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Destroyer | Commonwealth | Tier III
Tech Tree Position
Purchase pricepromo Doubloons
Hit Points9,500 
Main Battery
102 mm/45 QF Mk V4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.11 km.
Maximum Dispersion90 m.
HE Shell102 mm HE 31lb 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity805 m./s.
HE Shell Weight14.06 kg.
AP Shell102 mm SAP 31lb 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity805 m./s.
AP Shell Weight15.2 kg.
Torpedo Tubes
533 mm TR Mk I1 х 3 pcs.
Rate of Fire0.97 shots/min.
Reload Time62 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
40 mm/39 QF Mk II2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range2.49 km.
20 mm Breda Model 351 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Range2.01 km.
13.2 mm Breda Model 312 х 2 pcs.
. . . Average Damage per Second8.2 
. . . Firing Range1.2 km.
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Time2.5 sec.
Surface Detectability Range6.48 km.
Air Detectability Range2.38 km.
Battle Levels

Vampire — Commonwealth promo premium Tier III destroyer.

One in a series of advantageous Type 5 flotilla leaders designed and built for the Royal Navy. In 1933, the ship was transferred to the Royal Australian Navy. During World War II, she was slightly upgraded and partially rearmed.

Vampire was awarded for free to players who completed a series of in-game missions in December 2017, and also offered for sale worldwide starting on 5 December 2017.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
102 mm/45 QF Mark V1218901,50051,700 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Vampire9,50061042/2/110 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
( Credits)
533 mm Mk II1627.210,000536 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Mk III010.1 00
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 27,000 hp34 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection

Player Opinion


Vampire is a Tier III Commonwealth destroyer that combines good maneuverability, great guns, and surprising torpedoes into a deadly package. Rounding her toolkit off is a decent stealth with the Concealment Expert commander skill, allowing stealth torpedo attacks on unsuspecting victims.

Her guns are her bread and butter. They have a high rate of fire at 12 rounds a minute, a decent fire chance at 5% (buff-able to 8% with relevant commander skills and signal flags), and excellent fields of fire for the A, B, and X, turrets, with X turret practically able to fire forward. Her armor piercing rounds are very potent as well, having excellent penetration for a 102mm shell — able to citadel cruisers at mid-to-close range — while also being able to get decent penetration damage on broadside battleships and cruisers at mid to long range.

Her torpedo launcher is a different matter, though one that isn't as bad as the stats may say. She has one triple torpedo launcher able to fire 6.0 km range torpedoes; the tricky part is the firing patterns. She has two patterns: single launch and wide spread. Wide spread is great for large groups of enemies, and the single launcher allows precision firing of the torpedoes one at a time at targets. A quick 62 second reload has torpedoes in the tubes quickly for the next strike.

Her AA isn't much to write home about; captains should steer clear of aircraft wherever possible. Her maneuverability is fantastic with a 520m turning circle and 2.5s rudder shift time. She is able to dodge and weave incoming fire very well, and makes retreating from enemies much easier.

Vampire’s Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is a key part of her arsenal; it is the same one afforded to her American cousins, packing a 109 second uptime for her smoke giving her ample time to fire out of her smoke as she caps, deals damage, or simply retreats.


  • Main guns have a great fire rate and range for her tier.
  • The wide firing arcs of the main guns allow captains to fire without exposing much of the ship’s side.
  • Like Gallant, Vampire can launch each torpedo individually, allowing for more precise torpedo attacks.
  • Quick rudder shift time combined with a tight turning circle allow the ship to easily dodge incoming fire.
  • Vampire’s smoke screen has a longer duration than most other destroyers at her tier.


  • Shell arcs are only slightly below orbital.
  • Vampire only has three torpedoes.
  • Inability to stealth torpedo without Concealment Expert. With the captain skill, she has a 200 meter stealth torpedo window.


As a premium ship, Vampire doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Vampire are as follows:

Upgrade Slot 1 provides players with a choice between two viable upgrade options. The first is Main Armaments Modification 1, which improves the survivability and repair time of the ship's main armaments. Alternatively, some players may choose to mount Magazine Modification 1 (Reduces the risk of magazine detonation: -70% risk.), an upgrade which significantly reduces the chance of detonation.

Commander Skills

Key skills for Vampire commanders include anything that boosts her gun power — such as Basic Firing Training, Adrenaline Rush, and Demolition Expert — as well as other destroyer staples like Last Stand, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Vampire does not benefit as much from torpedo skills as other destroyers.


Vampire can equip the following consumables:


As a premium ship, Vampire comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


Vampire can utilize various signal flags that can boost her offensive and defensive capabilities. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are very useful in boosting main battery power by increasing fire chance, while Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) helps increase flooding chance for torpedoes. Taking Sierra Mike (+5% to the ship's maximum speed.) will increase Vampire’s the top speed. Finally, Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is a recommended to prevent an early exit to port via detonation.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



  1. HMAS Vampire (D68) - Wikipedia
  2. V and W-class destroyer - Wikipedia
  3. https://www.navy.gov.au/hmas-vampire-i
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