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Destroyer | France | Tier X
Tech Tree Position
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points21,900 
Main Battery
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount4 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion116 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm SAP OPFA Mle 1924 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight39.9 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V Mle 2 
Maximum Damage18,400 
Torpedo Speed75 knot
Torpedo Range8.01 km.
AA Defense
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount4 х 2 pcs.
. . . Average Damage per Second102 
. . . Firing Range3.81 km.
Maximum Speed44 knot
Turning Circle Radius740 m.
Rudder Shift Time4.8 sec.
Surface Detectability Range9.58 km.
Air Detectability Range5.38 km.
Battle Levels

Kléber — French Tier X destroyer.

Developed in the early days of World War II, this large destroyer design constituted a further development of the Mogador class. The main distinctive features of these new ships were the different combination of artillery guns and more powerful AA defenses.

Kléber was released on 17 September 2019.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
139 mm/50 Mle 1934 R1938 on an Mle 1938 mount8.6181162,000102,700 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kléber21,9001020444 02,350,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 24V Mle 20.8777.218,400758 01,500,000
Maximum Firing Range
Research price
Purchase price
PCA n° 10 Mle 10 01,700,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 96,842 hp44 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2
Improved Camouflage Patterns

Player Opinion


Kléber proudly serves at Tier X, representing France.

Just like the predecessor and half sister Mogador, is a very powerful gunboat destroyer. Possessing the biggest guns to be put on a destroyer at Tier X (until Elbing came along), with ballistics comparable to most light cruiser guns, she is more than capable of punching well above her weight. However, that is not her only strength. She also is one of the most if not the most agile ships in the game, although her turning is not great for a destroyer, she has a very unique ability that few other ships possess: the ability to rapidly accelerate and decelerate with her French Engine Boost, on top of the unrivaled speed. Captains who can use this ability properly will find that enemies have trouble hitting Kléber beyond close range, effectively allowing you to win a long term fight if they do not disengage, since it is foolish to follow a Kléber due to the speed advantage and her very fast, hard-hitting torpedoes with a quick reload time of just 77 seconds without modifiers.

However, the fun factor behind ""Kleber"" is, just like ""Mogador"" before her, the improved AP penetration found on her main guns. Because of the high AP penetration on them, the best out of all the Tier 10 destroyers, she is capable of citadelling enemy cruisers with ease. Ships such as ""Minotaur"", ""Smolensk"" and ""Colbert"", which would normally shred other destroyers, melt under the AP firepower of a Kléber with reload booster activated. And if ""Kleber"" gets close enough, she can citadel almost all of the cruisers in her matchmaking spread.

On first glance, Kléber may appear to be a good ship for rushing caps early on due to her speed. However, she has very poor concealment for a destroyer, only ones worse are the Russian Destroyer Leaders (""Khabarovsk"" line). The ship is not meant to cap contest, rather it is best as a second-line destroyer to provide gunboat support and be a distraction to the enemies, as well as creating ambushes behind islands. Not having smoke means you are unable to hide yourself at will, leaving you vulnerable in a cap if you are out-spotted. One way to play her is to play her like a light cruiser, attacking ships and distract them. It is best to draw fire to yourself, which will usually miss due to your agility. If there is an aircraft carrier in the battle, play closer to your team so the enemy carrier has a harder time attacking you without losing planes.


  • Among the fastest ships in the game with 55.2 kts top speed with Engine BoostWhile active, increases a ship's speed by a fixed percentage. and Sierra Mike (+5% to the ship's maximum speed.).
  • Powerful main armament of 4x2 139mm guns with excellent ballistics.
  • Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced..
  • Very good gun angles.
  • Potent AP.
  • Torpedoes are very fast, with good damage.
  • Okay continuous AA damage, though no flak.


  • No Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • Un-boosted main battery reload is subpar.
  • Poor turret traverse for a destroyer.
  • Torpedoes have a mediocre 8km range.
  • Turning circle is somewhat poor.
  • Poor surface detection.
  • Very poor AA range, not even matching her air detectability.
  • No flak clouds produced from her AA guns


Kléber has no modules to research.

Optimal Configuration


The recommended upgrades for Kléber are as follows:

** If available, captains are encouraged to consider Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. to enhance the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.

Commander Skills


Kléber equips the following consumables:


The choice of which Signal Flags to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which suit Destroyer gameplay better. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.3.

Testing Changes

  • Mar 26, 2019:
    • Preliminary characteristics.
  • May 16, 2019:
    • Increased detectability range by sea from 7.98 to 8.88 km.
    • Increased detectability after firing main guns in smoke from 3.21 to 3.3 km.
  • May 27, 2019:
    • Increased detectability range by air from 4.4 to 4.8 km (to match the increase in detection by sea).
  • July 10, 2019:
    • Detectability after firing main guns in smoke increased from 3.3 to 3.63 km.
  • July 19, 2019:
    • The chance of the engine and steering gears being incapacitated was decreased.
  • Aug 1, 2019:
    • Ship's model updated: added a 2x57-mm AA gun turret.
  • Update 0.8.7:
    • Increased the normalization of AP shells from 8.5 to 10 degrees.
  • Introduced in Update 0.8.8.
  • Update 0.9.0:
    • The ship's detection was increased:
      • By ships: from 8.88 to 9.88 km.
      • By air: from 4.83 to 5.38 km.
      • After firing main guns in smoke: from 3.63 to 4.15 km.
    • Torpedoes detectability range was increased from 1.4 to 1.8 km.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 740 m to correct prior discrepancy.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
    • "Improved Camouflage Patterns" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot):
      • -20% to the ship's detectability by sea.
      • +80% to main battery reload time.
  • Update 12.1:
    • Changes to the "Improved Camouflage Patterns" unique upgrade:
      • Penalty applied to main battery reload time reduced from +80 to +60%.
  • Update 12.6:
    • Fixed the textures and model of the ship.

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