Vampire
102 mm/45 QF Mk.V on an LA CP Mk.II mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.11 km. |
Maximum Dispersion90 m. |
HE Shell102 mm HE 31 lb |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight14.06 kg. |
AP Shell102 mm SAP 31 lb |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity805 m./s. |
AP Shell Weight15.2 kg. |
533 mm TR Mk I1 х 3 pcs. |
Rate of Fire0.97 shots/min. |
Reload Time62 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount2 х 1 pcs. |
. . . Average Damage per Second11.4 |
. . . Firing Range2.49 km. |
20 mm Breda Model 1940 on a Model 1940 mount1 х 1 pcs. |
. . . Average Damage per Second3.4 |
. . . Firing Range2.01 km. |
13.2 mm Breda Model 1931 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second8.2 |
. . . Firing Range1.2 km. |
Maximum Speed34 knot |
Turning Circle Radius520 m. |
Rudder Shift Time2.5 sec. |
Surface Detectability Range6.29 km. |
Air Detectability Range2.38 km. |
Vampire — Commonwealth special premium Tier III destroyer.
One in a series of advantageous Type 5 flotilla leaders designed and built for the Royal Navy. In 1933, the ship was transferred to the Royal Australian Navy. During World War II, she was slightly upgraded and partially rearmed.Vampire was awarded for free to players who completed a series of in-game missions in December 2017, and also offered for sale worldwide starting on 5 December 2017.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Vampire | 9,500 | 6 | 10 | 4 | 2/1/2 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk II | 1 | 62 | 7.2 | 10,000 | 53 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Vampire is a Tier III Commonwealth destroyer that combines good maneuverability, great guns, and surprising torpedoes into a deadly package. Rounding her toolkit off is a decent stealth with the Concealment Expert commander skill, allowing stealth torpedo attacks on unsuspecting victims.
Her guns are her bread and butter. They have a high rate of fire at 12 rounds a minute, a decent fire chance at 5% (buff-able to 8% with relevant commander skills and signal flags), and excellent fields of fire for the A, B, and X, turrets, with X turret practically able to fire forward. Her armor piercing rounds are very potent as well, having excellent penetration for a 102mm shell — able to citadel cruisers at mid-to-close range — while also being able to get decent penetration damage on broadside battleships and cruisers at mid to long range.
Her torpedo launcher is a different matter, though one that isn't as bad as the stats may say. She has one triple torpedo launcher able to fire 6.0 km range torpedoes; the tricky part is the firing patterns. She has two patterns: single launch and wide spread. Wide spread is great for large groups of enemies, and the single launcher allows precision firing of the torpedoes one at a time at targets. A quick 62 second reload has torpedoes in the tubes quickly for the next strike.
Her AA isn't much to write home about; captains should steer clear of aircraft wherever possible. Her maneuverability is fantastic with a 520m turning circle and 2.5s rudder shift time. She is able to dodge and weave incoming fire very well, and makes retreating from enemies much easier.
Vampire’s Smoke Generator is a key part of her arsenal; it is the same one afforded to her American cousins, packing a 109 second uptime for her smoke giving her ample time to fire out of her smoke as she caps, deals damage, or simply retreats.Pros:
- Main guns have a great fire rate and range for her tier.
- The wide firing arcs of the main guns allow captains to fire without exposing much of the ship’s side.
- Like Gallant, Vampire can launch each torpedo individually, allowing for more precise torpedo attacks.
- Quick rudder shift time combined with a tight turning circle allow the ship to easily dodge incoming fire.
- Vampire’s smoke screen has a longer duration than most other destroyers at her tier.
Cons:
- Shell arcs are only slightly below orbital.
- Vampire only has three torpedoes.
- Inability to stealth torpedo without Concealment Expert. With the captain skill, she has a 200 meter stealth torpedo window.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Vampire are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Engine Room Protection
Upgrade Slot 1 provides players with a choice between two viable upgrade options. The first is Main Armaments Modification 1, which improves the survivability and repair time of the ship's main armaments. Alternatively, some players may choose to mount Magazine Modification 1 , an upgrade which significantly reduces the chance of detonation.
Commander Skills
Key skills for Vampire commanders include anything that boosts her gun power — such as Basic Firing Training, Adrenaline Rush, and Demolition Expert — as well as other destroyer staples like Last Stand, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Vampire does not benefit as much from torpedo skills as other destroyers.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
2 |
★★ |
★★ |
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★★ |
3 |
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★★ |
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★★ |
4 |
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★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Vampire can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
As a premium ship, Vampire comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Vampire can utilize various signal flags that can boost her offensive and defensive capabilities. India X-Ray () and Victor Lima () are very useful in boosting main battery power by increasing fire chance, while Juliet Whiskey Unaone () helps increase flooding chance for torpedoes. Taking Sierra Mike () will increase Vampire’s the top speed. Finally, Juliet Charlie () is a recommended to prevent an early exit to port via detonation.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
★★★ |
★★ |
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★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Vampire destroys an enemy Langley.
Flag of Vampire. Given to players who purchased a special bundle containing Vampire.
Historical Info
Historical Gallery
Video
References
- HMAS Vampire (D68) - Wikipedia
- V and W-class destroyer - Wikipedia
- https://www.navy.gov.au/hmas-vampire-i
</references>
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.6.12.
Testing Changes
- Sep 20, 2017:
- Preliminary characteristics.
- First appeared on sale in December 2017.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.15:
- A bonus was added to the "Type 9" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
- Update 0.8.8:
- Fixed a bug due to which the names of weapons in the "Modules" tab and in the performance characteristics of ships were different.
- Update 0.10.1:
- Fixed geometry and textures.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
Netherlands | IX Groningen • X Tromp |
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Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |