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Marceau

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Marceau
Marceau_wows_main.jpg
Destroyer | France | Tier X
Tech Tree Position
Marceau_icon_small.png
General
Purchase price34,650 Credits
Hit Points21,900 
Main Battery
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
Rotation Speed30 deg./sec.
180 Degree Turn Timesec.
Firing Range11.5 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,850 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight31.5 kg.
AP Shell127 mm AP Mark 42 
Maximum AP Shell Damage2,450 
Initial AP Shell Velocity808 m./s.
AP Shell Weight32.5 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.42 shots/min.
Reload Time142 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount4 х 2 pcs.
. . . Average Damage per Second62.8 
. . . Firing Range5.19 km.
40 mm Bofors on a Mk.2 mount3 х 4 pcs.
. . . Average Damage per Second47.7 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount4 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount2 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Concealment
Surface Detectability Range8.61 km.
Air Detectability Range4.84 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSD210_Marceau.png
34,650

Marceau — French Tier X destroyer.

A variant of the 3,000-ton reconnaissance project developed between 1939 and 1940, armed with post-World War II weapons, including a multi-purpose main battery.

First released with Update 0.9.3 on 8 April 2020 in the Armory for 236,000 Coal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/54 Mle 1948 on an Mle 1948 mount17.161011,85072,450 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Marceau21,900102042/4/3/44 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.41427.214,833609 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 10 Mle 1011.5 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 96,842 hp44 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Marceau is the coal alternative to Kleber. She shares Kleber's hull but her differences warrant a completely different play style. She mounts the 127mm guns of Colbert, at the tradeoff of reduced HE alpha damage and slower shell ballistics in exchange for higher AP alpha. She also enjoys a concealment advantage over Kleber, and has longer range torpedoes.

Marceau differs from her sister Kleber in many ways, primarily her guns, which boast the highest DPM of any tier 10 destroyer. However, in exchange for the powerful guns, she still suffers from the lack of a smokescreen consumable, and her torpedoes are rather underwhelming due to their poor speed, mediocre range, and slow reload.

This leads to a destroyer hunter type role, where she contests caps and runs down enemy destroyers with her extremely high speeds in order to make up for her poor concealment, while gunning them down with her powerful guns before quickly turning away and going dark to search for her next prey. Marceau is a poor counter to cruisers due to her poor ballistics, and her limited range means that unless the player takes upgrades, she must venture dangerously close to battleships to deal damage to them with her guns. Overall, Marceau is best played as a destroyer hunter or as a battleship farmer, while also making a mediocre torpedo boat on the side.

For those more acquainted with the style of gunboat play, a different play style can be taken on by taking full advantage of Marceau's speed and damage output. At first, Marceau may hang back, using her speed and handling to fire at enemy battleships and cruisers with more sluggish shells that she can dodge. As the game progresses however, she can get closer to the battlefield, beginning to exhibit control of capture zones and hunt down enemy destroyers, as well as even rushing down battleships if the situation calls for it.

Overall this leads to a play style that revolves around her powerful guns, but is limited by her short range and poor ballistics. Marceau is a powerful destroyer with the potential to turn around games in the right hands.

Pros:

  • Unique midsection saturation mechanics allow Marceau to take more hits compared to non-French destroyers.
  • Quick main battery traverse speed.
  • Excellent main battery reload speed.
  • Amazing HE DPM and fire starting capability.
  • Better torpedo range and stealth than Kleber
  • Decent AA defenses that can discourage Tier VIII CVs, and access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Best speed among Tier 10 destroyers, tied with Kleber.

Cons:

  • Short main battery range.
  • Low shell velocity arcing ballistics make hitting targets at range difficult.
  • Torpedoes have less speed and damage than Kleber's.
  • Slow torpedo reload speed.
  • Large turn radius and fairly slow rudder shift.
  • Poor concealment; the minimum surface detectability is 7km at best.

Research

As a special ship, Marceau has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Marceau are as follows:

Commander Skills

Consumables

Marceau equips the following consumables:

Camouflage

As a premium ship, Marceau comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Like many other destroyers, Marceau is prone to detonation. The Juliet Charlie signal is highly recommended.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.8.

Testing Changes

  • Aug 15, 2019:
    • Preliminary characteristics.
  • Jan 10, 2020:
    • Detectability range increased:
      • By ships from 8.88 to 9.88 km.
      • After firing main guns in smoke from 3.42 to 3.94 km.
      • By aircraft from 4.84 to 5.38 km.
    • Torpedo tube reload time increased from 90 to 120 s.
    • HE shell maximum damage decreased from 2,100 to 1,850.
    • AP shell maximum damage decreased from 2,600 to 2,450.
  • Feb 7, 2020:
    • Main battery reload time increased from 3.5 to 4.0 s.
    • Torpedo tube reload time increased from 120 to 150 s.
    • Ballistics were changed. Now her shells will need more time to travel the same distance: At a range of 7 km a shell will take 4.67 s instead of 4.2 s to reach its target. At a range of 11.4 km it will take 9.85 s instead of 8.13 s.
  • Feb 21, 2020:
    • Detectability range by ships decreased from 9.88 to 8.88 km. Other detectability ranges decreased accordingly.
  • Mar 6, 2020:
    • Main battery reload time decreased from 4.0 to 3.5 s.
  • Apr 3, 2020:
    • Torpedo tubes reload time decreased from 150 to 142 s.
    • Main battery turret #3 no longer rotates 360 degrees.
  • Update 0.9.3:
    • Available for purchase in the Armory for 236,000 Coal.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Minor fixes to geometry and textures.
  • Update 0.9.6:
    • Turning circle radius changed from 760 to 740 m to correct prior discrepancy.
  • Update 0.9.8:
    • Minor fixes to geometry and textures.
  • Update 0.9.11:
    • Minor fixes to geometry and textures.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.

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