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Turbine

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Turbine
Turbine_wows_main.jpg
Destroyer | Italy | Tier IV
Tech Tree Position
Nazario Sauro
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Turbine_icon_small.png
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Maestrale
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General
Research price5600 exp
Purchase price700,000 Credits
Hit Points8,300 
Main Battery
120 mm/45 Vickers-Terni Model 1924 on a Model 1926 mount2 х 2 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range5.7 km.
Maximum Dispersion62 m.
HE Shell120 mm proiettili HE 1926 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity850 m./s.
HE Shell Weight22 kg.
Maximum SAP Shell Damage2,600 
Initial SAP Shell Velocity850 m./s.
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.8 shots/min.
Reload Time75 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 K 
Maximum Damage7,333 
Torpedo Speed51 knot
Torpedo Range8.01 km.
AA Defense
13.2 mm/76 Breda Model 1931 on a twin mount1 х 2 pcs.
. . . Average Damage per Second4.1 
. . . Firing Range1.2 km.
40 mm/39 Vickers-Terni Model 1917 on a single mount2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius510 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.34 km.
Air Detectability Range2.64 km.
Battle Levels
12345678910
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IV
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700,000

Turbine — Italian Tier IV destroyer.

The Turbine-class destroyers were a further development of the previous Sauro class—more powerful mechanisms allowed for an increase in speed and range. In 1936 and 1937, the lead ship served in the Spanish Civil War. During World War II, she participated in patrol and escort missions, escorting convoys to Africa. In 1943, Turbine was captured by Germany and became part of the Kriegsmarine as "TA-14." On September 16, 1944, the destroyer was sunk by American bombers.

Turbine was first available during Update 0.11.2. on 17th Mar 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 Vickers-Terni Model 1924 on a Model 1926 mount10.918621,7005 070,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Turbine (A)8,30061021/22 0105,000
Turbine (B)10,900610232 2,100240,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 K0.8757.27,333518 070,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 4 mod.10 070,000
SDT 4 mod.20 1,400160,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 40,000 hp33 070,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Turbine continues the defining characteristics of Italian destroyers — Semi-Armor Piercing (SAP) main battery shells with an unusually short main battery gun range, full-speed smokescreen, but poor concealment and agility. While most destroyers tend to focus on torpedo power, gunboating larger ships, or a hybrid of the two, Turbine is a destroyer assassin. She excels at ambushing (or charging down) enemy destroyers, killing or crippling them before fading back into the shadows.

Armament

For players familiar with other destroyer lines and low tier destroyers, Turbine's main battery presents some interesting surprises. She carries four 120mm guns in two twin turrets, with an average traverse speed and decently fast reload. Although she only has two turrets, they have excellent firing angles, allowing her to use all four guns while still presenting a smaller target for return fire. Her HE shells have a high per-shell damage and low fire chance compared to other Tier IV destroyers, but her SAP shells stand out. As with other SAP shells, they are less effective against sharply angled targets, but have increased armor penetration and damage compared to same-caliber HE shells and feature improved ricochet angles. Due to its consistent damage and increased penetration, Turbine should use her SAP whenever possible. Although it can’t set fires or penetrate multiple layers of armor, it excels at chewing through destroyers and cruisers, and can reliably damage the thinner extremities and superstructure of battleships.

Another noticeable difference is her short range — Turbine has the shortest main battery range among Tier IV destroyers. For a gun-focused destroyer, this can be both a blessing and a curse. It forces her to get close to enemy cruisers and battleships where she is more vulnerable to return fire, but it also makes it easier to go undetected. Once she hunts down and kills her destroyer target, the shorter gun range makes it less likely other ships will be close enough to keep her spotted.

Turbine carries two triple torpedo launchers. Except for a slightly faster reload, they are identical to those found on III Nazario Sauro. Although their 8km range is tied with Klas Horn for longest in tier, her torpedo reload is slow; at 75 seconds, she’s tied with Bourrasque for the slowest reload at Tier IV. Like those found on the Italian cruisers, her torpedoes have decent range but a slow top speed. They can be effective at area denial or when kiting, as their slow speed can catch an unsuspecting enemy ship off guard. But that same slow speed and corresponding long reaction time make them less effective against agile ships. Her torpedo damage is also below average, requiring multiple hits to significantly damage larger targets, and even a full ‘broadside’ may not be enough to kill a healthy battleship. Unlike most destroyers, Turbine’s torpedoes are secondary damage sources.

Consumables

Turbine's consumable suite is unusual for a destroyer. In addition to the standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., she mounts the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. and Emergency Engine PowerWhile active, increases a ship's speed by a fixed percentage. consumables. All tech tree Italian destroyers share the same consumable suite, varying only in the number of charges and consumable action times.

The Exhaust Smoke Generator conceals the ship even at full speed. It can be used offensively, allowing her to farm spotted enemies without being detected or smoke torpedo rush a battleship (the “Yolo Emilio” method), or defensively, to conceal herself and disengage if she gets focused.

Her Emergency Engine Power is unique at low tiers. Unlike the typical engine boost that provides a small boost over a long time, Emergency Engine Power provides a much larger boost in speed but with a shorter action time. It’s most useful for charging directly at an enemy, or running away quickly if she’s getting focused.

Maneuverability

Unlike N. Sauro, Turbine returns to the poor agility of the Italian destroyer line. Her top speed and rudder shift are among the worst at Tier IV, and her turning circle is respectable but average. Turbine's Emergency Engine Power consumable can briefly make her one of the fastest in her tier, but the short duration and longer cooldown limits its impact compared to the normal Engine Boost. While the preceding destroyers could at least outrun most cruisers in their tier, a few Tier IV cruisers are now fast enough to catch her when her speed boost is on cooldown.

Survivability

Turbine has one of the largest health pools for her tier, even beating or equaling a few Tier V destroyers in their stock configurations. She can outlast her opponent in destroyer vs. destroyer engagements, and retain enough health to still be effective in the next.

Like almost all other low tier destroyers, Turbine lacks anything resembling armor. She’s coated in 10mm plating from bow to stern, offering zero protection against HE and all cruiser and battleship caliber AP. With the plating increase from 6 to 10mm, Turbine can bounce all destroyer AP in her matchmaking range when properly angled. Larger caliber AP will often overpenetrate due to her thin armor and small size, but a well-placed HE salvo can send her back to port.

Further boosting her survivability, Turbine is surprisingly stealthy for an Italian destroyer. Although only average for her tier, she can outspot a couple Tier III destroyers and most Tier Vs. She can use her smokescreen to conceal herself when necessary, and use islands for ambushes or to block line of sight. But with larger maps, her lower detection allows her to be more aggressive when playing in the open.

Anti-aircraft

Although shorter ranged, Turbine's anti-aircraft defenses are among the best for her tier. She lacks the extended reach of some Tier IV destroyers, but her AA guns deal more continuous damage than any of them. Even her stock hull defenses are good for the tier. She might not completely deter strikes from Tier IV carriers, but she can make herself a less attractive target. However, she only has three AA mounts, so a single well-placed HE salvo can eliminate most or all of her defenses.

Battle performance

Turbine is a destroyer built around eliminating other destroyers. Her average concealment and high top speed allow her to ambush or chase down enemy destroyers, and her HE and SAP will quickly chew through its health. Once her flank is cleared of destroyers, she can hunt down destroyers on the other flank or stay to cap and farm cruisers and battleships.

Her short range can be an issue against cruisers and battleships, but her guns and torpedoes are still a threat and her smokescreen offers some protection by concealing her position. Her torpedoes may be usable, but her main guns are still her primary weapon. She may not be the most agile destroyer on the map, but makes up for it with her high speed and offensive capabilities. When played to her fullest potential, she may be a destroyer’s worst nightmare come true.

Pros:

  • Large HP pool
  • Excellent main battery ballistics
  • SAP shells are highly effective against thinly armored targets
  • High damage per minute from both her HE and SAP shells
  • Long range torpedoes
  • Above average AA defenses
  • Has access to the Exhaust Smoke Generator and Emergency Engine Power consumables

Cons:

  • Does not have access to AP shells
  • Poor fire chance
  • Short main battery range
  • Long torpedo reload
  • Low torpedo damage
  • Slow rudder shift
  • Poor top speed
  • Cannot outrun her smokescreen deployment

Research

Researchable upgrades for Turbine:

  1. Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Maestrale.
  2. Gun Fire Control System: Upgrade to SDT 4 mod.2 for an extra 10% range on the main battery.
Due to her limited gun range, unlocking the Gun Fire Control System is mandatory. Unlocking the hull upgrade should take priority for the extra health and improved AA defenses, but Turbine needs all the range she can get.

Optimal Configuration

Turbine is a destroyer assassin, best suited for ambushing and eliminating enemy destroyers and then going undetected. As such, players should focus on improving her main battery potential and her survivability.

Upgrades

The recommended upgrades are:

Commander Skills

Unique commander Luigi Sansonetti feels particularly comfortable in this ship, thanks to his Far Reach talent that provides an additional range boost after destroying an enemy ship.

Consumables

Turbine equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.0.

Testing Changes

  • DevBlog 252:
    • Preliminary characteristics.
  • DevBlog 269:
    • Stock main battery firing range increased from 5.6 to 5.7 km.
    • Main battery reload time increased from 5 to 5.5 s.
    • Torpedo tubes reload time increased from 60 to 65 s.
    • Base detectability range by sea increased from 5.94 to 6.54 km. Other detectability ranges increased accordingly.
  • DevBlog 275:
    • Torpedo tubes reload time increased from 65 to 75 s.
    • SAP shell ricochet angles brought in line with higher-tier Italian destroyers:
      • Guaranteed ricochet angle decreased from 85 to 75 degrees.
      • Ricochet check angle decreased from 80 to 60 degrees.
    • Added the Emergency Engine Power consumable.
  • Available in pre-early access as the February 2022 reward from Prime Gaming.
  • Update 0.11.2
    • Available from sequential bundle #1 of the Italian Destroyers event (for Italian tokens).
  • Introduced into the game as a researchable ship in Update 0.11.4.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.

Ships of Italy
Destroyers  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Aircraft Carriers  VIII AquilaDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons