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Destroyer | Pan-Asia | Tier V
Tech Tree Position
Research price11000 exp
Purchase price1,320,000 Credits
Hit Points10,600 
Main Battery
120 mm/45 BL Mk.I on a CPVI* mount5 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.94 km.
Maximum Dispersion97 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity814 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity814 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage11,733 
Torpedo Speed64 knot
Torpedo Range6.39 km.
AA Defense
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range2.49 km.
Maximum Speed37 knot
Turning Circle Radius550 m.
Rudder Shift Time4.5 sec.
Surface Detectability Range6.63 km.
Air Detectability Range2.59 km.
Battle Levels

Jianwei — Pan-Asian Tier V destroyer.

Developed in Britain, the design of this destroyer flotilla leader was offered to the Government of the Republic of China in 1929 (Project T.306), but it never materialized. The ship carried five main guns and two triple torpedo launchers.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
120 mm/45 BL Mk.I on a CPVI* mount7.518971,70082,100 0100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Jianwei (A)10,600610522 0160,000
Jianwei (B)12,500610512 5,000470,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mark 110.9667.2 0100,000
533 mm Mk VIII0.8737.2 2,800260,000
Maximum Firing Range
Research price
Purchase price
Mk V mod. 10 0110,000
Mk V mod. 20 3,400310,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 40,000 hp37 0125,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Compared to the competition, Tier V's Jianwei doesn't have a lot to recommend it. She lacks a strong suit: Japanese and German destroyers Mutsuki, Minekaze, and T-22 have the best torpedoes and among lowest detection of Tier V destroyers; Russian destroyer Podvoisky has the fastest speed of Tier V ships (a ridiculous 42 knots unbuffed), and American destroyer Nicholas has the best survivability and main battery firepower of the tier.

What Jianwei has instead is an odd mix of Podvoisky’s slow main battery reload and decent health pool, torpedo range equivalent to a Mutsuki that has the Torpedo Acceleration skill, and main battery firing range, speed, and detection similar to Nicholas. Subsequently, it finds a niche at Tier V as a well-rounded ship; a jack-of-all-trades, master of none. This leaves captains free to decide what they want to focus on making the ship to be through mounting upgrades & selecting various commander skills that will enhance her in various ways.


  • Decent health pool.
  • Good main battery firing range.
  • Decent torpedo damage and reload time.
  • Fast torpedoes.
  • Decently fast ship.
  • Fast rudder shift time and small turning circle - manueverable enough to evade incoming artillery.
  • Decent concealment - can sufficiently ambush enemy ships.


  • Poor main battery reload time - difficult to fight / contest other destroyers.
  • Short ranged torpedoes - cannot torpedo enemies without a high risk of being detected and will struggle against ships sailing away.
  • Deepwater torpedoes cannot fight enemy destroyers.
  • Poor anti-air defense capabilities.


Availability of researchable upgrades for Jianwei is as follows:

  • Hull: Upgrade to Hull (B) for more health, improved rudder shift time, and a minor uptick in AA. Research of this module unlocks progression to Fushun.
  • Torpedoes: The torpedo upgrade doesn't provide more range, but does provide a LOT more punch out of Jianwei’s torpedoes at the cost of reload time.
  • Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery.
Most destroyer captains will benefit the most from the larger health pool offered by Hull (B); spend early experience gains there. Captains are advised to invest in whichever of the armament buffs — either the improved torpedoes or the main battery range increase — best fits their play style in the ship.

Optimal Configuration


The recommended upgrades for Jianwei are as follows:

Commander Skills

Key skills for Jianwei commanders include Priority Target, Adrenaline Rush, Last Stand, and Concealment Expert. As there are a variety of pairs of Tier III skills that are suitable for Jianwei, players are recommended to carefully decide how they want to play Jianwei before deciding on the skills. The ship has no particular strong points, hence making the decisions on choosing which Tier III skill first the most important part when setting up to play Jianwei


Jianwei can equip the following consumables:


India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are recommended for players choosing main batteries as their primary weapon for dealing damage or in conjunction with their torpedoes. Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) is not recommended due to the torpedoes already having a high chance of causing flooding. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is left to the player's discretion as to whether to they feel that Jianwei detonates easily.

Note: Use of the Juliet Charlie signal makes detonation impossible.



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.10.

Testing Changes

  • October 13, 2017:
    • Main battery reload was decreased 10 to 8 s.
    • Main battery traverse rate was increased to 10 deg/s.
  • November 9, 2017:
    • The Smoke Generator consumable was adjusted:
      • The action time was decreased from 40 to 30 s.
      • The dispersal time was increased from 60 to 70 s.
      • The consumable cooldown was increased from 90 to 120 s, and from 60 to 80 s for the premium version.
  • November 23, 2017:
    • Base torpedo launchers were added to the ship, similar to those of the preceding ship's top torpedo launchers.
    • Torpedo launchers that were previously mounted became the new top option, and needed to be researched.
  • Introduced in Update 0.6.14.
  • Update 0.7.1:
    • Disabled national voiceovers for the ship. Now, even if the national voiceover is selected, the voiceover of the player's region or the selected sound mode in the settings will be played.
  • Update 0.7.6:
    • The reload time of the Smoke Generator consumable was increased from 120 to 150 s (from 80 to 100 s for improved consumable).
    • Turning radius increased from 540 m to 550 m.
  • Update 0.8.5:
    • Minor improvements to geometry and textures.
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 4 to 8.
    • Depth Charge damage increased from 1,700 to 2,100.

Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons