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Aigle

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Aigle
Aigle_wows_main.jpg
Destroyer | France | Tier VI
Tech Tree Position
Aigle_icon_small.png
General
Purchase price4,650 Doubloons
Hit Points17,000 
Main Battery
139 mm/40 Mle 1927 on an Mle 1927 CP mount5 х 1 pcs.
Rate of Fire12.5 shots/min.
Reload Time4.8 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range12.78 km.
Maximum Dispersion110 m.
HE Shell139 mm HE OEA Mle 1928 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity700 m./s.
HE Shell Weight40.2 kg.
AP Shell139 mm AP OPf Mle 1924 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity700 m./s.
AP Shell Weight40.4 kg.
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 24V 
Maximum Damage18,400 
Torpedo Speed57 knot
Torpedo Range7.98 km.
AA Defense
37 mm/50 Mle 1925 on a CA Mle 1925 mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Rangekm.
13.2 mm Hotchkiss Mle 1929 on a CAD Mle 1929 mount4 х 2 pcs.
. . . Average Damage per Second14 
. . . Firing Range1.2 km.
13.2 mm Hotchkiss Mle 1929 on a single mount2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount1 х 2 pcs.
. . . Average Damage per Second2.3 
. . . Firing Rangekm.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius680 m.
Rudder Shift Time4.1 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.48 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VI
Ship_PFSD506_Aigle.png
4,650

Aigle — French premium Tier VI destroyer.

The lead ship in a series of large destroyers (contre-torpilleurs), a typical type of ship in the French Navy, designed specifically to hunt down enemy destroyers. The ship was large in size and had a high speed. She was on par with contemporary destroyers by the strength of her torpedo armament yet considerably outclassed them in terms of artillery power owing to her five 139mm guns.

Aigle first could be earned by completing combat missions February 9th and March 26th, 2018. Went on sale the week of July 8th, 2018, then for Coal in the Armory on June 27th, 2018, and for doubloons April 4th, 2019.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
139 mm/40 Mle 1927 on an Mle 1927 CP mount12.527.71102,00092,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Aigle17,00031652/4/2/12 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 24V0.8777.218,400578 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 6 Mle 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 68,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Tier VI French premium destroyer Aigle is a flexible ship, capable of filling different roles as needed. As the first French destroyer in World of Warships, she sets the bar decently high with her performance. For her tier, she possesses the largest hit point pool among her peers and sports an armament that makes her a genuine threat to all classes.

There are three primary play styles which suit Aigle well. The first is to use her as a long-range gunboat. With decent range and maneuverability, Aigle will prove to be a difficult target to hit. To excel in this role, captains will want to invest in a captain sporting the Advanced Firing Training skill and fully utilize defensive maneuvering tactics, such as altering speed and direction. However, captains may be disappointed with the number of shells it takes to do a considerable amount of damage, given Aigle’s high shell arcs and poor gun firing angles. Additionally, her stock concealment range will make it hard to sneak up on enemy ships to use her torpedoes should it become necessary.

The second option is arguably the most effective in general: a hybrid between concealment and gunnery. This build makes use of everything Aigle has to offer at the cost of firing range. Aigle can sneak around the map and choose her engagements. Her speed will allow her to effectively hunt down any ship at her tier, especially when combined with the Radio Position Finding skill. Aigle will prove to be a menace to the red team, provided her captain keeps a keen eye on the mini-map in order not to get too close to the enemy; Aigle’s speed can get her into trouble quickly.

The third build is a full-concealment build. In this setup, captains will enjoy a small stealth firing window with torpedoes that hit very hard. Again, her speed can be a blessing or a curse, because she will close range with the enemy much faster than other ships. However, with this build, she excels at contesting capture points in Domination games, or sneaking to the enemy base in Standard Battles. At the start of a battle, Aigle can reach capture points first and has the firepower to bully other destroyers. If the enemy focuses her, she can use smoke and speed to retreat and find a better position. Captains should be cautious of over-extending in matches with aircraft carriers, because Aigle’s anti-aircraft armament is very underwhelming.

Overall, Aigle is a fun destroyer to play. She poses a threat to all destroyers at her tier, though she truly excels at medium range. The key to her success is avoiding close-range engagements with other ships and utilizing her speed and maneuverability to dodge incoming gunfire at longer ranges.

Pros:

  • Great survivability; Aigle has the largest health pool out of all Tier VI destroyers.
  • Excellent gun reload speed, with Basic Firing Training her reload speed almost matches that of American counterpart Farragut.
  • Solid torpedo armament; Aigle has the highest maximum damage per torpedo of all Tier VI destroyers, decently fast torpedoes, and decent range on them.
  • Decent concealment, on par with her Tier VI American and German counterparts (Farragut and Ernst Gaede, respectively).

Cons:

  • As a result of her large size, Aigle has a larger turning radius and slower rudder shift time than most other Tier VI destroyers.
  • Main battery shells feel slow and often require extra leading to hit distant targets.
  • Main battery guns traverse even more slowly than Japanese counterpart Fubuki.
  • Cannot launch her torpedoes undetected without the Concealment Expert commander skill.
  • The ship's light anti-aircraft armament leaves her weak to strikes from enemy aircraft carriers.


Research

As a premium ship, Aigle doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Aigle are as follows:

Commander Skills

Key skills for Aigle commanders include a core of Priority Target, Last Stand, Survivability Expert, and Concealment Expert.

Consumables

Aigle equips the following consumables:

Camouflage

As a premium ship, Aigle comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Aigle should use signals that are standard for a gunboat destroyer. Flags that boost fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating. & +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cooldown (-5% reload time on all consumables.), and ship speed (+5% to the ship's maximum speed.) are useful, as well as Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate detonations. As Aigle is a premium ship, any and all economic flags can be useful.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


  1. French destroyer Aigle - Wikipedia
  2. Aigle-class destroyer - Wikipedia
  3. Armada: Aigle - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

Testing Changes

  • October 19, 2017:
    • Preliminary characteristics.
  • November 24, 2017:
    • Maximum HE shell damage was increased from 1,000 to 2,000.
    • Main battery turret rotation and elevation speeds were :
      • Rotation speed was decreased from 10 to 6.5 deg/s.
      • Elevation speed was decreased from 10 to 8 deg/s.
  • Available for testing by supertesters in the game starting from Update 0.6.13.
  • First appeared on sale in February 2018.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.11:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.8.0:
    • Torpedo range increased from 7 to 8 km.
  • Update 0.8.7:
    • Increased the normalization of AP shells from 8.5 to 10 degrees.
  • Update 0.9.6:
    • Fixed geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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