Marceau
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
Rotation Speed30 deg./sec. |
180 Degree Turn Time6 sec. |
Firing Range11.5 km. |
Maximum Dispersion101 m. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage1,850 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight31.5 kg. |
AP Shell127 mm AP Mark 42 |
Maximum AP Shell Damage2,450 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight32.5 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.42 shots/min. |
Reload Time142 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs. |
. . . Average Damage per Second62.8 |
. . . Firing Range5.19 km. |
20 mm Oerlikon on a Mk.24 mount4 х 2 pcs. |
. . . Average Damage per Second24.4 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk.2 mount3 х 4 pcs. |
. . . Average Damage per Second47.7 |
. . . Firing Range3.51 km. |
40 mm Bofors on a Mk.1 mount2 х 2 pcs. |
. . . Average Damage per Second22.6 |
. . . Firing Range3.51 km. |
Maximum Speed44 knot |
Turning Circle Radius740 m. |
Rudder Shift Time4.8 sec. |
Surface Detectability Range8.61 km. |
Air Detectability Range4.84 km. |
Marceau — French special premium Tier X destroyer.
A variant of the 3,000-ton reconnaissance project developed between 1939 and 1940, armed with post-World War II weapons, including a multi-purpose main battery.
First released with Update 0.9.3 on 8 April 2020 in the Armory for 236,000 Coal.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Marceau | 21,900 | 10 | 20 | 4 | 4/2/3/4 | 4 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
550 mm 23DT | 0.4 | 142 | 7.2 | 14,833 | 60 | 9 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Marceau is the coal alternative to Kleber. She shares Kleber's hull but her differences warrant a completely different play style. She mounts the 127mm guns of Colbert, at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over Kleber, and has longer range torpedoes.
Marceau differs from her sister Kleber in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor speed, mediocre range, and slow reload.
This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. Marceau is a poor counter to cruisers due to her poor ballistics, and her limited range means that unless the player takes upgrades, she must venture dangerously close to battleships to deal damage to them with her guns. Overall, Marceau is best played as a destroyer hunter or as a battleship farmer, while also making a mediocre torpedo boat on the side.
For those more acquainted with the style of gunboat play, a different play style can be taken on by taking full advantage of Marceau's speed and damage output. At first, Marceau may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.
Overall this leads to a play style that revolves around her powerful guns, but is limited by her short range and poor ballistics. Marceau is a powerful destroyer with the potential to turn around games in the right hands.Pros:
- Unique midsection saturation mechanics allow Marceau to take more hits compared to non-French destroyers.
- Quick main battery traverse speed.
- Excellent main battery reload speed.
- Amazing HE DPM and fire starting capability.
- Better torpedo range and stealth than Kleber
- Decent AA defenses that can discourage Tier VIII CVs, and access to the Defensive AA Fire consumable
- Best speed among Tier 10 destroyers, tied with Kleber.
Cons:
- Short main battery range.
- Low shell velocity arcing ballistics make hitting targets at range difficult.
- Torpedoes have less speed and damage than Kleber's.
- Slow torpedo reload speed.
- Large turn radius and fairly slow rudder shift.
- Poor concealment; the minimum surface detectability is 7km at best.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Marceau are as follows:
- Slot 1: Main Armaments Modification 1 .
- Slot 2: Engine Room Protection . An interesting alternative is Engine Boost Modification 1 . This special upgrade increases the duration of the engine boost to 270 seconds! Defensive AA Fire Modification is not recommended due to its selective utility.
- Slot 3: Aiming Systems Modification 1 is the top pick for a generalist build, whereas players who want to specialize more towards a torpedo build can also use Torpedo Tubes Modification 1 .
- Slot 4: Propulsion Modification 1 is the undisputed choice. For fast destroyers like Marceau, varying speed is a better dodging mechanism than steering.
- Slot 5: Concealment System Modification 1 .
- Slot 6: Main Battery Modification 3 to increase the firepower of the guns; she can afford the loss of traverse speed. One can take Gun Fire Control System Modification 2 for extra main battery range, although with a commander who has the Main Battery & AA Expert skill this may be excessive. (Remember that while more range increases the reach of the guns, it also increases the range at which the ship can be spotted when firing.) While Torpedo Tubes Modification 2 is an option, Marceau struggles to deal consistent damage with her torpedoes so it's not recommended to invest too heavily in the torpedo armament.
Commander Skills
Consumables
Marceau equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Engine Boost
Camouflage
As a premium ship, Marceau comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Like many other destroyers, Marceau is prone to detonation. The Juliet Charlie signal is highly recommended.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★ |
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★★ |
★★ |
★★ |
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★★ |
★★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.8.
Testing Changes
- Aug 15, 2019:
- Preliminary characteristics.
- Jan 10, 2020:
- Detectability range increased:
- By ships from 8.88 to 9.88 km.
- After firing main guns in smoke from 3.42 to 3.94 km.
- By aircraft from 4.84 to 5.38 km.
- Torpedo tube reload time increased from 90 to 120 s.
- HE shell maximum damage decreased from 2,100 to 1,850.
- AP shell maximum damage decreased from 2,600 to 2,450.
- Detectability range increased:
- Feb 7, 2020:
- Main battery reload time increased from 3.5 to 4.0 s.
- Torpedo tube reload time increased from 120 to 150 s.
- Ballistics were changed. Now her shells will need more time to travel the same distance: At a range of 7 km a shell will take 4.67 s instead of 4.2 s to reach its target. At a range of 11.4 km it will take 9.85 s instead of 8.13 s.
- Feb 21, 2020:
- Detectability range by ships decreased from 9.88 to 8.88 km. Other detectability ranges decreased accordingly.
- Mar 6, 2020:
- Main battery reload time decreased from 4.0 to 3.5 s.
- Apr 3, 2020:
- Torpedo tubes reload time decreased from 150 to 142 s.
- Main battery turret #3 no longer rotates 360 degrees.
- Update 0.9.3:
- Available for purchase in the Armory for 236,000 Coal.
- Update 0.9.4:
- Minor fixes to textures and ship model.
- Update 0.9.5:
- Minor fixes to geometry and textures.
- Update 0.9.6:
- Turning circle radius changed from 760 to 740 m to correct prior discrepancy.
- Update 0.9.8:
- Minor fixes to geometry and textures.
- Update 0.9.11:
- Minor fixes to geometry and textures.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.10:
- Minor fixes to the geometry and textures of the ship.
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