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Destroyer | France | Tier VI
Tech Tree Position
Purchase price4,650  Doubloons
Hit Points17,000 
Main Battery
139 mm/40 Mle 19275 х 1 pcs.
Rate of Fire12.5 shots/min.
Reload Time4.8 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range12.78 km.
Maximum Dispersion110 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity700 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm AP OPf Mle 1924 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity700 m./s.
AP Shell Weight40.4 kg.
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V 
Maximum Damage18,400 
Torpedo Speed57 knot
Torpedo Range7.98 km.
AA Defense
13.2 mm/76 CAD Mle 19294 х 2 pcs.
. . . Average Damage per Second14 
. . . Firing Range1.2 km.
37 mm/50 CA Mle 19252 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Rangekm.
13.2 mm/76 Mle 19292 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
37 mm/50 Mle 19331 х 2 pcs.
. . . Average Damage per Second2.3 
. . . Firing Rangekm.
Maximum Speed36 knot
Turning Circle Radius680 m.
Rudder Shift Time4.1 sec.
Surface Detectability Range7.74 km.
Air Detectability Range3.48 km.
Battle Levels

Aigle — French premium Tier VI destroyer.

The lead ship in a series of large destroyers (contre-torpilleurs), a typical type of ship in the French Navy, designed specifically to hunt down enemy destroyers. The ship was large in size and had a high speed. She was on par with contemporary destroyers by the strength of her torpedo armament yet considerably outclassed them in terms of artillery power owing to her five 139mm guns.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
139 mm/40 Mle 192712.527.691102,00092,600 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Aigle17,00031651/4/2/220 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 24V0.8777.218,400578 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 6 Mle 1012.8 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 68,000 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


Tier VI French premium destroyer Aigle is a flexible ship, capable of filling different roles as needed. As the first French destroyer in World of Warships, she sets the bar decently high with her performance. For her tier, she possesses the largest hit point pool among her peers and sports an armament that makes her a genuine threat to all classes.

There are three primary playstyles which suit Aigle well. The first is to use her as a long-range gunboat. With decent range and maneuverability, Aigle will prove to be a difficult target to hit. To excel in this role, captains will want to invest in a captain sporting the Advanced Firing Training skill and fully utilize defensive maneuvering tactics, such as altering speed and direction. However, captains may be disappointed with the number of shells it takes to do a considerable amount of damage, given Aigle’s high shell arcs and poor gun firing angles. Additionally, her stock concealment range will make it hard to sneak up on enemy ships to use her torpedoes should it become necessary.

The second option is arguably the most effective in general: a hybrid between concealment and gunnery. This build makes use of everything Aigle has to offer at the cost of firing range. Aigle can sneak around the map and choose her engagements. Her speed will allow her to effectively hunt down any ship at her tier, especially when combined with the Radio Position Finding skill. Aigle will prove to be a menace to the red team, provided her captain keeps a keen eye on the mini-map in order not to get too close to the enemy; Aigle’s speed can get her into trouble quickly.

The third build is a full-concealment build. In this setup, captains will enjoy a small stealth firing window with torpedoes that hit very hard. Again, her speed can be a blessing or a curse, because she will close range with the enemy much faster than other ships. However, with this build, she excels at contesting capture points in Domination games, or sneaking to the enemy base in Standard Battles. At the start of a battle, Aigle can reach capture points first and has the firepower to bully other destroyers. If the enemy focuses her, she can use smoke and speed to retreat and find a better position. Captains should be cautious of over-extending in matches with aircraft carriers, because Aigle’s anti-aircraft armament is very underwhelming.

Overall, Aigle is a fun destroyer to play. She poses a threat to all destroyers at her tier, though she truly excels at medium range. The key to her success is avoiding close-range engagements with other ships and utilizing her speed and maneuverability to dodge incoming gunfire at longer ranges.


  • Great survivability; Aigle has the largest health pool out of all Tier VI destroyers.
  • Excellent gun reload speed, with Basic Firing Training her reload speed almost matches that of American counterpart Farragut.
  • Solid torpedo armament; Aigle has the highest maximum damage per torpedo of all Tier VI destroyers, decently fast torpedoes, and decent range on them.
  • Decent concealment, on par with her Tier VI American and German counterparts (Farragut and Ernst Gaede, respectively).


  • As a result of her large size, Aigle has a larger turning radius and slower rudder shift time than most other Tier VI destroyers.
  • Main battery shells feel slow and often require extra leading to hit distant targets.
  • Main battery guns traverse even more slowly than Japanese counterpart Fubuki.
  • Cannot launch her torpedoes undetected without the Concealment Expert commander skill.
  • The ship's light anti-aircraft armament leaves her weak to strikes from enemy aircraft carriers.


As a premium ship, Aigle doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Aigle are as follows:

Commander Skills

Key skills for Aigle commanders include a core of Priority Target, Last Stand, Survivability Expert, and Concealment Expert. After those core skills have been taken, skills such as Basic Firing Training (increasing the rate of fire), Inertial Fuse for High Explosive shells (increases the penetration of the shells offering more damage per shot on average), Advanced Firing Training (increases the range of the main battery), and Superintendent (extra charge for consumables), will really bring out the strengths of the ship.


Aigle can equip the following consumables:

Premium version of all consumables are useful to reduce the cooldowns.


As a premium ship, Aigle comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Aigle should use signals that are standard for a gunboat destroyer. Flags that boost fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating. & +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cooldown (-5% reload time on all consumables.), and ship speed (+5% to the ship's maximum speed.) are useful, as well as Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate detonations. As Aigle is a premium ship, any and all economic flags can be useful.


Historical Info

Historical Gallery


Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • IX Jean Bart Doubloons • X République • X Bourgogne Doubloons 
Aircraft Carriers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Europe  VII Błyskawica Doubloons • IX Friesland Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons