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Destroyer | Commonwealth | Tier VII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points15,700 
Main Battery
120 mm/45 Mk.IX on a CPXIX mount3 х 2 pcs.
Rate of Fire14.29 shots/min.
Reload Time4.2 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.32 km.
Maximum Dispersion107 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,600 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount1 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk II1 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount1 х 2 pcs.
. . . Average Damage per Second9.4 
. . . Firing Range5.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.II on a Mk.V mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
Maximum Speed36.5 knot
Turning Circle Radius630 m.
Rudder Shift Time3.8 sec.
Surface Detectability Range6.89 km.
Air Detectability Range2.99 km.
Battle Levels

Huron — Commonwealth special premium Tier VII destroyer.

Named for the Huron people of the Northeastern Woodlands of North America, HMCS Huron was the third out of eight Canadian Tribal-class destroyers. She was laid down at a shipyard in Newcastle in 1941. The ship served within the 3rd Destroyer Flotilla and, as part of it, participated in escorting six northern convoys in 1943 and 1944. In the spring of 1944, she was engaged in operations against French coastal positions, and in 1945, she escorted convoys to Murmansk again.

Huron was first released for sale on 10 August 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
120 mm/45 Mk.IX on a CPXIX mount14.3181071,60052,100 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Huron15,700619316/1/11 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IXM0.6967.216,766628 00
Maximum Firing Range
Research price
Purchase price
Mk VII mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 44,000 hp36.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier VII Huron takes Haida and applies an open water gunboat flavor in place of the crawling smoke usually associated with Commonwealth ships. She has good main battery DPM at the expense of fewer torpedoes. While she shares a common origin with Haida, changes to her consumables and gun parameters mean she plays differently. Despite these changes, she still fills the same tactical role of hunting enemy destroyers.

Huron shares the same hull as Haida, with changed detection parameters. With 6.9 km base surface detection, she lacks Haida’s stealth but is still one of the stealthiest ships at Tier VII. With Concealment Expert her detection can be reduced to 6.2 km. When Huron is top tier she will be one of the stealthiest ships in the game, but she is often outspotted when uptiered. Her top speed of 36.5 knots means she trails behind many destroyers at her tier. This can be mitigated by her Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable which pushes her top speed to 39.4 knots for 120 seconds. It has 3 charges and a 120 second cooldown between uses. Her agility is merely adequate — with a 3.8 second rudder shift and 630 m turning radius she sits squarely in the middle of the pack. However, as Huron has the same improved acceleration as British destroyers, players can fit Steering Gears Modification 1 : -20% rudder shift time. to reduce her rudder shift time to 3 seconds.

In her other consumable slots, Huron mounts a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and a Repair PartyWhile active, restores a percentage of the ship's health points each second.. Unlike other Commonwealth and British destroyers, Huron uses a standard Hydroacoustic Search with an action time of 100 seconds. This will detect ships at 4 km and torpedoes at 3 km. While it lacks Haida’s extended action time, it is more useful in pushing enemy destroyers out of their smoke screens. It has 3 charges as standard with a 120 second cooldown between uses.

With 15,700 hitpoints, Huron has a good amount of health for a Tier VII destroyer. Her Repair Party has two charges as standard and allows players to heal 10% of her health per use. If both charges are used effectively, she has a total potential health pool of 18,840.


Huron mounts three twin 120 mm guns in her main battery. Although they sometimes lack the raw power of the 127 mm guns found on other nations, they have a rather fast reload of 4.2 seconds, giving her high AP and HE DPM for a Tier VII destroyer. While she shares Haida’s 12.3 km range, she has slightly improved ballistics. Despite that, her shells still have a tendency to float at longer ranges, making accurate gunnery against maneuvering targets tricky.

Her AP rounds are rather typical of destroyer-caliber shells — at short ranges they can present a serious threat to broadside cruisers and destroyers. Compared to Haida, her shells retain better penetration over distance, meaning her AP rounds can remain a viable option outside of point blank ranges. Their penetration will still drop off with range however, and they will quickly lose effectiveness as medium ranges are reached.

Her HE rounds have some of the lowest damage per shell, and considerably less than Haida. Although they are relatively weak individually, her quick reload means that Huron is able to outdamage many other destroyers through sheer volume of shells. Despite her quick reload, Huron is merely average as a firestarter. Her HE rounds have a low 5% fire chance, so players should expect to start no more than 4 fires per minute in ideal circumstances.

Huron’s torpedoes are a potentially interesting weapon. She only carries a single quad launcher, which means that she cannot flood an area with torpedoes and limits the threat she poses to larger ships. However, these torpedoes are similar to those carried by Cossack at Tier VIII and are some of the hardest-hitting weapons at Tier VII. With an 8 km range, they can be a useful tool for long range harassment of battleships despite their limited number. They will be spotted at 1.4 km and allow more than 8 seconds for targets to take evasive action, one of the longest reaction times for torpedoes at Tier VII. Huron also retains Haida’s ability to fire her torpedoes individually or in a narrow spread. Experienced players can use this to good effect in narrow areas or for targeting multiple enemies with the same salvo.

Finally, Huron has a rarity among destroyers of any tier — a secondary battery. Although it only has a 4 km range and limited hitting power, the ability to gain a Close Quarters Expert achievement presents an amusing opportunity and marks those elite destroyer players.


Theoretically, Huron has improved AA defenses over many Tier VII destroyers, with a long range battery and some of the highest short-range DPM at her tier. In practice, her long range AA is too weak to do much more than advertise her position, and the short range weapons cannot engage until an attacking flight is already about to drop their weapons. Players are best advised to leave their AA turned off unless absolutely necessary. To add to her AA issues, the lack of a smoke screen means it can be difficult to avoid strikes from a determined aircraft carrier .


Huron is one of the better ASW platforms at Tier VII with a combination of Hydroacoustic Search and powerful depth charges. She drops a pattern of 9 depth charges with one of the highest damages per charge, with two uses available and a 40 second reload for each pattern. A well-aimed drop means that a spotted submarine can be rapidly reduced to a permanently submerged vessel. Her Hydroacoustic Search allows Huron to detect a submerged submarine at 2 km.

Battle Performance

Huron fares rather differently if she is top tier or bottom tier. When she is top tier, players will be able to use her health pool and DPM to bully enemy destroyers. With effective planning, Huron can engage enemy ships one at a time in a series of short duels while using her Repair Party to recover health between bouts. When she is bottom tiered, she is vulnerable to being outmuscled by bigger boats as well as outspotted by several more capable gunboats. It is important to have an escape plan before engaging an unknown enemy as the lack of smoke will make it harder to disengage from a fight.

Engaging larger targets is a harder proposition. Without smoke to hide in, players will need to rely on island cover or fire from open water. Remaining at range and using constant rudder and throttle adjustments in combination with her Engine Boost will help keep her afloat. Her torpedoes can land some powerful blows, but having only four torpedoes limits their effectiveness against large targets.




As a premium ship, Huron has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills

Huron works well with a standard destroyer build, Preventative Maintenance, Last Stand, Survivability Expert, and Concealment Expert should be the first choices. To fully maximize her performance, several high point skills are required. Skills which boost her gun performance are recommended. Taking Fearless Brawler, Main battery & AA Expert, and Superintendent is one potential build should players have sufficient skill points. Alternatively, Adrenaline Rush and/or Radio Location can be substituted for Fearless Brawler and/or Main battery & AA Expert.


Huron equips the following consumables:


As a premium ship, Huron comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.5.

Testing Changes

  • DevBlog 325:
    • Preliminary characteristics.
  • DevBlog 336:
    • Maximum HE shell damage reduced from 1,900 to 1,600.
    • Main battery reload time reduced from 4.5 to 4.2 s.
  • DevBlog 343:
    • AP and HE shell drag coefficient decreased from 0.3927 to 0.33. As a result, the shells will reach targets at all ranges faster.
      • Note: datamined values, not provided by WG.
  • First available for completing 25 stages in the dockyard in Update 0.11.7
  • Update 0.11.8:
    • Fixed a bug that caused the ship's torpedoes to intersect with the ship model when listing.
  • Update 0.11.11:
    • Minor updates to geometry and textures.

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