Orkan
120 mm/50 QF Mk.XI on a CP Mk.XX mount3 х 2 pcs. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.61 km. |
Maximum Dispersion102 m. |
HE Shell120 mm HE 62LBS |
Maximum HE Shell Damage1,750 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity774 m./s. |
HE Shell Weight28.12 kg. |
AP Shell120 mm AP 62LBS |
Maximum AP Shell Damage2,250 |
Initial AP Shell Velocity774 m./s. |
AP Shell Weight28.12 kg. |
102 mm/45 QF Mk.V on an HA Mk.III mount1 х 1 pcs. |
Firing Range5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV1 х 4 pcs. |
Rate of Fire0.86 shots/min. |
Reload Time70 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoTorped M1943 mod 1 |
Maximum Damage10,700 |
Torpedo Speed76 knot |
Torpedo Range12 km. |
120 mm/50 QF Mk.XI on a CP Mk.XX mount3 х 2 pcs. |
. . . Average Damage per Second14.7 |
. . . Firing Range4.5 km. |
102 mm/45 QF Mk.V on an HA Mk.III mount1 х 1 pcs. |
. . . Average Damage per Second2.8 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount6 х 1 pcs. |
. . . Average Damage per Second21.6 |
. . . Firing Range2.01 km. |
40 mm Vickers 2-pdr. Mk VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
Maximum Speed35 knot |
Turning Circle Radius590 m. |
Rudder Shift Time3.7 sec. |
Surface Detectability Range7.29 km. |
Air Detectability Range3.26 km. |
Orkan — European special premium Tier VIII destroyer.
An "M"-class destroyer built for the Royal Navy, but transferred to the Polish Navy shortly after being commissioned. Despite similarities with Lightning-class ships, Orkan boasted stronger AA defenses which were reinforced at the cost of a reduced number of torpedo tubes.Orkan was first released on 25 April 2020.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Orkan | 15,700 | 6 | 20 | 3 | 1 | 6/1/1/3 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Torped M1943 | 0.9 | 70 | 7.2 | 10,700 | 76 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Orkan is a sister to the Tier VIII British Lightning, however Orkan trades Lightning's consumable set for the Engine Boost , Repair Party and Surveillance Radar consumables. Her weapon and consumable selection mean that Orkan focuses on destroyer hunting with her main gun battery. Although they share a common basis, lack of a smokescreen and hydroacoustic search leads to Orkan having a different play style to Lightning.
Orkan's top speed is one of the lowest for a Tier VIII destroyer, her 35 knots is a handicap when trying to chase down enemy destroyers or escape from danger. This can be offset with the use of the Engine Boost consumable to increase her top speed to 37.9 knots for 2 minutes which can provide a much needed boost in difficult situations. While a 3.7 second rudder shift is slightly above the average this is offset by a 590m turning radius which is amongst the best in her tier. These combine to make Orkan capable of changing direction quickly although her low top speed means dodging incoming fire can be difficult.
The Surveillance Radar is an unusual consumable for a Tier VIII destroyer and allows Orkan to detect enemy ships within 7.5km for 20 seconds, this can be boosted to 26.4 seconds with upgrades and captain skills. Orkan can reduce her detection range to 5.9km with modifications and captains skills, this means anything in a position to spot Orkan will also be well inside her radar detection range.
Her health pool is on the lower end for a Tier VIII destroyer and the lack of smoke screen for cover means players must be careful in engaging ships in combat. Orkan carries a Repair Party consumable which will allow her to heal up to 1570 hit points per charge. Although this is less powerful than the one carried by larger ships it can be enough to provide an important edge in destroyer duels.
Armament
Orkan carries the same guns as Lightning and shares many of her gunnery characteristics including her good short range accuracy. Whilst her guns only have an average rotation speed they are capable of traversing 360°, making them easier to keep on target when engaging moving targets or dodging incoming fire. She has good forward firing angles aided by most of her firepower being forward mounted, however her rearward firing arcs for the front turrets are restricted, this limits her ability to bring all guns to bear when kiting away from enemies. With the majority of her firepower forward, Orkan can also present a narrow target to enemy ships. Although she shares her guns with Lightning, both of her shell types do slightly more damage than her counterpart. Whilst this is a small boost the additional damage can turn a fight in Orkan's favor.
Her HE rounds have limited penetration, with just 20mm standard she can damage destroyers but prove lackluster against larger targets. This low penetration is compensated for by a good fire chance of 9% which allows her to potentially set 7 fires per minute which is among the best in Tier VIII destroyers. Her HE DPM is good, allowing players to quickly chew through an enemy destroyer's HP pool. The relatively small calibre of her main guns also mean that they get little benefit from the Inertial Fuse for HE skill, players will lose much of their fire setting ability in order to be able to directly damage a small number of extra ships. Her AP rounds have good penetration for a destroyer and they can punch through un-angled light cruiser armor at short ranges, but it is some way short of the penetration of French and Russian destroyers. AP rounds are also prone to ricocheting on angled ships which further reduces their usefulness.
Orkan trades one of Lightning's torpedo launchers for a secondary gun and swaps to Pan-European torpedoes with a long range and fast speed but low damage. At 12km, these torpedoes are amongst the longest running and 76 knots is among the fastest speeds at Tier VIII. Individually her torpedoes cause some of the lowest damage and have one of the lowest flood chances at Tier VIII which is compounded by her small number of torpedoes. Her torpedoes reload quickly at 70 seconds which allows almost constant waves of torpedoes to be in the water.
Anti-aircraft defense
Orkan has weak anti-air defence, although she is not alone in this regard amongst Tier VIII destroyers. Players are advised to turn her anti-aircraft batteries off unless absolutely needed as her long range AA fire will do little more than give away her position.
Anti-Submarine weapons
Orkan uses depth-charges as her ASW weapons. She can have two charges of her ASW attack ready, with a 40 second reload for each charge. She drops a series of 6 charges- one of the smallest at Tier VIII- one charge is launched a short distance to each side and the remaining four charges are dropped directly astern of the ship in a straight line. Orkan does not share the same powerful depth charges as Lightning, instead her charges cause 2,800 damage on a direct hit, a reduction of almost half. The charges have a good flood chance of 43% per weapon and a 16% chance of causing a fire.
Without a Hydroacoustic Search, Orkan can find it difficult to locate submerged submarines without assistance from team-mates, coupled with her small depth charge pattern size, this means Orkan is not particularly well suited to hunting submarines on her own.
Battle Performance
In battle Orkan is a strong destroyer hunter, her consumables and main battery mean she is well suited to short intense battles with other destroyers. With 360° turret rotation Orkan can keep enemy ships under a constant hail of fire even whilst manoeuvring. Her surveillance radar consumable means destroyers are unable to hide in a smoke screen or easily break contact when under attack. When an enemy destroyer has been driven off or destroyed Orkan can use her repair party to heal and enter the next battle.
Her moderate speed and lack of a smokescreen mean that players will need to keep an exit plan in mind and be aware of their surroundings. A poorly planned attack can leave Orkan in a situation with no easy escape from a determined enemy attack. The short range of her guns can be both a benefit and a drawback depending on the situation, against an overextended destroyer the short range means that even with gun bloom Orkan can go undetected easily. But against larger targets the short range puts players well within easy gunnery range for many cruisers and it is only slightly further than some battleship secondary battery ranges. Her weak torpedo armament means she also lacks a knockout blow against larger ships, the low damage and small numbers mean they are little deterrent to a healthy ship. When forced to fight larger ships Orkan must rely on her fire starting potential to cause serious damage whilst keeping a constant barrage of torpedoes in the water.
When top tier Orkan can use her health pool and healing ability to effectively bully lower tier destroyers but this ability reduces as she faces higher tier opponents. Her radar makes her an excellent team player when contesting cap points, players can radar a hiding ship for the rest of the team to destroy.Pros:
- Excellent fire-starting capability with HE shells
- Excellent main battery traverse speed and forward firing angles
- Excellent torpedo speed and range
- Option of a very narrow torpedo spread, ideal for precise aiming
- Access to the Repair Party consumable
- Access to the Surveillance Radar consumable
- Good concealment, with a minimum surface detection of 5.9km
Cons:
- Lacks the Smoke Generator consumable
- Poor top speed
- Single 102mm secondary gun is useless
- Only one quadruple torpedo launcher, burst damage is low
- Low per-fish torpedo damage and flood chance
- Bad main battery firing angles when retreating
- Weak AA defenses, vulnerable to plane attacks
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Surveillance Radar Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★★ |
2 |
★★ |
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★★ |
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★★★ |
3 |
★★ |
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★★★ |
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★★ |
★★★ |
4 |
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★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Orkan equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Engine Boost
- Slot 3: Repair Party
- Slot 4: Surveillance Radar
Camouflage
As a premium ship, Orkan comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Orkan captains should equip Victor Lima () and India X-Ray () signals to maximize the fire chance of her main battery shells, as well as Sierra Mike () to maximize her ability to disengage when needed. November Foxtrot () is also recommended in order to reduce the cooldown time of her Surveillance Radar , as is India Delta () to maximize her Repair Party .
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★★ |
★★★ |
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★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.1.
Testing Changes
- Jan 14, 2020:
- Preliminary characteristics.
- Mar 20, 2020:
- Detectability range by ships increased from 7.0 to 7.5 km. Other detectability ranges increased accordingly.
- Introduced in Update 0.9.3 for 10,300 doubloons in the Armory.
- Update 0.9.8:
- Minor fixes to textures and geometry of the ship.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.5:
- Minor fixes to geometry and textures of the ship.
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 6 to 8.
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Spain | X Álvaro de Bazán |
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