Welcome to Wargaming.net Wiki!
Variants
In other languages

Midway

Jump to: navigation, search
Revision as of 15:22, 28 July 2017Revision as of 06:55, 1 August 2017
Adrenaline Rush is useless for carriers
Line 77:Line 77:
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner = 2 | Expert Rear Gunner = 2
?| Adrenaline Rush = 2+| Adrenaline Rush =
 | Last Stand = 1 | Last Stand = 1
  

Revision as of 06:55, 1 August 2017

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
40 mm Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.86 km.
Air Detectability Range12.45 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway, is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Midway (A)67,600131931811/10/18/28116 03,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
F4U Corsair173001,530 01,000,000
F8F Bearcat Tiny Tim176001,660 38,0002,500,000
F8F Bearcat HVAR 127 mm176001,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
AD-1 Skyraider11,2001282,060 01,000,000
BTD Destroyer11,2001312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1
 Slot 6  Flight Control Modification 2 Air Groups Modification 2 Modified External Hardpoints Auxiliary Armaments Modification 2

Player Opinion

Performance


Pros:

  • High potential damage over time (via fires and floods) coupled with solid alpha strike potential.
  • Massive plane reserves means she can afford to press costly attacks.
  • High survivability.
  • Best aircraft in the game.
  • Strong anti-aircraft suite.
  • Stock Build Midway is a strong mix of offensive and defensive squadrons.
  • Dive bombers are equipped with 1000 lb. bombs and inflict tremendous damage if they hit.

Cons:

  • With a base detection radius of over 18.0 km, Midway is among the most easily detectable ship in the game; this makes her a prime target for enemy surface ships when she is spotted.
  • Armor is just thick enough to let incoming armor piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Relatively low alpha damage when compared to Japanese counterpart Hakuryu.
  • Small number of squadron limits her strength in reconnaissance.
  • Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.
  • Relies on damage over time to deal a lot of damage.
  • With only one squadron of torpedo bombers, she may struggle when attempting early strikes against enemy destroyers (unlike Hakuryu which can potentially overwhelm a destroyer with multiple torpedo squadrons from several angles).
  • Her aircraft are the best in the game, but the performancegap between Midway’s planes and those of Hakuryu is quite small... and Hakuryu puts a lot more planes into the air.
  • Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).
  • A Strike Build Midway may struggle against an enemy Hakuryu that is also Strike Build; Hakuryu has 2 squadrons of fighters while Midway only has 1.

Research

For captains who plan on remaining as Stock Build:

  1. Upgrade to Grumman F8F (fighter).
  2. Upgrade to Douglas XSB2D (torpedo bomber).
  3. Upgrade to Kaiser XBTK-1 (dive bomber).


For captains who plan on going with an Air Superiority Build:

  1. Upgrade to Mk10 mod. 3.
  2. Upgrade to Grumman F8F (fighter).
  3. Upgrade to Kaiser XBTK-1 (dive bomber).
  4. Upgrade to Douglas XSB2D (torpedo bomber).


For captains who plan on going with a Strike Build:

  1. Upgrade to Mk10 mod. 2.
  2. Upgrade to Kaiser XBTK-1 (dive bomber).
  3. Upgrade to Douglas XSB2D (torpedo bomber).
  4. Upgrade to Grumman F8F (fighter).

Optimal Configuration

Upgrades

As a carrier at Tier X with all six possible upgrade slots, it's best to mount Air Groups Modification 1 in Upgrade Slot 1, Flight Control Modification 1 (for faster aircraft rearming time) or Air Groups Modification 2 (for better fighter capability) in Upgrade Slot 3, Air Groups Modification 3 (for better bomber survivability) in Upgrade Slot 3, Damage Control System Modification 1 in Upgrade Slot 4, Damage Control System Modification 2 (for players who choose to use the Emergency Takeoff commander skill and might not have Damage Control Party ready) or Propulsion Modification 2 (for captains who choose to stay on the move and avoid enemies) in Upgrade Slot 5, and Concealment System Modification 1 in Upgrade Slot 6.

Commander Skills

As Midway is a Tier X carrier, the player has access to the special carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.25. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 13.04km).

The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a Tier X carrier, Midway has access to the following consumables:


Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As a carrier, Midway can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
Europe  
France  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 
Commonwealth  
Pan-America


Cite error: <ref> tags exist, but no <references/> tag was found