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Dalarna

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Dalarna
Dalarna_wows_main.jpg
Destroyer | Europe | Tier ★
Tech Tree Position
Halland
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Dalarna_icon_small.png
General
Research priceexp
Purchase price45,000,000 Credits
Hit Points20,300 
Main Battery
120 mm/50 Model 1950 in a turret3 х 2 pcs.
Rate of Fire21.43 shots/min.
Reload Time2.8 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.15 km.
Maximum Dispersion98 m.
HE Shell120 mm HE M1950 
Maximum HE Shell Damage1,750 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight23.5 kg.
AP Shell120 mm AP M1950 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity825 m./s.
AP Shell Weight23.5 kg.
Torpedo Tubes
533 mm Quintuple2 х 5 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorped M1947 mod 2 
Maximum Damage10,700 
Torpedo Speed86 knot
Torpedo Range15 km.
AA Defense
120 mm/50 Model 1950 in a turret3 х 2 pcs.
. . . Average Damage per Second183.6 
. . . Firing Range5.19 km.
57 mm/60 SAK Model 1950 on a Model 1950 mount2 х 2 pcs.
. . . Average Damage per Second100.4 
. . . Firing Range3.99 km.
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount5 х 1 pcs.
. . . Average Damage per Second130.5 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius720 m.
Rudder Shift Time4.4 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.9 km.
Battle Levels
12345678910
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Ship_PWSD111_Dalarna.png
45,000,000

Dalarna — European Tier ★ destroyer.

According to the plans for the development of the Swedish Navy, the main tactical unit was to be a squadron of several destroyers with a leader. Cruisers of the Tre Kronor class acted as leaders, but in the mid to late 1940s, an alternative was considered to build a special squadron leader. In 1947, three draft designs were submitted for consideration, implying a standard displacement of 2,400, 3,000, and 4,660 tons. The 3,000-ton leader project provided for the installation of three 120 mm twin-gun mounts and two torpedo launchers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/50 Model 1950 in a turret21.47.2981,75082,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dalarna20,30062035/2/32 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Torped M1947 mod 10.7907.210,7008615 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 11 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 63,400 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Combat Capability - Alternative Torpedoes

AlternativeTorpedoModule.png
Dalarna can switch between Alternate Torpedo-Types in battle.

Requirements:

Alternative torpedo mode can be toggled at will.

Effects:

  • Torpedo-type switching time: 5 seconds
  • Torped M1947 mod 2: 86knts, 15km range, 10700 damage
  • Torped M1927 mod 1: 70knts, 8km range, 17500 damage



Dalarna is the supership of the original Pan-European destroyer line. She shares similar characteristics to Halland, including identical torpedo armaments, Swedish Anti-Aircraft capabilities, and good concealment. She also gains the Alternative Torpedo-Types mechanic to switch torpedoes in battle.

Armament:

Dalarna carries six 120 mm guns housed in three double turrets. These guns have a short range of 11.2 km and have a reload time of 2.8 seconds. The turrets on Dalarna are decently fast, with a 180-degree turn time of 7.2 seconds. Her shells are identical to Halland — 1,750 damage, 20 mm of penetration, 8% fire chance for her HE, and 2,100 maximum damage for her AP. Like the previous tech tree Pan-European destroyers, her shells have long flight times and high arcs. While the damage per minute is not terrible, her guns should primarily be used for self defense or for farming from behind cover, as she lacks disengagement tools such as a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..

Dalarna carries ten torpedoes in two quintuple launchers. These torpedoes have both a very fast speed and a long 15km range, but a low alpha damage of 10,700. Her torpedoes reload very quickly to offset this, with a 69-second reload time when fully built for torpedoes. She also features the Alternative Torpedo-Types mechanic, which allows her to switch torpedoes in battle, at the cost of 5 seconds in switching time. The alternative torpedoes have a shorter range of 8 km, but deal a higher 17,500 damage. To offset this, the torpedoes do not go as fast as the 15 km option. As a Pan-European destroyer, she gets a super narrow spread as an option for her torpedoes.


Hull:

Dalarna has an average health pool of 20,300, and a base speed of 36 knots. It is recommended to always take the commander skill Survivability Expert, as it bumps her HP to a healthy 24,150. Her maneuverability is poor, with a mediocre 4.4-second rudder shift and a large 720-meter turning radius. Her concealment is good, with a minimum concealment of 6.1 km.

While Dalarna is the Supership successor to Halland, her hull is much longer in size. Combined with her poor maneuverability, she is an easy target to hit, and is susceptible to torpedoes if not careful.


Consumables:

Dalarna comes with the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, which has 3 charges that each heal for 14% of her maximum HP. In addition, she also gets access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, which increases continuous damage and flak damage. As Dalarna lacks disengagement tools, her heals and AA damage boost help her mitigate damage and plane spotting. Her Engine BoostWhile active, increases a ship's speed by a fixed percentage. is standard, providing an 8% increase to her maximum speed, with a 120-second action and cooldown time.


Anti-Aircraft:

Dalarna carries one of the best Anti-Aircraft capabilities of any super destroyer. She has good long- and short-range AA DPS (210 and 378 respectively), with 9 flak. The addition of the Defensive AA Fire consumable increases her DPS and flak damage further. The biggest strength of Dalarna’s Anti-Aircraft is the ability to stay dark and activate Defensive AA Fire once she is spotted by planes, trapping said planes in her Anti-Aircraft aura. However, it is important to note that Dalarna is a very big destroyer, and can be easily hit with bombs and torpedoes dropped from planes.


Battle Performance:

Dalarna serves the role of a torpedo destroyer with added survivability, with her Repair Party and decent guns. Her torpedoes are good at denying key areas and attacking large targets with their good speed and reload time.

While her armaments are similar to that of Halland (with the addition of the Alternative Torpedo-Types mechanic), it is important to note that Dalarna has worse maneuverability, and can struggle to dodge torpedoes and maneuver during knife fights. While not her primary role, Dalarna can contest key areas with the use of her concealment. Players should always reverse into cap circles and be ready to maneuver away from torpedoes, radar, and planes.

The addition of the Alternative Torpedo-Types mechanic allows Dalarna to deal heavy damage to unaware targets at closer ranges. However, due to the low range of these torpedoes, players must be careful about nearby radar cruisers, submarines, and planes that can spot Dalarna easily.

Pros:


Cons:

  • Large target
  • Poor shell velocity
  • Low main battery range
  • Mediocre rudder shift time
  • Poor turning radius

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Dalarna equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.6.

Testing Changes

  • DevBlog 331:
    • Preliminary characteristics.
  • DevBlog 343:
    • Main battery reload time increased from 2 to 3 s.
    • Main battery firing range reduced from 12.3 to 11.1 km.
    • Maximum alternative torpedo range reduced from 10 to 8 km.
    • Switching to alternative torpedoes time reduced from 10 to 5 s.
  • DevBlog 349:
    • Maximum alternative torpedo damage increased from 14,400 to 17,500.
      • Chance to cause flooding increased from 240% to 296%.
  • DevBlog 351:
    • Main battery reload time decreased from 3 to 2.8 s.
  • Update 0.11.8:
    • Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 250,000,000 credits. Lots were delivered to winners on October 3, 2022.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.
  • Update 0.11.11:
    • Added to the European tech tree as a special ship unlocked once the player reaches Tier 10 destroyer Halland, then purchased for credits.

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