speed: able to reposition across the map | |
* High HP and signal range | * High HP and signal range | |||
|InTheGame_cons= | |InTheGame_cons= | |||
? | * Extremely defensive due to gun handling: aim time is far longer, and accuracy is slightly worse. Definitely cannot poke out, with horrible alpha to boot. | + | * Extremely defensive due to awful gun handling: aim time is far longer, accuracy dispersion is horrendous at 0.25, and accuracy is slightly worse. Definitely cannot poke out, with horrible alpha to boot. | |
+ | * Reliant on spotters and allies: terrible view range of 320m (can be remedied with binoculars) | |||
* Relies on gun depression as hull armour far worse than other Tier 5 German tanks and | * Relies on gun depression as hull armour far worse than other Tier 5 German tanks and | |||
* Mediocre agility and acceleration, with slow traverses. Standard reverse speed. | * Mediocre agility and acceleration, with slow traverses. Standard reverse speed. | |||
? | ||||
|InTheGame_performance= | |InTheGame_performance= | |||
? | The T-25 is a defensive TD-esque supporter, bringing high DPM and gun depression with the ability to reposition quickly. Compared to other tier 5 tanks, it looks about average on paper but is very different on the battlefield. The gun may have higher DPM, but is just as poor aggressively: it has a high rate of fire, slightly above average penetration, and decent accuracy, but poor aim time. It is built for sitting in one place and eliminating enemies in rapid succession, and that equally precludes the possibility peeking out of cover – it's just a bad idea! The reason for this and its poor armor, it is much better suited to long range combat when it is not spotted. While other German hulls have decent hull armor, this tank is quite thin with 50mm barely sloped, and you should not expect shots from Tier 5 enemies to bounce. If you must take enemy fire, you should behind a ridge to cover up the lower hull and make use of the extra gun depression. The final nail in the coffin is the poor agility and acceleration. While the engine is average, the tracks are poor and make very mide turns. Circling tanks can be very tricky with the T-25. Even with 100% crew, the tank does not turn like other medium tanks. It is best suited to travelling on flat ground. All in all, you should be far away from your enemy. | + | The T-25 is a defensive TD-esque supporter, bringing high DPM and gun depression with the ability to reposition quickly. Compared to other tier 5 tanks, it looks about average on paper but is very different on the battlefield. The gun may have higher DPM, but is just as poor aggressively: it has a high rate of fire, slightly above average penetration, and decent accuracy, but poor aim time. It is built for sitting in one place and eliminating enemies in rapid succession, and that equally precludes the possibility peeking out of cover – it's just a bad idea! The reason for this and its poor armor, it is much better suited to long range combat when it is not spotted. While other German hulls have decent hull armor, this tank is quite thin with 50mm barely sloped, and you should not expect shots from Tier 5 enemies to bounce. If you must take enemy fire, you should get behind a ridge to cover up the lower hull and make use of the extra gun depression. The final nail in the coffin is the poor agility and acceleration. While the engine is average, the tracks are poor and make very mide turns. Circling tanks can be very tricky with the T-25. Even with 100% crew, the tank does not turn like other medium tanks. It is best suited to travelling on flat ground. All in all, you should be far away from your enemy. | |
A good way to use this tank is to flank and support, while the enemy is focused somewhere else. This fulfills the above criteria: the enemies are lit up from the front, you are far away, and you don't need to dodge incoming fire. It is an effective sniper tank, but most effective at damaging side armour of higher tier vehicles, as tier 6/7 frontal plates will be thicker than the 116mm of penetration. Against tier 3 and 4s, as the top tier of a match, it may have some cautious brawling potential. | A good way to use this tank is to flank and support, while the enemy is focused somewhere else. This fulfills the above criteria: the enemies are lit up from the front, you are far away, and you don't need to dodge incoming fire. It is an effective sniper tank, but most effective at damaging side armour of higher tier vehicles, as tier 6/7 frontal plates will be thicker than the 116mm of penetration. Against tier 3 and 4s, as the top tier of a match, it may have some cautious brawling potential. | |||
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|InTheGame_equipment= | |InTheGame_equipment= | |||
? | + | Tank Gun Rammer, GLD, Binocular Telescope, Vents | ||
Revision as of 01:15, 10 November 2015
Pz.Kpfw. T 25
Mouse over "
[Client Values; Actual values in
1,500 Cost |
800160 HP Hit Points |
19.85/23.59.85/23.5 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
450450 hp Engine Power |
60/20 km/h Speed Limit |
3030 deg/s Traverse |
22.6745.69 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
60/60/3560/60/35 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
70/2800/38
70/2800/38 Shell Cost |
110/110/175110/110/175 HP Damage |
116/167/38116/167/38 mm Penetration |
r/m ▲
14 r/m Standard Gun ▲
14 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1540 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1540 Damage Per Minute Standard Gun |
m ▲
0.41 m With 50% Crew: 0.508 m ▲
0.41 Accuracy With 50% Crew: 0.508 m |
s 2.5 s 2.5 Aim time |
2222 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
7070 rounds Ammo Capacity |
2020 % Chance of Fire |
m 320 m 320 View Range |
m 710 m 710 Signal Range |
V
1500
The Pz.Kpfw. T 25 is a German tier 5 premium medium tank.
The vehicle was developed by the Škoda company under the Panzer Development Program initiated by the Heer (German Army land forces). The T-25 existed only in blueprints.
Designed as a successor to the Pz.Kpfw. 38 (t) and Pz.Kpfw. 38 (t) n.A. designs, the Skoda T-25 has a similar profile. It's larger, with sloped armor, and has a forward rather than center mounted turret. For its tier, the armor is sub-par, but still decent - though against heavies it will not last very long. The T-25 makes up for it by being very fast with a 60km/h top speed and can be achieved by its rather powerful engine, making the tank very good at breaching enemy lines, or moving from supporting one position to another in a hurry. However, it very much lacks in maneuverability. Don't expect to dodge shells like a light tank as it has a long chassis. The T-25 has an excellent rate of fire with the 7.5 cm A18 KwK, which is comparable to the 7.5 cm KwK 40 L/48. It is quite accurate and with its high rate of fire, the T-25 is capable of devastating lower tier tanks very quickly, but it is has trouble against stronger tanks' front armor. Overall, it's a decent medium tank. While it cannot stand up against heavies such as the Pz.Kpfw. VI Tiger, it is still a valuable addition to any player's arsenal.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
V | 7,5 cm Škoda A18 | 116/167/38 | 110/110/175 | 14 | 0.41 | 2.5 | 1520 | 37360 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Škoda V12 19.8 liter 450 | 450 | 20 | 510 | 14300 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Pz.Kpfw. T 25 | 23.5 | 30 | B/2 | 4000 | 7900 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent damage per game for its tier, due to its high rate of fire
- Marginally better turret armour and gun depression, relative to other German Tier 5s
- High top speed: able to reposition across the map
- High HP and signal range
Cons:
- Extremely defensive due to awful gun handling: aim time is far longer, accuracy dispersion is horrendous at 0.25, and accurac
- Reliant on spotters and allies: terrible view range of 320m (can be remedied with binoculars)
- Relies on gun depression as hull armour far worse than other Tier 5 German tanks and
- Mediocre agility and acceleration, with slow traverses. Standard reverse speed.
Performance
The T-25 is a defensive TD-esque supporter, bringing high DPM and gun depression with the ability to reposition quickly. Compared to other tier 5 tanks, it looks about average on paper but is very different on the battlefield. The gun may have higher DPM, but is just as poor aggressively: it has a high rate of fire, slightly above average penetration, and decent accuracy, but poor aim time. It is built for sitting in one place and eliminating enemies in rapid succession, and that equally precludes the possibility peeking out of cover – it's just a bad idea! The reason for this and its poor armor, it is much better suited to long range combat when it is not spotted. While other German hulls have decent hull armor, this tank is quite thin with 50mm barely sloped, and you should not expect shots from Tier 5 enemies to bounce. If you must take enemy fire, you should get behind a ridge to cover up the lower hull and make use of the extra gun depression. The final nail in the coffin is the poor agility and acceleration. While the engine is average, the tracks are poor and make very mide turns. Circling tanks can be very tricky with the T-25. Even with 100% crew, the tank does not turn like other medium tanks. It is best suited to travelling on flat ground. All in all, you should be far away from your enemy.
A good way to use this tank is to flank and support, while the enemy is focused somewhere else. This fulfills the above criteria: the enemies are lit up from the front, you are far away, and you don't need to dodge incoming fire. It is an effective sniper tank, but most effective at damaging side armour of higher tier vehicles, as tier 6/7 frontal plates will be thicker than the 116mm of penetration. Against tier 3 and 4s, as the top tier of a match, it may have some cautious brawling potential.
In all, experienced snipers will still be familiar with the playstyle, but this tank plays more like a tank destroyer (particularly the American TDs, which have very similar gun stats and mobility) The T-25 is an accurate and mobile tank with good DPM but low maneuverability, fighting at range is its best tactic and done correctly helps win the game. That said, it is very vulnerable to many tanks at short range due to its lack of maneuverability, armor and slow turning turret. To play efficiently, you must keep distance between you and the enemy, and know when you should start accelerating backwards (ie, run away). Being a premium tank, the T-25 has a very good credit earning potential when compared to other tier 5 tanks, but it does not contend in this field with tier 8 premium tanks; and despite its shortcomings, the T-25 is a good premium tank.
Suggested Equipment
Gallery
Historical Info